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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
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0001542 | AI | AI | public | 2009-08-13 23:31 | 2010-11-11 19:30 | ||||
Reporter | hoijui | ||||||||
Assigned To | abma | ||||||||
Priority | high | Severity | minor | Reproducibility | N/A | ||||
Status | resolved | Resolution | fixed | ||||||
Summary | 0001542: Non-translatable-stack-trace for Skirmish AI | ||||||||
Description | The addresses laying in the AI dll turn up as frame like this: 0:?? instead of something like: AI/Skimrish/AAI/0.9/AAIBuilder.cpp:123 conditions for this to happen are unknown: sometimes, or always for some persons, installations, setups, scripts.txt, ... MelTraX thinks it hapens mainly when playing with multiple AI implementations (eg AAI, KAIk and RAI in the same game). | ||||||||
Additional Information | infolog.txt: http://pastebin.com/f1fbe89e6 translated stack trace: http://buildbot.eat-peet.net/spring/stacktrace/spring_stktrc_0.80.0-5-gc2da36c_1250198256.html AI debug symbols: http://buildbot.eat-peet.net/tmp/AAI/SkirmishAI_dbg_0.80.0-5-gc2da36c.7z | ||||||||
Tags | No tags attached. | ||||||||
Attached Files |
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