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Changesets: spring

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develop d079432f
Timestamp: 2007-08-21 01:32:13
Author: trepan
Details ] Diff ]
*** UNCOMPILED, UNTESTED ***
* Added 'rank=#;' to the script.txt output


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4233 37977431-3df6-0310-b722-df95706aa16b
develop ec00657f
Timestamp: 2007-08-20 18:39:15
Author: tnowell
Details ] Diff ]
- Full AI adding editing and removing support including fancy colour pickers and such
- Added a Force FFA button to the host battle window for when you cba setting up a free for all manually. Its next to the fix teams button.
- Corrected a logic bug in GetFirstFreeAllyNo() and GetFirstFreeTeamNo(), added checking of AI team/ally n# and prevented a false positive situation caused by the assumption that players are ordered by team/ally which they aren't so it didn't start checking again from the beginning for the new number.
- Channel logging has been extended to add some extra messages
- Fixed logging not putting spaces after logging ended to seperate it form the next log.
- Fixed a multiline message error involving not printing names after join/leaves
- Modified some labels
- Added a clear chat button
- Added an Open Chat Log button (disabled under linux till I figure out howto open associated files with their progs)

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4232 37977431-3df6-0310-b722-df95706aa16b
develop 20f0a419
Timestamp: 2007-08-20 12:36:00
Author: tnowell
Details ] Diff ]
- removed some useless old files causing problems
- Incremented dll version IDs in resource file
- Attack behaviour optimizations
- building placement minor tweak
- damages fix for svn spring builds

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4231 37977431-3df6-0310-b722-df95706aa16b
rm - AI/Global/NTai/AI/NTai/Agents/CBuilder.cpp Diff ] File ]
mod - AI/Global/NTai/AI/NTai/Agents/Chaser.cpp Diff ] File ]
rm - AI/Global/NTai/AI/NTai/Agents/Unit.cpp Diff ] File ]
rm - AI/Global/NTai/AI/NTai/Agents/Unit.h Diff ] File ]
mod - AI/Global/NTai/AI/NTai/Core/NTAI.rc Diff ] File ]
mod - AI/Global/NTai/AI/NTai/Core/helper.cpp Diff ] File ]
mod - AI/Global/NTai/AI/NTai/Helpers/Terrain/CBuildingPlacer.cpp Diff ] File ]
develop c2638a2b
Timestamp: 2007-08-20 08:58:03
Author: tnowell
Details ] Diff ]
- Users can now add AIs to battles.
- UPDATEBOT protocol command support added
- Some framework for editing added AIs, has been added

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4230 37977431-3df6-0310-b722-df95706aa16b
develop e221dbf6
Timestamp: 2007-08-20 06:22:36
Author: tnowell
Details ] Diff ]
- Added disabled GUI controls for AI editing
- AIs are correctly retrieved and listed in the UI now in the drop down list
- AI JEditorPane removed
- Unnecessary reloading of map list when joining a battle removed.
- Resizing fixes

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4229 37977431-3df6-0310-b722-df95706aa16b
develop 2c112a48
Timestamp: 2007-08-20 01:41:33
Author: tnowell
Details ] Diff ]
Made changes requested by Koshi to fix linux compiling

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4228 37977431-3df6-0310-b722-df95706aa16b
mod - AI/Global/NTai/AI/NTai/Core/include.h Diff ] File ]
mod - AI/Global/NTai/AI/NTai/Helpers/CWorkerThread.h Diff ] File ]
mod - AI/Global/NTai/AI/NTai/Helpers/Terrain/CBuildingPlacer.cpp Diff ] File ]
develop 40fca82c
Timestamp: 2007-08-19 22:15:50
Author: imbaczek
Details ] Diff ]
fixed .team, .setminspeed and .setmaxspeed when playing a demo locally

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4227 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Game/Game.cpp Diff ] File ]
develop 1a2ff559
Timestamp: 2007-08-19 17:34:52
Author: kloot
Details ] Diff ]
adjust KAI 0.12's root-folder so it does not overlap 0.23's

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4226 37977431-3df6-0310-b722-df95706aa16b
mod - AI/Global/KAI-0.12/DGunController.cpp Diff ] File ]
mod - AI/Global/KAI-0.12/Definitions.h Diff ] File ]
mod - AI/Global/KAI-0.12/GlobalAI.cpp Diff ] File ]
mod - AI/Global/KAI-0.12/Include.h Diff ] File ]
mod - AI/Global/KAI-0.12/MetalMap.cpp Diff ] File ]
develop a5ab6ab6
Timestamp: 2007-08-19 03:53:11
Author: tnowell
Details ] Diff ]
- Added channel logging

