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| ID | Project | Category | View Status | Date Submitted | Last Update | ||||
|---|---|---|---|---|---|---|---|---|---|
| 0002710 | Spring engine | Lua | public | 2011-11-07 00:24 | 2011-11-11 17:23 | ||||
| Reporter | jK | ||||||||
| Assigned To | jK | ||||||||
| Priority | normal | Severity | minor | Reproducibility | have not tried | ||||
| Status | resolved | Resolution | fixed | ||||||
| Product Version | 83.0 | ||||||||
| Target Version | Fixed in Version | ||||||||
| Summary | 0002710: Resign doesn't end game | ||||||||
| Description | as the title says | ||||||||
| Tags | No tags attached. | ||||||||
| Checked infolog.txt for Errors | |||||||||
| Attached Files |  | ||||||||
|  Notes | |
| Kloot (developer) 2011-11-07 01:01 | that is because game_end.lua doesn't check for allyteams without any actively controlled teams in them, it only looks at unit counts. now the question is whether it should. | 
| jK (developer) 2011-11-07 21:10 | The ideal would be to differ between disconnected players, left players (including kicked) & resigned ones. So the game doesn't end when someone drops. Also I seem to remember that in 1v1 resign ended the game. | 

 
	