Changesets: spring
develop e8a88fb5
Timestamp: 2007-10-27 13:19:12 Author: Auswaschbar [ Details ] [ Diff ] |
* fixed renaming of demo files * moved serverspecific code from CNetProtocol to CGameServer (which now uses CBaseNetProtocol) to allow: * better (and more error resitant) player numbering * should fix various issues with player numbering in demo playback git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4633 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/Game/Game.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/GameServer.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/GameServer.h | [ Diff ] [ File ] | ||
mod - rts/System/Demo.h | [ Diff ] [ File ] | ||
mod - rts/System/NetProtocol.cpp | [ Diff ] [ File ] | ||
mod - rts/System/NetProtocol.h | [ Diff ] [ File ] | ||
develop 4f587b02
Timestamp: 2007-10-27 07:25:35 Author: trepan [ Details ] [ Diff ] |
* Renamed 'cam' to 'camHandler' * Renamed 'currentCamController' to 'currCamCtrl' * Added some missing return in LuaUnsyncedCtrl.cpp git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4632 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/ExternalAI/AICallback.cpp | [ Diff ] [ File ] | ||
mod - rts/ExternalAI/GroupHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/Camera/OverheadController.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/CameraHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/CameraHandler.h | [ Diff ] [ File ] | ||
mod - rts/Game/Game.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/GameSetup.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/Player.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/UI/MiniMap.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/UI/MouseHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/UI/SelectionKeyHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaCob.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaGaia.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaOpenGL.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaRules.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaUnsyncedCtrl.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaUnsyncedRead.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/UnitTracker.cpp | [ Diff ] [ File ] | ||
develop 662dbbd5
Timestamp: 2007-10-27 05:48:56 Author: trepan [ Details ] [ Diff ] |
* Removed the pathTime member, not used yet git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4631 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/Sim/Path/IPath.h | [ Diff ] [ File ] | ||
develop 21d21c6f
Timestamp: 2007-10-27 05:02:27 Author: trepan [ Details ] [ Diff ] |
* Added the 'bonusShieldEnabled' unitDef parameter (defaults to true) (this should be removed when/if lurker adds his flanking shield improvements) * Added the BlockShot#(unitID, block) COB call-in * /quit will now quit immediately if you are the only active player (as well as the obvious, this is also useful for quitting from LuaUI scripts instead of using the -q command line option) * Changed '/grabinput' to '/grabinput [0|1]', and added state reporting * Replaced unitsType with unitsByDefs (in CUnitHandler) * Changed the CUnitDefHandler::decoyMap to map<int, set<int>> (so that it can be used directly for synced ordered data reads) * Moved LocalS3DO and LocalS3DOModel functions into 3DModelParser.cpp * Added the 'decloakSpherical' unitDef tag (defaults to true) * Added the cob GET/SET STEALTH command (96) * Added some crash protection to CInMapDraw::GotNetMsg() * Renamed cmdDesc iconname -> texture for LuaUI LayoutButtons() input * Renamed cmdDesc mouseicon -> cursor for LuaUI LayoutButtons() input * Changed the cmdDesc double texture format to: '&<xscale>x<yscale>&<tex1>&<tex2>' (both textures can use either the named textures or '#<unitDefID>' format) * Updated LuaUI/layout.lua to use the new double-texture format * Fixed a 'bad team' segv in Spring.CreateUnit() * Allowed for rectangle texture lua FBO color attachments * Added the Spring.RequestPath() lua call-out - RequestPath(<number moveID | string moveName>, startX, startY, startZ, endX, endY, endZ [, goalRadius]) -> nil | path - it returns a lua userdata or nil - the userdata has the following calls: path:Next([currX, currY, currZ[, minDist]]) -> nil | x, y, z path:GetEstimatedPath() -> {[1] = {x,y,z}, [2] = {x,y,z}, etc... }, -- waypoints {[1] = index, [2] = index, etc... } -- resolution start points * Added Spring.GetUnitEstimatedPath() -- same return as path:GetEstimatedPath() * Added GetEstimatedPoints() to CPathManager * Added the NETMSG_LUAMSG net packet type * Added the following calls to LuaUI: Spring.SendLuaUIMsg(msg [,mode = ''|'a'|'allies'|'s'|'specs']) Spring.SendLuaCobMsg(msg) Spring.SendLuaGaiaMsg(msg) Spring.SendLuaRulesMsg(msg) * Added the RecvLuaMsg(msg, playerID) call-in to all lua scripts * Added client side