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4225 37977431-3df6-0310-b722-df95706aa16b
develop 993fda6e
Timestamp: 2007-08-19 01:54:19
Author: trepan
Details ] Diff ]
* Added .atm, .crash, and .fakedesync entries


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4224 37977431-3df6-0310-b722-df95706aa16b
mod - Documentation/cmds.txt Diff ] File ]
develop a3695c3a
Timestamp: 2007-08-18 17:26:14
Author: tvo
Details ] Diff ]
* Fix compile error

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4223 37977431-3df6-0310-b722-df95706aa16b
mod - AI/Global/AAI/AAIBuildTable.cpp Diff ] File ]
develop c592cb83
Timestamp: 2007-08-18 16:56:11
Author: tvo
Details ] Diff ]
* Removed VC 7 project files: they are outdated/broken and there is no one
who uses VC 7 anymore for Spring and who wants to maintain the project files.
* Moved bget to rts/System/Sync because it is a dependency of Syncify.

* Added profile_generate=yes/no and profile_use=yes/no switches to scons configure
(The effect of these is negligible, for what I know)

* Made UnitDef pointers const at most places.
* Made WeaponDef pointers const at most places.
(This also made IGlobalAI::WeaponFireEvent::def a const pointer,
this may cause compile errors in AIs.)
* Made CFeatureHandler members private and added the necessary accessors.

* Fixed indentation of subclasses of TdfParser.
* Made TdfParser members const where possible.

* Moved code which checks for firesound and soundhit volumes of -1 from
CUnitLoader::LoadWeapon to CWeaponDefHandler.
* Moved interceptor weapon specific code from Weapon loading to UnitDef loading
because it changes UnitDef::noChaseCategory.
* Removed CWeapon::damages (a comment already said it was unused) and change
code to use WeaponDef::damages instead.
* Changed a hack in CBombDropper that temporarily modified it's weaponDef
to a decent solution where CWeapon::AttackUnit and CWeapon::AttackGround
are overridden and CWeapon now has a SlowUpdate( bool noAutoTargetOverride ).




