2025-07-18 20:30 CEST

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IDProjectCategoryView StatusLast Update
0001542AIAIpublic2010-11-11 19:30
Reporterhoijui 
Assigned Toabma 
PriorityhighSeverityminorReproducibilityN/A
StatusresolvedResolutionfixed 
Summary0001542: Non-translatable-stack-trace for Skirmish AI
DescriptionThe addresses laying in the AI dll turn up as frame like this:
0:??
instead of something like:
AI/Skimrish/AAI/0.9/AAIBuilder.cpp:123

conditions for this to happen are unknown:
sometimes, or always for some persons, installations, setups, scripts.txt, ...
MelTraX thinks it hapens mainly when playing with multiple AI implementations (eg AAI, KAIk and RAI in the same game).
Additional Informationinfolog.txt:
http://pastebin.com/f1fbe89e6

translated stack trace:
http://buildbot.eat-peet.net/spring/stacktrace/spring_stktrc_0.80.0-5-gc2da36c_1250198256.html

AI debug symbols:
http://buildbot.eat-peet.net/tmp/AAI/SkirmishAI_dbg_0.80.0-5-gc2da36c.7z
TagsNo tags attached.
Attached Files

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-Notes

~0005859

abma (administrator)

fixed in current version
+Notes

-Issue History
Date Modified Username Field Change
2009-08-13 23:31 hoijui New Issue
2010-11-11 19:30 abma Note Added: 0005859
2010-11-11 19:30 abma Status new => resolved
2010-11-11 19:30 abma Resolution open => fixed
2010-11-11 19:30 abma Assigned To => abma
+Issue History