Changesets: spring
develop d079432f
Timestamp: 2007-08-21 01:32:13 Author: trepan [ Details ] [ Diff ] |
*** UNCOMPILED, UNTESTED *** * Added 'rank=#;' to the script.txt output git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4233 37977431-3df6-0310-b722-df95706aa16b |
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develop ec00657f
Timestamp: 2007-08-20 18:39:15 Author: tnowell [ Details ] [ Diff ] |
- Full AI adding editing and removing support including fancy colour pickers and such - Added a Force FFA button to the host battle window for when you cba setting up a free for all manually. Its next to the fix teams button. - Corrected a logic bug in GetFirstFreeAllyNo() and GetFirstFreeTeamNo(), added checking of AI team/ally n# and prevented a false positive situation caused by the assumption that players are ordered by team/ally which they aren't so it didn't start checking again from the beginning for the new number. - Channel logging has been extended to add some extra messages - Fixed logging not putting spaces after logging ended to seperate it form the next log. - Fixed a multiline message error involving not printing names after join/leaves - Modified some labels - Added a clear chat button - Added an Open Chat Log button (disabled under linux till I figure out howto open associated files with their progs) git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4232 37977431-3df6-0310-b722-df95706aa16b |
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develop 20f0a419
Timestamp: 2007-08-20 12:36:00 Author: tnowell [ Details ] [ Diff ] |
- removed some useless old files causing problems - Incremented dll version IDs in resource file - Attack behaviour optimizations - building placement minor tweak - damages fix for svn spring builds git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4231 37977431-3df6-0310-b722-df95706aa16b |
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rm - AI/Global/NTai/AI/NTai/Agents/CBuilder.cpp | [ Diff ] [ File ] | ||
mod - AI/Global/NTai/AI/NTai/Agents/Chaser.cpp | [ Diff ] [ File ] | ||
rm - AI/Global/NTai/AI/NTai/Agents/Unit.cpp | [ Diff ] [ File ] | ||
rm - AI/Global/NTai/AI/NTai/Agents/Unit.h | [ Diff ] [ File ] | ||
mod - AI/Global/NTai/AI/NTai/Core/NTAI.rc | [ Diff ] [ File ] | ||
mod - AI/Global/NTai/AI/NTai/Core/helper.cpp | [ Diff ] [ File ] | ||
mod - AI/Global/NTai/AI/NTai/Helpers/Terrain/CBuildingPlacer.cpp | [ Diff ] [ File ] | ||
develop c2638a2b
Timestamp: 2007-08-20 08:58:03 Author: tnowell [ Details ] [ Diff ] |
- Users can now add AIs to battles. - UPDATEBOT protocol command support added - Some framework for editing added AIs, has been added git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4230 37977431-3df6-0310-b722-df95706aa16b |
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develop e221dbf6
Timestamp: 2007-08-20 06:22:36 Author: tnowell [ Details ] [ Diff ] |
- Added disabled GUI controls for AI editing - AIs are correctly retrieved and listed in the UI now in the drop down list - AI JEditorPane removed - Unnecessary reloading of map list when joining a battle removed. - Resizing fixes git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4229 37977431-3df6-0310-b722-df95706aa16b |
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develop 2c112a48
Timestamp: 2007-08-20 01:41:33 Author: tnowell [ Details ] [ Diff ] |
Made changes requested by Koshi to fix linux compiling git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4228 37977431-3df6-0310-b722-df95706aa16b |
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mod - AI/Global/NTai/AI/NTai/Core/include.h | [ Diff ] [ File ] | ||
mod - AI/Global/NTai/AI/NTai/Helpers/CWorkerThread.h | [ Diff ] [ File ] | ||
mod - AI/Global/NTai/AI/NTai/Helpers/Terrain/CBuildingPlacer.cpp | [ Diff ] [ File ] | ||
develop 40fca82c
Timestamp: 2007-08-19 22:15:50 Author: imbaczek [ Details ] [ Diff ] |
fixed .team, .setminspeed and .setmaxspeed when playing a demo locally git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4227 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/Game/Game.cpp | [ Diff ] [ File ] | ||
develop 1a2ff559
Timestamp: 2007-08-19 17:34:52 Author: kloot [ Details ] [ Diff ] |
adjust KAI 0.12's root-folder so it does not overlap 0.23's git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4226 37977431-3df6-0310-b722-df95706aa16b |
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mod - AI/Global/KAI-0.12/DGunController.cpp | [ Diff ] [ File ] | ||
mod - AI/Global/KAI-0.12/Definitions.h | [ Diff ] [ File ] | ||
mod - AI/Global/KAI-0.12/GlobalAI.cpp | [ Diff ] [ File ] | ||
mod - AI/Global/KAI-0.12/Include.h | [ Diff ] [ File ] | ||
mod - AI/Global/KAI-0.12/MetalMap.cpp | [ Diff ] [ File ] | ||
develop a5ab6ab6
Timestamp: 2007-08-19 03:53:11 Author: tnowell [ Details ] [ Diff ] |
- Added channel logging git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4225 37977431-3df6-0310-b722-df95706aa16b |
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develop 993fda6e
Timestamp: 2007-08-19 01:54:19 Author: trepan [ Details ] [ Diff ] |
* Added .atm, .crash, and .fakedesync entries git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4224 37977431-3df6-0310-b722-df95706aa16b |
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mod - Documentation/cmds.txt | [ Diff ] [ File ] | ||
develop a3695c3a
Timestamp: 2007-08-18 17:26:14 Author: tvo [ Details ] [ Diff ] |
* Fix compile error git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4223 37977431-3df6-0310-b722-df95706aa16b |
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mod - AI/Global/AAI/AAIBuildTable.cpp | [ Diff ] [ File ] | ||
develop c592cb83