git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4222 37977431-3df6-0310-b722-df95706aa16b
mod - rts/ExternalAI/AICallback.cpp Diff ] File ]
mod - rts/ExternalAI/GlobalAIHandler.cpp Diff ] File ]
mod - rts/ExternalAI/GlobalAIHandler.h Diff ] File ]
mod - rts/ExternalAI/IGlobalAI.h Diff ] File ]
mod - rts/Game/Game.cpp Diff ] File ]
mod - rts/Game/GameHelper.cpp Diff ] File ]
mod - rts/Game/GameHelper.h Diff ] File ]
mod - rts/Game/SelectedUnitsAI.cpp Diff ] File ]
mod - rts/Game/StartScripts/TestScript.cpp Diff ] File ]
mod - rts/Game/UI/GuiHandler.cpp Diff ] File ]
mod - rts/Game/UI/LuaUI.cpp Diff ] File ]
mod - rts/Lua/LuaFeatureDefs.cpp Diff ] File ]
mod - rts/Lua/LuaOpenGL.cpp Diff ] File ]
mod - rts/Lua/LuaSyncedCtrl.cpp Diff ] File ]
mod - rts/Lua/LuaSyncedRead.cpp Diff ] File ]
mod - rts/Lua/LuaUnitRendering.cpp Diff ] File ]
mod - rts/Sim/Misc/FeatureHandler.h Diff ] File ]
mod - rts/Sim/Projectiles/BeamLaserProjectile.cpp Diff ] File ]
mod - rts/Sim/Projectiles/BeamLaserProjectile.h Diff ] File ]
mod - rts/Sim/Projectiles/EmgProjectile.cpp Diff ] File ]
mod - rts/Sim/Projectiles/EmgProjectile.h Diff ] File ]
mod - rts/Sim/Projectiles/ExplosiveProjectile.cpp Diff ] File ]
mod - rts/Sim/Projectiles/ExplosiveProjectile.h Diff ] File ]
mod - rts/Sim/Projectiles/FireBallProjectile.cpp Diff ] File ]
mod - rts/Sim/Projectiles/FireBallProjectile.h Diff ] File ]
mod - rts/Sim/Projectiles/FlameProjectile.cpp Diff ] File ]
mod - rts/Sim/Projectiles/FlameProjectile.h Diff ] File ]
mod - rts/Sim/Projectiles/LargeBeamLaserProjectile.cpp Diff ] File ]
mod - rts/Sim/Projectiles/LargeBeamLaserProjectile.h Diff ] File ]
mod - rts/Sim/Projectiles/LaserProjectile.cpp Diff ] File ]
mod - rts/Sim/Projectiles/LaserProjectile.h Diff ] File ]
mod - rts/Sim/Projectiles/LightingProjectile.cpp Diff ] File ]
mod - rts/Sim/Projectiles/LightingProjectile.h Diff ] File ]
mod - rts/Sim/Projectiles/MissileProjectile.cpp Diff ] File ]
mod - rts/Sim/Projectiles/MissileProjectile.h Diff ] File ]
mod - rts/Sim/Projectiles/StarburstProjectile.cpp Diff ] File ]
mod - rts/Sim/Projectiles/StarburstProjectile.h Diff ] File ]
mod - rts/Sim/Projectiles/TorpedoProjectile.cpp Diff ] File ]
mod - rts/Sim/Projectiles/TorpedoProjectile.h Diff ] File ]
mod - rts/Sim/Projectiles/WeaponProjectile.cpp Diff ] File ]
mod - rts/Sim/Projectiles/WeaponProjectile.h Diff ] File ]
mod - rts/Sim/Units/COB/CobInstance.cpp Diff ] File ]
mod - rts/Sim/Units/CommandAI/BuilderCAI.cpp Diff ] File ]
mod - rts/Sim/Units/CommandAI/CommandAI.cpp Diff ] File ]
mod - rts/Sim/Units/CommandAI/FactoryCAI.cpp Diff ] File ]
mod - rts/Sim/Units/Unit.cpp Diff ] File ]
mod - rts/Sim/Units/Unit.h Diff ] File ]
mod - rts/Sim/Units/UnitDef.h Diff ] File ]
mod - rts/Sim/Units/UnitDefHandler.cpp Diff ] File ]
mod - rts/Sim/Units/UnitDefHandler.h Diff ] File ]
mod - rts/Sim/Units/UnitLoader.cpp Diff ] File ]
mod - rts/Sim/Units/UnitLoader.h Diff ] File ]
mod - rts/Sim/Units/UnitTypes/Builder.cpp Diff ] File ]
mod - rts/Sim/Units/UnitTypes/Builder.h Diff ] File ]
mod - rts/Sim/Units/UnitTypes/Building.cpp Diff ] File ]
mod - rts/Sim/Units/UnitTypes/Building.h Diff ] File ]
mod - rts/Sim/Units/UnitTypes/Factory.cpp Diff ] File ]
mod - rts/Sim/Units/UnitTypes/Factory.h Diff ] File ]
mod - rts/Sim/Weapons/BeamLaser.cpp Diff ] File ]
mod - rts/Sim/Weapons/Cannon.cpp Diff ] File ]
mod - rts/Sim/Weapons/MeleeWeapon.cpp Diff ] File ]
mod - rts/Sim/Weapons/PlasmaRepulser.cpp Diff ] File ]
mod - rts/Sim/Weapons/Rifle.cpp Diff ] File ]
mod - rts/Sim/Weapons/Weapon.cpp Diff ] File ]
mod - rts/Sim/Weapons/Weapon.h Diff ] File ]
mod - rts/Sim/Weapons/WeaponDefHandler.cpp Diff ] File ]
mod - rts/Sim/Weapons/WeaponDefHandler.h Diff ] File ]
mod - rts/Sim/Weapons/bombdropper.cpp Diff ] File ]
mod - rts/Sim/Weapons/bombdropper.h Diff ] File ]
mod - rts/System/TdfParser.cpp Diff ] File ]
mod - rts/System/TdfParser.h Diff ] File ]
mod - rts/build/scons/rts.py Diff ] File ]
rm - rts/build/vstudio7/rts.rc Diff ] File ]
rm - rts/build/vstudio7/rts.sln Diff ] File ]
rm - rts/build/vstudio7/rts.vcproj Diff ] File ]
rm - rts/build/vstudio7/spring.ico Diff ] File ]
develop c7c339b7
Timestamp: 2007-08-18 13:59:55
Author: kloot
Details ] Diff ]
fix crash on deselecting units via minimap (Mantis 0000597)

