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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
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0001262 | Spring engine | General | public | 2009-01-15 06:03 | 2009-07-25 16:10 | ||||
Reporter | smoth | ||||||||
Assigned To | Kloot | ||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||
Status | resolved | Resolution | fixed | ||||||
Product Version | |||||||||
Target Version | Fixed in Version | 0.79.1.0+git | |||||||
Summary | 0001262: Units do not use collision primitives for aiming. | ||||||||
Description | When a unit aims at a target, considers a firing solution(line of fire) it will still treat the unit's sphere as the actual area to target. This is problematic because: a) the unit will still think it is blocked by the sphere b) if the sphere center is not the collision center, the unit will miss. | ||||||||
Additional Information | If videos, screenshots etc you guys know where to find me. | ||||||||
Tags | No tags attached. | ||||||||
Checked infolog.txt for Errors | |||||||||
Attached Files |
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KDR_11k (reporter) 2009-01-18 21:49 |
From what I can tell a) is about avoidFriendly and b) is about where the unitPos is reported (uses the model center, not the collision shape center). |
hoijui (reporter) 2009-07-25 16:07 |
does this mean it is no bug at all? |
Kloot (developer) 2009-07-25 16:10 |
It was, but the aimpoint can now be explicitly controlled (reference from a few months ago: http://springrts.com/phpbb/viewtopic.php?f=21&t=18437 ). |
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Date Modified | Username | Field | Change |
---|---|---|---|
2009-01-15 06:03 | smoth | New Issue | |
2009-01-18 21:49 | KDR_11k | Note Added: 0003213 | |
2009-01-18 22:44 | Kloot | Relationship added | related to 0001171 |
2009-07-25 16:07 | hoijui | Note Added: 0003776 | |
2009-07-25 16:10 | Kloot | Note Added: 0003777 | |
2009-07-25 16:10 | Kloot | Status | new => resolved |
2009-07-25 16:10 | Kloot | Fixed in Version | => 0.79.1.0+git |
2009-07-25 16:10 | Kloot | Resolution | open => fixed |
2009-07-25 16:10 | Kloot | Assigned To | => Kloot |