network traffic tallying (per packet type) * Added the Spring.GetPlayerTraffic() LuaUI call-out * Added the gl.UnitMultMatrix() lua call-out * Added the gl.UnitPieceMultMatrix() lua call-out * Added the gl.EdgeFlag() lua call-out * Added 'AIDLL=LuaAI:' -> CTeam::luaAI handling for LuaAI * Added the Spring.GetTeamLuaAI() lua call-out * Added the Spring.GetCameraFOV() lua call-out * Added the Spring.GetCameraDirection() lua call-out * Added the AICallIn() LuaRules unsynced call-in (for CallLuaRules()) * Added CallLuaRules() to CAICallback * Added the DrawUnit() LuaRules unsynced call-in (for SetUnitLuaDraw()) * Added the Spring.SetUnitLuaDraw() LuaRules call-out * Added the GameFrame() call-in to LuaUI * Added the Spring.SetDrawSky() lua call-out * Added the Spring.SetDrawWater() lua call-out * Added the Spring.SetDrawGroud() lua call-out * Added the weaponID to the lua UnitDamaged() for fullRead scripts git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4630 37977431-3df6-0310-b722-df95706aa16b |
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mod - game/LuaUI/layout.lua | [ Diff ] [ File ] | ||
mod - game/LuaUI/widgets.lua | [ Diff ] [ File ] | ||
mod - game/teamcolors.lua | [ Diff ] [ File ] | ||
mod - rts/ExternalAI/AICallback.cpp | [ Diff ] [ File ] | ||
mod - rts/ExternalAI/AICallback.h | [ Diff ] [ File ] | ||
mod - rts/ExternalAI/GlobalAIHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/ExternalAI/IAICallback.h | [ Diff ] [ File ] | ||
mod - rts/Game/Game.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/Game.h | [ Diff ] [ File ] | ||
mod - rts/Game/GameHelper.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/GameHelper.h | [ Diff ] [ File ] | ||
mod - rts/Game/GameServer.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/GameSetup.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/GameSetup.h | [ Diff ] [ File ] | ||
mod - rts/Game/Team.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/Team.h | [ Diff ] [ File ] | ||
mod - rts/Game/UI/GuiHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/UI/LuaUI.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/UI/LuaUI.h | [ Diff ] [ File ] | ||
mod - rts/Game/UI/MiniMap.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/UI/MouseCursor.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaCallInHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaCallInHandler.h | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaHandle.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaHandle.h | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaHandleSynced.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaHandleSynced.h | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaOpenGL.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaOpenGL.h | [ Diff ] [ File ] | ||
add - rts/Lua/LuaPathFinder.cpp | [ Diff ] [ File ] | ||
add - rts/Lua/LuaPathFinder.h | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaRules.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaRules.h | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaSyncedCtrl.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaSyncedRead.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaSyncedRead.h | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaTODO.txt | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaTextures.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaUnitDefs.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaUnitRendering.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaUnitRendering.h | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaUnsyncedCtrl.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaUnsyncedCtrl.h | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaUnsyncedRead.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaUnsyncedRead.h | [ Diff ] [ File ] | ||
mod - rts/Map/Ground.cpp | [ Diff ] [ File ] | ||
mod - rts/Map/Ground.h | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/AdvWater.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/DynWater.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/InMapDraw.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/UnitModels/3DModelParser.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/UnitModels/3DModelParser.h | [ Diff ] [ File ] | ||