Timestamp: 2007-08-18 16:56:11 Author: tvo [ Details ] [ Diff ] |
* Removed VC 7 project files: they are outdated/broken and there is no one who uses VC 7 anymore for Spring and who wants to maintain the project files. * Moved bget to rts/System/Sync because it is a dependency of Syncify. * Added profile_generate=yes/no and profile_use=yes/no switches to scons configure (The effect of these is negligible, for what I know) * Made UnitDef pointers const at most places. * Made WeaponDef pointers const at most places. (This also made IGlobalAI::WeaponFireEvent::def a const pointer, this may cause compile errors in AIs.) * Made CFeatureHandler members private and added the necessary accessors. * Fixed indentation of subclasses of TdfParser. * Made TdfParser members const where possible. * Moved code which checks for firesound and soundhit volumes of -1 from CUnitLoader::LoadWeapon to CWeaponDefHandler. * Moved interceptor weapon specific code from Weapon loading to UnitDef loading because it changes UnitDef::noChaseCategory. * Removed CWeapon::damages (a comment already said it was unused) and change code to use WeaponDef::damages instead. * Changed a hack in CBombDropper that temporarily modified it's weaponDef to a decent solution where CWeapon::AttackUnit and CWeapon::AttackGround are overridden and CWeapon now has a SlowUpdate( bool noAutoTargetOverride ). git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4222 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/ExternalAI/AICallback.cpp | [ Diff ] [ File ] | ||
mod - rts/ExternalAI/GlobalAIHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/ExternalAI/GlobalAIHandler.h | [ Diff ] [ File ] | ||
mod - rts/ExternalAI/IGlobalAI.h | [ Diff ] [ File ] | ||
mod - rts/Game/Game.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/GameHelper.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/GameHelper.h | [ Diff ] [ File ] | ||
mod - rts/Game/SelectedUnitsAI.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/StartScripts/TestScript.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/UI/GuiHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/UI/LuaUI.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaFeatureDefs.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaOpenGL.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaSyncedCtrl.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaSyncedRead.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaUnitRendering.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Misc/FeatureHandler.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/BeamLaserProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/BeamLaserProjectile.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/EmgProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/EmgProjectile.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/ExplosiveProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/ExplosiveProjectile.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/FireBallProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/FireBallProjectile.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/FlameProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/FlameProjectile.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/LargeBeamLaserProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/LargeBeamLaserProjectile.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/LaserProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/LaserProjectile.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/LightingProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/LightingProjectile.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/MissileProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/MissileProjectile.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/StarburstProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/StarburstProjectile.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/TorpedoProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/TorpedoProjectile.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectile.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/COB/CobInstance.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/CommandAI/BuilderCAI.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/CommandAI/CommandAI.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/CommandAI/FactoryCAI.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/Unit.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/Unit.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/UnitDef.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/UnitDefHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/UnitDefHandler.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/UnitLoader.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/UnitLoader.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/UnitTypes/Builder.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/UnitTypes/Builder.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/UnitTypes/Building.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/UnitTypes/Building.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/UnitTypes/Factory.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/UnitTypes/Factory.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/BeamLaser.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/Cannon.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/MeleeWeapon.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/PlasmaRepulser.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/Rifle.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/Weapon.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/Weapon.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/WeaponDefHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/WeaponDefHandler.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/bombdropper.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/bombdropper.h | [ Diff ] [ File ] | ||
