2025-07-19 09:44 CEST

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IDProjectCategoryView StatusLast Update
0001414Spring engineUnit Scriptingpublic2016-02-12 22:16
ReporterTheFatController 
Assigned To 
PrioritynormalSeverityfeatureReproducibilityalways
StatusclosedResolutionduplicate 
Product Version0.79.0.2+git 
Target VersionFixed in Version 
Summary0001414: Adding a vertical option for maxangledif on weapons.
DescriptionI have had problems with both submarines and some units which cannot attack if stuff is too close due to maxangledif being too low to shoot up/down, this cannot be increased as it affects both horizontal and vertical angles.

I would suggest adding a new tag:
maxverticalangledif

By default this would equal maxangledif unless otherwise defined and would allow fixes for subs etc by specifying:
maxangledif1=90;
maxverticalangledif1=180;

For example.

Thanks!
TagsNo tags attached.
Checked infolog.txt for Errors
Attached Files

-Relationships
has duplicate 0004491new unitdef maxangledif is dumbly made 
+Relationships

-Notes

~0015748

Kloot (developer)

considering this a duplicate of 0004491 for old-ticket cleanup
+Notes

-Issue History
Date Modified Username Field Change
2009-05-25 19:22 TheFatController New Issue
2016-02-12 22:16 Kloot Relationship added has duplicate 0004491
2016-02-12 22:16 Kloot Note Added: 0015748
2016-02-12 22:16 Kloot Status new => closed
2016-02-12 22:16 Kloot Resolution open => duplicate
+Issue History