mod - rts/Rendering/UnitModels/3DOParser.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/MoveTypes/MoveInfo.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/MoveTypes/MoveInfo.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Path/IPath.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Path/PathFinder.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Path/PathManager.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Path/PathManager.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/COB/CobFile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/COB/CobFile.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/COB/CobInstance.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/CommandAI/BuilderCAI.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/CommandAI/FactoryCAI.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/Unit.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/Unit.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/UnitDef.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/UnitDefHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/UnitDefHandler.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/UnitHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/UnitHandler.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/UnitLoader.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/Weapon.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/Weapon.h | [ Diff ] [ File ] | ||
mod - rts/System/BaseNetProtocol.cpp | [ Diff ] [ File ] | ||
mod - rts/System/BaseNetProtocol.h | [ Diff ] [ File ] | ||
mod - rts/System/LoadSaveHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/System/Matrix44f.cpp | [ Diff ] [ File ] | ||
mod - rts/System/Object.h | [ Diff ] [ File ] | ||
mod - rts/System/Script/LuaFunctions.cpp | [ Diff ] [ File ] | ||
mod - tools/unitsync/javabind.cpp | [ Diff ] [ File ] | ||
develop d440fb17
Timestamp: 2007-10-25 23:58:23 Author: tim_blokdijk [ Details ] [ Diff ] |
* Updated SQL file. * Mantis integrated. * Translation page looks better. * MySQLi DB connection. * Unicode improvements. * News reader class. * More.. No documentation with this commit. git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4629 37977431-3df6-0310-b722-df95706aa16b |
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develop d7b3bcbd
Timestamp: 2007-10-25 20:50:41 Author: tnowell [ Details ] [ Diff ] |
- minor edits correcting a minor bug and a lack of debug data git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4628 37977431-3df6-0310-b722-df95706aa16b |
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develop b83f1e42
Timestamp: 2007-10-25 20:19:18 Author: imbaczek [ Details ] [ Diff ] |
do not define NDEBUG in release builds (not done in VS project), thus enabling assertions. also added SIGABRT signal handler; currently it causes an access violation so a stacktrace can be output. luabind also has some additional checks when NDEBUG is not defined; this may or may not help debug Lua crashes. git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4627 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/System/Main.cpp | [ Diff ] [ File ] | ||
mod - rts/build/scons/rts.py | [ Diff ] [ File ] | ||
develop c8d019aa
Timestamp: 2007-10-25 13:13:43 Author: kloot [ Details ] [ Diff ] |
disable pausing prior to game start (prevents Mantis 0000664) git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4626 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/Game/Game.cpp | [ Diff ] [ File ] | ||
develop 1d84558d
Timestamp: 2007-10-24 21:46:43 Author: tnowell [ Details ] [ Diff ] |
- fixed a crash bug with map list loading - centred the contents of the initial settings tab in its container - modified some labels in the settings tab to contain extra hints - removed text colour customization options that didn't have implementations, need to be re-added in next release once implemented - battle window now uses a different method of launching a colour picker that should reduce cpu and memory usage - incremented version strings - fixed JOINFAILED spawning a password box regardless of what the actual error as, and moved the code to the protocol class as ti was TASServer specific git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4625 37977431-3df6-0310-b722-df95706aa16b |
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develop 91774743
Timestamp: 2007-10-24 12:49:16 Author: satirik [ Details ] [ Diff ] |
- Ignore server version incompatibility debug option back - server mode (lan mode) code back but in comment to be still compatible with the current server for the tests git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4624 37977431-3df6-0310-b722-df95706aa16b |
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develop 45d5a87d
Timestamp: 2007-10-24 08:35:02 Author: trepan [ Details ] [ Diff ] |
* Removed the other Key calls git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4623 37977431-3df6-0310-b722-df95706aa16b |
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mod - tools/unitsync/javabind.cpp | [ Diff ] [ File ] | ||
develop a80d2f39
Timestamp: 2007-10-24 08:33:14 Author: trepan [ Details ] [ Diff ] |
* Updated java binding for custom options changes git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4622 37977431-3df6-0310-b722-df95706aa16b |
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mod - tools/unitsync/javabind.cpp | [ Diff ] [ File ] | ||
