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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
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0001021 | Spring engine | General | public | 2008-08-23 00:19 | 2009-03-31 15:52 | ||||
Reporter | satirik | ||||||||
Assigned To | |||||||||
Priority | normal | Severity | crash | Reproducibility | always | ||||
Status | closed | Resolution | suspended | ||||||
Product Version | |||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0001021: Crash when starting Spring from lobby BA 6.31 Spring r6303 | ||||||||
Description | flash black screen then crash (the game start and i get a crash msgbox 1s after maybe less) | ||||||||
Tags | No tags attached. | ||||||||
Checked infolog.txt for Errors | |||||||||
Attached Files |
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bibim_ (reporter) 2008-08-23 00:30 Last edited: 2008-08-23 00:38 |
translated stacktraces: rts/System/GlobalStuff.cpp:366 rts/System/SpringApp.cpp:744 /usr/lib/gcc/i586-mingw32msvc/4.2.1-sjlj/include/c++/bits/basic_string.h:288 /usr/lib/gcc/i586-mingw32msvc/4.2.1-sjlj/include/c++/bits/basic_string.h:483 rts/System/SpringApp.cpp:258 rts/System/SpringApp.cpp:872 rts/System/Main.cpp:49 rts/System/Main.cpp:111 Action.cpp:0 /home/ron/devel/debian/mingw32-runtime/mingw32-runtime-3.13/build_dir/src/mingw-runtime-3.13-20070825-1/crt1.c:237 /home/ron/devel/debian/mingw32-runtime/mingw32-runtime-3.13/build_dir/src/mingw-runtime-3.13-20070825-1/crt1.c:271 rts/Rendering/InMapDraw.cpp:444 /usr/lib/gcc/i586-mingw32msvc/4.2.1-sjlj/include/c++/bits/basic_string.h:288 /usr/lib/gcc/i586-mingw32msvc/4.2.1-sjlj/include/c++/bits/basic_string.h:483 rts/Game/Game.cpp:3481 rts/Game/Game.cpp:2462 rts/System/SpringApp.cpp:812 rts/System/SpringApp.cpp:1004 rts/System/Main.cpp:49 rts/System/Main.cpp:111 Action.cpp:0 /home/ron/devel/debian/mingw32-runtime/mingw32-runtime-3.13/build_dir/src/mingw-runtime-3.13-20070825-1/crt1.c:237 /home/ron/devel/debian/mingw32-runtime/mingw32-runtime-3.13/build_dir/src/mingw-runtime-3.13-20070825-1/crt1.c:271 |
jK (developer) 2008-08-23 00:31 Last edited: 2008-08-23 00:33 |
one player crashed here (in gameframe 0): rts/Rendering/InMapDraw.cpp:444 ->const bool alliedMsg = (gs->Ally(gu->myAllyTeam, allyteam) && gs->Ally(allyteam, gu->myAllyTeam)); and another here: rts/System/GlobalStuff.cpp:366 -> myTeam = setup->playerStartingData[myPlayerNum].team; |
jK (developer) 2008-08-23 01:34 Last edited: 2008-08-23 02:17 |
I found out that the crash in InMapDraw.cpp only occurs for specs and only if there are multiple specs (seems as spec number 2 always crash). |
bibim_ (reporter) 2008-08-23 13:01 |
"seems as spec number 2 always crash" not really: in our last 1v1 test (me vs satirik + you as first spec and my other computer as second spec), noone crashed at start. |
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Date Modified | Username | Field | Change |
---|---|---|---|
2008-08-23 00:19 | satirik | New Issue | |
2008-08-23 00:19 | satirik | File Added: infolog.txt | |
2008-08-23 00:22 | satirik | Summary | Crash when starting Spring from lobby BA 6.31 Spring r6003 => Crash when starting Spring from lobby BA 6.31 Spring r6303 |
2008-08-23 00:30 | bibim_ | Note Added: 0002492 | |
2008-08-23 00:31 | jK | Note Added: 0002493 | |
2008-08-23 00:32 | bibim_ | Note Edited: 0002492 | |
2008-08-23 00:32 | jK | Note Edited: 0002493 | |
2008-08-23 00:33 | jK | Note Edited: 0002493 | |
2008-08-23 00:38 | bibim_ | Note Edited: 0002492 | |
2008-08-23 01:34 | jK | Note Added: 0002496 | |
2008-08-23 01:35 | jK | Note Edited: 0002496 | |
2008-08-23 01:36 | jK | Note Edited: 0002496 | |
2008-08-23 02:17 | jK | Note Edited: 0002496 | |
2008-08-23 02:17 | jK | Note Edited: 0002496 | |
2008-08-23 13:01 | bibim_ | Note Added: 0002503 | |
2009-03-31 15:52 | Auswaschbar | Status | new => closed |
2009-03-31 15:52 | Auswaschbar | Resolution | open => suspended |