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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
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0002345 | Spring engine | General | public | 2011-02-09 08:42 | 2014-06-24 17:33 | ||||
Reporter | Google_Frog | ||||||||
Assigned To | jK | ||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||
Status | resolved | Resolution | fixed | ||||||
Product Version | 0.82.7.1 | ||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0002345: fallOffRate weapon tag does not work when damaging shields. | ||||||||
Description | LaserCannons with the fallOffRate do the same damage to shields regardless of the distance from the shield. They instead do full damage. To be consistent the reduced damage dealt to units should be applied to shields as well. | ||||||||
Tags | No tags attached. | ||||||||
Checked infolog.txt for Errors | |||||||||
Attached Files |
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Skasi (reporter) 2014-01-07 12:08 |
Tested and still true for 96.0 |
sprung (reporter) 2014-06-23 15:15 |
Apparently, fallOffRate is purely visual; shields don't obey the dynDamageTags. Related: 0004450 patches shields to respect dynamic damage (and armor classes) |
jK (developer) 2014-06-24 17:33 |
merged |
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Date Modified | Username | Field | Change |
---|---|---|---|
2011-02-09 08:42 | Google_Frog | New Issue | |
2014-01-07 12:08 | Skasi | Note Added: 0012639 | |
2014-06-23 15:15 | sprung | Note Added: 0013325 | |
2014-06-24 17:30 | jK | Changeset attached | => spring develop be3a474c |
2014-06-24 17:33 | jK | Note Added: 0013348 | |
2014-06-24 17:33 | jK | Status | new => resolved |
2014-06-24 17:33 | jK | Resolution | open => fixed |
2014-06-24 17:33 | jK | Assigned To | => jK |