develop c8df20f7
Timestamp: 2007-10-24 08:05:25 Author: trepan [ Details ] [ Diff ] |
- Added the ScopedMapLoader helper to unitsync - Added the missing mapName to the GetMapOptionCount() call - Changed the LuaAI format to an array instead of a map (to allowing specifying the LuaAI display order) - Added the GetLuaAIDesc() call - Removed the 'key' related custom options code, including these calls: GetOptionKey() & GetOptionListItemKey() (it'll probably result in more confusion then it is worth) - Allowed the use of a simple string format for LuaAI tables, and for the items in a custom option 'list' table git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4621 37977431-3df6-0310-b722-df95706aa16b |
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mod - tools/unitsync/test/test.cpp | [ Diff ] [ File ] | ||
mod - tools/unitsync/unitsync.cpp | [ Diff ] [ File ] | ||
develop ff5b9a33
Timestamp: 2007-10-24 06:16:02 Author: tnowell [ Details ] [ Diff ] |
- added java bindings for trepans recent additions to unitsync git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4620 37977431-3df6-0310-b722-df95706aa16b |
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mod - tools/unitsync/javabind.cpp | [ Diff ] [ File ] | ||
develop f80ba233
Timestamp: 2007-10-24 05:33:32 Author: trepan [ Details ] [ Diff ] |
* spelling git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4619 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/Sim/Misc/CategoryHandler.cpp | [ Diff ] [ File ] | ||
develop e40e93da
Timestamp: 2007-10-24 05:26:11 Author: trepan [ Details ] [ Diff ] |
* Added the custom mod / map options unitsync interface - CustomMapOptions.lua is to be used with LuaGaia, and belongs in the map archive - CustomModOptions.lua is to be used with LuaRules, and belongs in the mod archive - an array is used instead of a map to allow option ordering - the number 'step' value is aligned to the number 'def' (default) value - the list 'def' value uses a string instead of an index to avoid the lua vs. C++ start index mismatch git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4618 37977431-3df6-0310-b722-df95706aa16b |
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mod - tools/unitsync/SyncServer.cpp | [ Diff ] [ File ] | ||
mod - tools/unitsync/test/test.cpp | [ Diff ] [ File ] | ||
mod - tools/unitsync/unitsync.cpp | [ Diff ] [ File ] | ||
mod - tools/unitsync/unitsync.h | [ Diff ] [ File ] | ||
develop abd0691b
Timestamp: 2007-10-23 00:18:04 Author: submarine [ Details ] [ Diff ] |
Added some mod cfg files for AAI git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4617 37977431-3df6-0310-b722-df95706aa16b |
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add - game/AI/AAI/cfg/map/AATA-RumblingForest.cfg | [ Diff ] [ File ] | ||
add - game/AI/AAI/cfg/map/DeltaSiegeDry.cfg | [ Diff ] [ File ] | ||
add - game/AI/AAI/cfg/map/FunTA-Battle_for_Aqua_Prime-v03.cfg | [ Diff ] [ File ] | ||
add - game/AI/AAI/cfg/map/Iron_Craters_V1.cfg | [ Diff ] [ File ] | ||
add - game/AI/AAI/cfg/map/Islands_In_War_1.0.cfg | [ Diff ] [ File ] | ||
add - game/AI/AAI/cfg/map/MoonQ20x.cfg | [ Diff ] [ File ] | ||
add - game/AI/AAI/cfg/map/Road_To_Rome.cfg | [ Diff ] [ File ] | ||
add - game/AI/AAI/cfg/map/Tabula-v2.cfg | [ Diff ] [ File ] | ||
add - game/AI/AAI/cfg/map/Tempest.cfg | [ Diff ] [ File ] | ||
add - game/AI/AAI/cfg/map/Verdant v3.cfg | [ Diff ] [ File ] | ||
add - game/AI/AAI/cfg/mod/AAIA10.cfg | [ Diff ] [ File ] | ||
add - game/AI/AAI/cfg/mod/BA56.cfg | [ Diff ] [ File ] | ||
add - game/AI/AAI/cfg/mod/BA58.cfg | [ Diff ] [ File ] | ||
add - game/AI/AAI/cfg/mod/CA-BETA1.cfg | [ Diff ] [ File ] | ||
add - game/AI/AAI/cfg/mod/S44LiteRelease.cfg | [ Diff ] [ File ] | ||
add - game/AI/AAI/learn/mod/BA58.dat | [ Diff ] [ File ] | ||
develop b9740c14
Timestamp: 2007-10-23 00:16:52 Author: submarine [ Details ] [ Diff ] |
AAI v0.83 - Completly redone defence building placement (AAI will now take terrain into account as well as already existing defences) It should give much better results now especially on maps that dont have rather flat terrain - AAI will take allied structures into account when looking for rally points for its combat units (helps to better prevent AAI from blocking allied bases with its units) - Different instances of AAI now share several kind of map information (saves ram space) and do not expand to sectors occupied by allied AAIs anymore - Added ATTACKERS keyword to mod cfg file to force AAI to use specified units as combat units despite all other capabilities of the unit (e.g. buildoptions) (implemented by Yuritch) - Resurrectors now may ressurect corpses instead of reclaiming them (however ressurectors chase newly resurrected units trying to repair them - needs some work) (implemented by Yuritch) - Improved mex and power plant building rules a bit - Fixed a few potential crash bugs git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4616 37977431-3df6-0310-b722-df95706aa16b |