mod - rts/System/TdfParser.cpp | [ Diff ] [ File ] | ||
mod - rts/System/TdfParser.h | [ Diff ] [ File ] | ||
mod - rts/build/scons/rts.py | [ Diff ] [ File ] | ||
rm - rts/build/vstudio7/rts.rc | [ Diff ] [ File ] | ||
rm - rts/build/vstudio7/rts.sln | [ Diff ] [ File ] | ||
rm - rts/build/vstudio7/rts.vcproj | [ Diff ] [ File ] | ||
rm - rts/build/vstudio7/spring.ico | [ Diff ] [ File ] | ||
develop c7c339b7
Timestamp: 2007-08-18 13:59:55 Author: kloot [ Details ] [ Diff ] |
fix crash on deselecting units via minimap (Mantis 0000597) git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4221 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/Game/UI/MiniMap.cpp | [ Diff ] [ File ] | ||
develop b042d87f
Timestamp: 2007-08-18 06:57:15 Author: trepan [ Details ] [ Diff ] |
* Modified the LOS view to better show the los-only and radar-only conditions dark = no los, no radar white = los + radar blue = los-only green = radar-only red = jammed area git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4220 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/Map/BaseGroundDrawer.cpp | [ Diff ] [ File ] | ||
develop 315af9db
Timestamp: 2007-08-18 01:45:30 Author: imbaczek [ Details ] [ Diff ] |
oops collidefeature=0 made TraceRay dysfunctional, fixed git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4219 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/Game/GameHelper.cpp | [ Diff ] [ File ] | ||
develop 57c88bb2
Timestamp: 2007-08-18 01:36:21 Author: imbaczek [ Details ] [ Diff ] |
theoretical (and possibly a little pessimistic) fix for mantis 0000596 - shared units didn't leave their GroupAI group and this can result in a crash. now they leave any group upon being shared. git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4218 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/Sim/Units/Unit.cpp | [ Diff ] [ File ] | ||
develop 18e2a3ca
Timestamp: 2007-08-18 01:11:56 Author: imbaczek [ Details ] [ Diff ] |
fixed unloading of aircraft (closes mantis 0000594) git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4217 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/Sim/Units/CommandAI/TransportCAI.cpp | [ Diff ] [ File ] | ||
develop e085281c
Timestamp: 2007-08-17 23:32:46 Author: kloot [ Details ] [ Diff ] |
be a little more lenient in allowing positional d-gun commands (for AI's) git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4216 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/Sim/Units/CommandAI/CommandAI.cpp | [ Diff ] [ File ] | ||
develop 7dcdf4f7
Timestamp: 2007-08-17 21:08:16 Author: imbaczek [ Details ] [ Diff ] |
fixed CollideFeature for beamlasers, also fixed both CollideFeature and CollideFriendly for weapontype=Rifle git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4215 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/Game/GameHelper.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/GameHelper.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/BeamLaser.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/Rifle.cpp | [ Diff ] [ File ] | ||
develop 3ff15485
Timestamp: 2007-08-17 18:05:18 Author: tnowell [ Details ] [ Diff ] |
- modified thread pooling git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4214 37977431-3df6-0310-b722-df95706aa16b |
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mod - AI/Global/NTai/AI/NTai/Helpers/Terrain/CBuildingPlacer.cpp | [ Diff ] [ File ] | ||
develop cf2a3964
Timestamp: 2007-08-17 17:25:37 Author: tnowell [ Details ] [ Diff ] |
- Modified NSIS script - Removed some references to AFLobbyStarter.exe - Changed references to dist2 folder to use the folders present in the svn to prevent the need for user intervention in arranging lobby folders git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4213 37977431-3df6-0310-b722-df95706aa16b |
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develop 71568c8a
Timestamp: 2007-08-17 16:21:49 Author: imbaczek [ Details ] [ Diff ] |
fixed beamlasers so they don't ignore CollideFriendly git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4212 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/Game/GameHelper.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/GameHelper.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/BeamLaser.cpp | [ Diff ] [ File ] | ||
develop e16eacfa
Timestamp: 2007-08-17 14:11:14 Author: tim_blokdijk [ Details ] [ Diff ] |
Added Patch and Via proxy processes git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4211 37977431-3df6-0310-b722-df95706aa16b |
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develop 663ef02c
Timestamp: 2007-08-17 03:36:34 Author: trepan [ Details ] [ Diff ] |
* Fixed the run-time Spring.MakeFont() call-out git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4210 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/Rendering/FontTexture.cpp | [ Diff ] [ File ] | ||
develop 9500579f
Timestamp: 2007-08-16 02:53:25 Author: trepan [ Details ] [ Diff ] |
* Moved the clock and fps indicators to the upper right hand corner (the default setup results in overlaps with the player info text) * Disabled the lua DrawScreen() call-in when the interface is hidden (note that the DrawScreenEffects() call-in remains active) git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4209 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/Game/Game.cpp | [ Diff ] [ File ] | ||