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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
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0001679 | Spring engine | General | public | 2009-10-15 21:06 | 2011-01-09 22:04 | ||||||||
Reporter | abma | ||||||||||||
Assigned To | |||||||||||||
Priority | normal | Severity | feature | Reproducibility | always | ||||||||
Status | new | Resolution | reopened | ||||||||||
Product Version | 0.80.4.0+git | ||||||||||||
Target Version | Fixed in Version | ||||||||||||
Summary | 0001679: add a tag to sounddefs: if sound is played in los, or not | ||||||||||||
Description | Currently every player in a game can hear every sound in a game. In a 1v1 game it is bad to hear, if the enemy builds a radar. There is also no AIEvent. So add a sound tag like: OnlyPlayInLos for sounds that should be only played in Los. | ||||||||||||
Tags | No tags attached. | ||||||||||||
Checked infolog.txt for Errors | |||||||||||||
Attached Files |
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abma (administrator) 2010-06-29 20:20 |
this feature seems to be partly included in the current master by airAbsorption :-) |
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Date Modified | Username | Field | Change |
---|---|---|---|
2009-10-15 21:06 | abma | New Issue | |
2010-06-29 20:20 | abma | Note Added: 0005015 | |
2010-11-29 14:25 | abma | Status | new => resolved |
2010-11-29 14:25 | abma | Resolution | open => fixed |
2010-11-29 14:25 | abma | Assigned To | => abma |
2011-01-08 17:35 | abma | Status | resolved => confirmed |
2011-01-08 17:41 | abma | Resolution | fixed => reopened |
2011-01-09 20:14 | abma | Assigned To | abma => |
2011-01-09 21:56 | abma | Status | confirmed => new |
2011-01-09 21:56 | abma | Summary | Don't play sound, when enemy radar/sonar/... is built => add a tag to sounddefs, if sound is played in los, or not |
2011-01-09 21:56 | abma | Description Updated | |
2011-01-09 22:04 | abma | Summary | add a tag to sounddefs, if sound is played in los, or not => add a tag to sounddefs: if sound is played in los, or not |
2011-01-09 22:04 | abma | Description Updated |