| |  | 0005864 | 2 | | feature | resolved (Kloot) | 2018-10-16 | Allow gunship total speed to be limited by maxVelocity |
| |  | 0003959 | 7 | 94.1.1+git | tweak | resolved (Kloot) | 2013-08-25 | physic: gunship colliding with free flying unit looks unrealistic because gunship resist too much |
| |  | 0003708 | 10 | | feature | closed (Kloot) | 2013-08-21 | Please use realistic physic drag to solve issue 3704 (do not block impulse) |
| |  | 0003686 | 4 | 94.1 | minor | resolved (Kloot) | 2013-04-11 | free flying ground unit will forcefully orient itself to follow the terrain slope below it |
| |  | 0003302 | | 91.0 | minor | resolved (Kloot) | 2012-10-13 | Total velocity loss during a prolonged unit-to-unit collision |