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4221 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Game/UI/MiniMap.cpp Diff ] File ]
develop b042d87f
Timestamp: 2007-08-18 06:57:15
Author: trepan
Details ] Diff ]
* Modified the LOS view to better show the los-only and radar-only conditions
dark = no los, no radar
white = los + radar
blue = los-only
green = radar-only
red = jammed area


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4220 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Map/BaseGroundDrawer.cpp Diff ] File ]
develop 315af9db
Timestamp: 2007-08-18 01:45:30
Author: imbaczek
Details ] Diff ]
oops collidefeature=0 made TraceRay dysfunctional, fixed

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4219 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Game/GameHelper.cpp Diff ] File ]
develop 57c88bb2
Timestamp: 2007-08-18 01:36:21
Author: imbaczek
Details ] Diff ]
theoretical (and possibly a little pessimistic) fix for mantis 0000596 - shared units didn't leave their GroupAI group and this can result in a crash. now they leave any group upon being shared.

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4218 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Sim/Units/Unit.cpp Diff ] File ]
develop 18e2a3ca
Timestamp: 2007-08-18 01:11:56
Author: imbaczek
Details ] Diff ]
fixed unloading of aircraft (closes mantis 0000594)

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4217 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Sim/Units/CommandAI/TransportCAI.cpp Diff ] File ]
develop e085281c
Timestamp: 2007-08-17 23:32:46
Author: kloot
Details ] Diff ]
be a little more lenient in allowing positional d-gun commands (for AI's)

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4216 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Sim/Units/CommandAI/CommandAI.cpp Diff ] File ]
develop 7dcdf4f7
Timestamp: 2007-08-17 21:08:16
Author: imbaczek
Details ] Diff ]
fixed CollideFeature for beamlasers, also fixed both CollideFeature and CollideFriendly for weapontype=Rifle

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4215 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Game/GameHelper.cpp Diff ] File ]
mod - rts/Game/GameHelper.h Diff ] File ]
mod - rts/Sim/Weapons/BeamLaser.cpp Diff ] File ]
mod - rts/Sim/Weapons/Rifle.cpp Diff ] File ]
develop 3ff15485
Timestamp: 2007-08-17 18:05:18
Author: tnowell
Details ] Diff ]
- modified thread pooling

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4214 37977431-3df6-0310-b722-df95706aa16b
mod - AI/Global/NTai/AI/NTai/Helpers/Terrain/CBuildingPlacer.cpp Diff ] File ]
develop cf2a3964
Timestamp: 2007-08-17 17:25:37
Author: tnowell
Details ] Diff ]
- Modified NSIS script
- Removed some references to AFLobbyStarter.exe
- Changed references to dist2 folder to use the folders present in the svn to prevent the need for user intervention in arranging lobby folders

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4213 37977431-3df6-0310-b722-df95706aa16b
develop 71568c8a
Timestamp: 2007-08-17 16:21:49
Author: imbaczek
Details ] Diff ]
fixed beamlasers so they don't ignore CollideFriendly

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4212 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Game/GameHelper.cpp Diff ] File ]
mod - rts/Game/GameHelper.h Diff ] File ]
mod - rts/Sim/Weapons/BeamLaser.cpp Diff ] File ]
develop e16eacfa
Timestamp: 2007-08-17 14:11:14
Author: tim_blokdijk
Details ] Diff ]
Added Patch and Via proxy processes

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4211 37977431-3df6-0310-b722-df95706aa16b
develop 663ef02c
Timestamp: 2007-08-17 03:36:34
Author: trepan
Details ] Diff ]
* Fixed the run-time Spring.MakeFont() call-out


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4210 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Rendering/FontTexture.cpp Diff ] File ]
develop 9500579f
Timestamp: 2007-08-16 02:53:25
Author: trepan
Details ] Diff ]
* Moved the clock and fps indicators to the upper right hand corner
(the default setup results in overlaps with the player info text)

* Disabled the lua DrawScreen() call-in when the interface is hidden
(note that the DrawScreenEffects() call-in remains active)


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4209 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Game/Game.cpp Diff ] File ]
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