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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
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0001802 | Spring engine | General | public | 2010-01-23 13:09 | 2011-07-06 12:28 | ||||
Reporter | slogic | ||||||||
Assigned To | Kloot | ||||||||
Priority | normal | Severity | major | Reproducibility | always | ||||
Status | resolved | Resolution | fixed | ||||||
Product Version | 0.80.5 | ||||||||
Target Version | 83.0 | Fixed in Version | 0.82.7+git | ||||||
Summary | 0001802: Viewport to 3D coords translation is not accurate? | ||||||||
Description | I played in windowed mode. Look at screen020.jpg. My cursor is right over reclaimable feature but cursor does not indicate this. When i move cursor a bit above (screen021.jpg) - everything is ok. If i make camera view more ortogonal the issue disappears. This is very irritating in gameplay. | ||||||||
Tags | No tags attached. | ||||||||
Checked infolog.txt for Errors | |||||||||
Attached Files |
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hoijui (reporter) 2010-01-23 13:48 |
i have seen a similar issue, i remember seeing it in NOTA, but can not say if it was more there then in other mods. It was most notable with some of the labs, where i could only click on them on the eastern half, and clicks on the western half went trough to the map. |
tvo (reporter) 2010-01-26 15:31 |
Can reproduce it. Both in current master (e446cea4704e07e34d23cc256348080e5c97cd6c) and 0.80.5.2. Appears to be influenced by camera position/angle too. Features on top of screen seem to have their hitsphere moved to far north. Features on right of screen seem to have their hitsphere moved to far east. |
jK (developer) 2011-02-28 13:24 |
fixed in master? |
hoijui (reporter) 2011-03-26 11:50 |
no, is still around in master as of 26. March 2011 / 0.82.3-1626-g1a356e3 i tested in BA 7.20 on Tabula with the arm T1 kbot lab, and it indeed seems worse with steeper camera angles then from top-down |
nicedanmonkey (reporter) 2011-03-30 01:24 |
I've experienced this bug in Zero-K as well when using CarRepairer's Combo Overhead/Free Camera widget (newer version of the Complete Camera Control widget). I've also experience it when flipping the map using the command /viewtaflip. I originally posted the bug on zero-k's website. I also made a short youtube video of the bug as well. I'll post links to both. Hope this helps. Youtube video: http://www.youtube.com/watch?v=J93mlb5OzNo Bug posted on Zero-K: http://code.google.com/p/zero-k/issues/detail?id=320&can=4&colspec=ID%20Type%20Status%20Priority%20Owner%20Summary |
Kloot (developer) 2011-07-06 12:28 |
nicedanmonkey's problem is definitely gone after my recent CGround fixes. slogic's may or may not persist, but I couldn't reproduce it by duplicating the camera position/angle + armmex_heap wreck from his screenshot at least (553d49e050bc9ea1). |
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Date Modified | Username | Field | Change |
---|---|---|---|
2010-01-23 13:09 | slogic | New Issue | |
2010-01-23 13:09 | slogic | File Added: screen020.jpg | |
2010-01-23 13:09 | slogic | File Added: screen021.jpg | |
2010-01-23 13:48 | hoijui | Note Added: 0004528 | |
2010-01-26 15:31 | tvo | Note Added: 0004548 | |
2010-01-26 15:31 | tvo | Status | new => confirmed |
2011-02-28 13:24 | jK | Note Added: 0006455 | |
2011-02-28 13:24 | jK | Status | confirmed => feedback |
2011-03-26 11:50 | hoijui | Note Added: 0006512 | |
2011-03-30 01:24 | nicedanmonkey | Note Added: 0006519 | |
2011-06-10 16:53 | hoijui | Graphics Card | => unknown |
2011-06-10 16:53 | hoijui | Target Version | => 0.83.0 |
2011-07-06 12:28 | Kloot | Note Added: 0006938 | |
2011-07-06 12:28 | Kloot | Status | feedback => resolved |
2011-07-06 12:28 | Kloot | Fixed in Version | => 0.82.7+git |
2011-07-06 12:28 | Kloot | Resolution | open => fixed |
2011-07-06 12:28 | Kloot | Assigned To | => Kloot |