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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
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0002224 | Spring engine | General | public | 2010-11-20 08:56 | 2010-11-20 13:53 | ||||
Reporter | KDR_11k | ||||||||
Assigned To | Kloot | ||||||||
Priority | normal | Severity | major | Reproducibility | always | ||||
Status | resolved | Resolution | fixed | ||||||
Product Version | 0.82.6.1 | ||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0002224: Units attempt to short-cut through walls | ||||||||
Description | Units appear to ignore the closest few hundred elmos of their path and head directly to the points after that which fails drastically if the path is close to an obstacle. The unit will keep running into a cliff until something pushes it around the cliff by sheer luck. There does not seem to be a remedy for this in map design, having any corners is enough for units to get stuck. | ||||||||
Additional Information | Attempt to move units from your starting position to the closest corner of the plateau on the Kernel Panic map Marble Madness. | ||||||||
Tags | No tags attached. | ||||||||
Checked infolog.txt for Errors | |||||||||
Attached Files |
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