2025-07-21 03:58 CEST

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IDProjectCategoryView StatusLast Update
0001802Spring engineGeneralpublic2011-07-06 12:28
Reporterslogic 
Assigned ToKloot 
PrioritynormalSeveritymajorReproducibilityalways
StatusresolvedResolutionfixed 
Product Version0.80.5 
Target Version83.0Fixed in Version0.82.7+git 
Summary0001802: Viewport to 3D coords translation is not accurate?
DescriptionI played in windowed mode. Look at screen020.jpg. My cursor is right over reclaimable feature but cursor does not indicate this. When i move cursor a bit above (screen021.jpg) - everything is ok. If i make camera view more ortogonal the issue disappears. This is very irritating in gameplay.
TagsNo tags attached.
Checked infolog.txt for Errors
Attached Files

-Relationships
+Relationships

-Notes

~0004528

hoijui (reporter)

i have seen a similar issue, i remember seeing it in NOTA, but can not say if it was more there then in other mods. It was most notable with some of the labs, where i could only click on them on the eastern half, and clicks on the western half went trough to the map.

~0004548

tvo (reporter)

Can reproduce it. Both in current master (e446cea4704e07e34d23cc256348080e5c97cd6c) and 0.80.5.2.

Appears to be influenced by camera position/angle too.

Features on top of screen seem to have their hitsphere moved to far north.
Features on right of screen seem to have their hitsphere moved to far east.

~0006455

jK (developer)

fixed in master?

~0006512

hoijui (reporter)

no, is still around in master as of 26. March 2011 / 0.82.3-1626-g1a356e3
i tested in BA 7.20 on Tabula with the arm T1 kbot lab, and it indeed seems worse with steeper camera angles then from top-down

~0006519

nicedanmonkey (reporter)

I've experienced this bug in Zero-K as well when using CarRepairer's Combo Overhead/Free Camera widget (newer version of the Complete Camera Control widget). I've also experience it when flipping the map using the command /viewtaflip. I originally posted the bug on zero-k's website. I also made a short youtube video of the bug as well. I'll post links to both. Hope this helps.

Youtube video:
http://www.youtube.com/watch?v=J93mlb5OzNo

Bug posted on Zero-K:
http://code.google.com/p/zero-k/issues/detail?id=320&can=4&colspec=ID%20Type%20Status%20Priority%20Owner%20Summary

~0006938

Kloot (developer)

nicedanmonkey's problem is definitely gone after my recent CGround fixes.

slogic's may or may not persist, but I couldn't reproduce it by duplicating the camera position/angle + armmex_heap wreck from his screenshot at least (553d49e050bc9ea1).
+Notes

-Issue History
Date Modified Username Field Change
2010-01-23 13:09 slogic New Issue
2010-01-23 13:09 slogic File Added: screen020.jpg
2010-01-23 13:09 slogic File Added: screen021.jpg
2010-01-23 13:48 hoijui Note Added: 0004528
2010-01-26 15:31 tvo Note Added: 0004548
2010-01-26 15:31 tvo Status new => confirmed
2011-02-28 13:24 jK Note Added: 0006455
2011-02-28 13:24 jK Status confirmed => feedback
2011-03-26 11:50 hoijui Note Added: 0006512
2011-03-30 01:24 nicedanmonkey Note Added: 0006519
2011-06-10 16:53 hoijui Graphics Card => unknown
2011-06-10 16:53 hoijui Target Version => 0.83.0
2011-07-06 12:28 Kloot Note Added: 0006938
2011-07-06 12:28 Kloot Status feedback => resolved
2011-07-06 12:28 Kloot Fixed in Version => 0.82.7+git
2011-07-06 12:28 Kloot Resolution open => fixed
2011-07-06 12:28 Kloot Assigned To => Kloot
+Issue History