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IDProjectCategoryView StatusLast Update
0002234Spring engineGeneralpublic2012-12-16 22:54
ReporterGoogle_Frog 
Assigned TojK 
PrioritynormalSeveritymajorReproducibilityalways
StatusclosedResolutionsuspended 
Product Version0.82.6.1 
Target VersionFixed in Version 
Summary0002234: Weapon-projectiles disappear
DescriptionDuring many games of Zero-K many people observed that most weapon projectiles, shields and smoke would turn invisible erratically throughout play.

It seems that every weapon effect except for missiles (Cannons, Lasers, LaserCannons, Shields etc...) disappears when this happens. Weapons that are not missiles don't have models. All smoke also disappears when the disappearance of anything occurs.

The zoom distance also appears to affect disappearances.

Though testing I have discovered that the wolverine (corgarp) reproduces this bug extremely well. The wolverine fires a Cannon projectile that upon impact spawns a mine that fires MissileLaunchers when it detonates. If the weapon type is changed from MissileLauncher to Cannon the bug does not occur in a wolverine fight.

The bug still occurs with luaui disabled and every gadget except for unit_explosion_spawner.lua disabled. This gadget can probably be disabled too but reproducing with it disabled is a pain. Anyway this gadget does nothing with graphics.
Additional InformationTo reproduce:
 * Get ZK revision 718.
 * Start a game.
 * /cheats, /godmode, /spectator.
 * Spawn 30 corgarp for team 0 and 30 corgarp for team 1.
 * Zoom in such that the range of these units is about a screenwidth
 * Spread out the units.
 * Send them into each others range.
 * Observe that the Cannons and Smoke disappear after a bit of fighting.
TagsNo tags attached.
Checked infolog.txt for Errors
Attached Files

-Relationships
duplicate of 0002176resolvedabma 0.82.6 - projectiles become invisible after while 
related to 0002501resolvedhoijui Projectiles often not visible 
+Relationships

-Notes

~0006024

Google_Frog (reporter)

I have another workaround. By removing 2 lines in the bos script the bug no longer occurs even when the mine shoots missiles. Here are the 2 removed bits illustrated with comments.

FirePrimary()
{
    sleep 300;
    //get KILL_UNIT(get MY_ID, 1, 0);
}

Killed(severity, corpsetype)
{
    //emit-sfx 2048 from flare;
}

The mine now no longer dies when it fires so it would still be nice if this bug was fixed.

~0006428

jK (developer)

particle limit?

~0006429

Google_Frog (reporter)

No. Test for yourself.

On the slim chance it is particle limit the bug would be that weapon projectiles disappear.

~0009520

jK (developer)

reopen when still happens
+Notes

-Issue History
Date Modified Username Field Change
2010-11-24 13:29 Google_Frog New Issue
2010-11-24 13:49 Kloot Relationship added duplicate of 0002176
2010-11-27 17:15 hoijui Summary Weapon Projectiles Disspear => Weapon-projectiles dissapear
2010-11-27 18:54 zerver Summary Weapon-projectiles dissapear => Weapon-projectiles disappear
2010-12-02 04:11 Google_Frog File Added: wolverine_mine.bos
2010-12-02 04:12 Google_Frog File Added: wolverine_mine.lua
2010-12-02 04:16 Google_Frog Note Added: 0006024
2011-02-23 04:27 jK Note Added: 0006428
2011-02-23 07:58 Google_Frog Note Added: 0006429
2011-08-13 11:15 hoijui Relationship added related to 0002501
2012-12-16 22:54 jK Note Added: 0009520
2012-12-16 22:54 jK Status new => closed
2012-12-16 22:54 jK Assigned To => jK
2012-12-16 22:54 jK Resolution open => suspended
+Issue History