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mod - AI/Global/AAI/AAI ReadMe.txt | [ Diff ] [ File ] | ||
mod - AI/Global/AAI/AAI.cpp | [ Diff ] [ File ] | ||
mod - AI/Global/AAI/AAIAttack.cpp | [ Diff ] [ File ] | ||
mod - AI/Global/AAI/AAIBrain.cpp | [ Diff ] [ File ] | ||
mod - AI/Global/AAI/AAIBrain.h | [ Diff ] [ File ] | ||
mod - AI/Global/AAI/AAIBuildTable.cpp | [ Diff ] [ File ] | ||
mod - AI/Global/AAI/AAIBuildTable.h | [ Diff ] [ File ] | ||
mod - AI/Global/AAI/AAIBuildTask.cpp | [ Diff ] [ File ] | ||
mod - AI/Global/AAI/AAIConfig.cpp | [ Diff ] [ File ] | ||
mod - AI/Global/AAI/AAIConfig.h | [ Diff ] [ File ] | ||
mod - AI/Global/AAI/AAIConstructor.cpp | [ Diff ] [ File ] | ||
mod - AI/Global/AAI/AAIExecute.cpp | [ Diff ] [ File ] | ||
mod - AI/Global/AAI/AAIExecute.h | [ Diff ] [ File ] | ||
mod - AI/Global/AAI/AAIGroup.cpp | [ Diff ] [ File ] | ||
mod - AI/Global/AAI/AAIGroup.h | [ Diff ] [ File ] | ||
mod - AI/Global/AAI/AAIMap.cpp | [ Diff ] [ File ] | ||
mod - AI/Global/AAI/AAIMap.h | [ Diff ] [ File ] | ||
mod - AI/Global/AAI/AAISector.cpp | [ Diff ] [ File ] | ||
mod - AI/Global/AAI/AAISector.h | [ Diff ] [ File ] | ||
mod - AI/Global/AAI/aidef.h | [ Diff ] [ File ] | ||
mod - crashrpt/lib/CrashRpt.exp | [ Diff ] [ File ] | ||
mod - crashrpt/lib/CrashRpt.lib | [ Diff ] [ File ] | ||
mod - game/AI/AAI/AAI ReadMe.txt | [ Diff ] [ File ] | ||
develop a1e5b4c0
Timestamp: 2007-10-23 00:13:57 Author: tnowell [ Details ] [ Diff ] |
- added 2 helper classes for text colours - fixed some translation files that had html mark up in them that interfered with the new html mark up for text colouring - added chat colour customization support for chat text, usernames, action chat text (/me commands) and timestamps - added some code to correct invalid TDF tag names that had spaces in them by replacing invalid characters with valid alternatives - one or two minor fixes git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4615 37977431-3df6-0310-b722-df95706aa16b |
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develop 539c4075
Timestamp: 2007-10-22 19:43:32 Author: satirik [ Details ] [ Diff ] |
- Username added to crash report - Multiline away message truncated bug fixed git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4614 37977431-3df6-0310-b722-df95706aa16b |
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develop 06581ed0
Timestamp: 2007-10-22 14:21:14 Author: trepan [ Details ] [ Diff ] |
* Fixed the template-in-template compile error git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4613 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/System/Object.h | [ Diff ] [ File ] | ||
develop a37da42a
Timestamp: 2007-10-22 13:42:14 Author: tvo [ Details ] [ Diff ] |
* Rewrite ListErase as a template. Still not good, but better then a #define at least. * Remove unnecessary #include from creg. git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4612 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/Sim/Units/UnitHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/PlasmaRepulser.cpp | [ Diff ] [ File ] | ||
mod - rts/System/Object.cpp | [ Diff ] [ File ] | ||
mod - rts/System/Object.h | [ Diff ] [ File ] | ||
mod - rts/System/creg/Serializer.h | [ Diff ] [ File ] | ||
develop 5ef1f888
Timestamp: 2007-10-21 22:37:41 Author: satirik [ Details ] [ Diff ] |
- Add bot list out of bound bug fixed - Category removed from UF Search Box - Quickstart url updated git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4611 37977431-3df6-0310-b722-df95706aa16b |
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develop c068ab14
Timestamp: 2007-10-21 22:16:30 Author: Auswaschbar [ Details ] [ Diff ] |
* cleanup of demoreader code: * moved Gaia-team stuff to CPreGame * moved user feedback (demostart/stop) to CGameServer (so its broadcasted to all clients) * made demo not found / demo corrupt / format outdated exceptions instead of logOutput-warnings git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4610 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/Game/GameServer.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/PreGame.cpp | [ Diff ] [ File ] | ||
mod - rts/System/DemoReader.cpp | [ Diff ] [ File ] | ||
mod - rts/System/DemoReader.h | [ Diff ] [ File ] | ||
develop f7e2b674
Timestamp: 2007-10-21 17:11:44 Author: tnowell [ Details ] [ Diff ] |
- incremented jni bindings version - added a few functions to call their equivalent unit sync functions that were recently added. git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4609 37977431-3df6-0310-b722-df95706aa16b |
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mod - tools/unitsync/javabind.cpp | [ Diff ] [ File ] | ||