Changesets: spring
develop e3facd70
Timestamp: 2007-12-15 22:59:10 Author: Auswaschbar [ Details ] [ Diff ] |
* factored out all variables from GCameSetup to CGameSetupData to allow include in dedicated server * enabled SYNCCHECK in dedicated server git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5014 37977431-3df6-0310-b722-df95706aa16b |
||
mod - rts/Game/GameSetup.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/GameSetup.h | [ Diff ] [ File ] | ||
add - rts/Game/GameSetupData.cpp | [ Diff ] [ File ] | ||
add - rts/Game/GameSetupData.h | [ Diff ] [ File ] | ||
mod - tools/DedicatedServer/CMakeLists.txt | [ Diff ] [ File ] | ||
mod - tools/DedicatedServer/GameServer.cpp | [ Diff ] [ File ] | ||
mod - tools/DedicatedServer/main.cpp | [ Diff ] [ File ] | ||
develop e77bef70
Timestamp: 2007-12-15 22:17:16 Author: Auswaschbar [ Details ] [ Diff ] |
*** Dedicated Server Initial commit *** What works: - it build on linux - it starts without errors What doesn't work: - it does calculate wrong checksumms What was not tested: - everything else git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5013 37977431-3df6-0310-b722-df95706aa16b |
||
add - tools/DedicatedServer/CMakeLists.txt | [ Diff ] [ File ] | ||
add - tools/DedicatedServer/GameServer.cpp | [ Diff ] [ File ] | ||
add - tools/DedicatedServer/GameServer.h | [ Diff ] [ File ] | ||
add - tools/DedicatedServer/main.cpp | [ Diff ] [ File ] | ||
develop 584c4599
Timestamp: 2007-12-15 22:09:54 Author: Auswaschbar [ Details ] [ Diff ] |
* moved the joining of the prevent-timeout-thread to a later point * made GameServer manage a copy of modGameTime to control demo playback * some handleerrors converted to exceptions git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5012 37977431-3df6-0310-b722-df95706aa16b |
||
mod - rts/Game/Game.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/GameServer.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/GameServer.h | [ Diff ] [ File ] | ||
mod - rts/Game/PreGame.cpp | [ Diff ] [ File ] | ||
mod - rts/System/DemoReader.cpp | [ Diff ] [ File ] | ||
mod - rts/System/DemoReader.h | [ Diff ] [ File ] | ||
mod - rts/System/FileSystem/ArchiveScanner.cpp | [ Diff ] [ File ] | ||
mod - rts/System/Platform/Linux/DotfileHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/System/TdfParser.cpp | [ Diff ] [ File ] | ||
develop c4fa4991
Timestamp: 2007-12-15 21:45:30 Author: trepan [ Details ] [ Diff ] |
* Fix for mantis 712 (SendCommands() crash) git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5011 37977431-3df6-0310-b722-df95706aa16b |
||
mod - rts/Game/UI/LuaUI.cpp | [ Diff ] [ File ] | ||
develop e84066b6
Timestamp: 2007-12-15 21:01:59 Author: tvo [ Details ] [ Diff ] |
* Update project file * Disable DemoReader spring version check if DEBUG is #defined, so SVN replays are easier to debug. git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5010 37977431-3df6-0310-b722-df95706aa16b |
||
mod - rts/System/DemoReader.cpp | [ Diff ] [ File ] | ||
mod - rts/build/vstudio8/rts.vcproj | [ Diff ] [ File ] | ||
develop 63149dee
Timestamp: 2007-12-15 18:48:20 Author: Auswaschbar [ Details ] [ Diff ] |
* made server more independent from gameSetup and gs * try to fix regression 0000711 git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5009 37977431-3df6-0310-b722-df95706aa16b |
||
mod - rts/Game/Game.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/GameServer.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/GameServer.h | [ Diff ] [ File ] | ||
mod - rts/Game/PreGame.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/UI/LuaUI.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/UI/ResourceBar.cpp | [ Diff ] [ File ] | ||
mod - rts/System/BaseNetProtocol.cpp | [ Diff ] [ File ] | ||
mod - rts/System/BaseNetProtocol.h | [ Diff ] [ File ] | ||
mod - rts/System/Net/Net.cpp | [ Diff ] [ File ] | ||
mod - rts/System/Net/Net.h | [ Diff ] [ File ] | ||
develop 97fefb1f
Timestamp: 2007-12-15 17:53:04 Author: Auswaschbar [ Details ] [ Diff ] |
* I forgot windows has no simple sleep() git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5008 37977431-3df6-0310-b722-df95706aa16b |
||
mod - rts/System/NetProtocol.cpp | [ Diff ] [ File ] | ||
develop 72ca2b56
Timestamp: 2007-12-15 17:16:29 Author: KDR_11k [ Details ] [ Diff ] |
*changed lua_tonumber to luaL_checknumber because jK was worried. git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5007 37977431-3df6-0310-b722-df95706aa16b |
||
mod - rts/Lua/LuaSyncedCtrl.cpp | [ Diff ] [ File ] | ||
develop 3986c9e0
Timestamp: 2007-12-15 17:11:29 Author: Auswaschbar [ Details ] [ Diff ] |
* made a seperate update thread while the game loads to prevent network timeouts on slow computers (thread is joined when loading finished) git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5006 37977431-3df6-0310-b722-df95706aa16b |
||
mod - rts/Game/Game.cpp | [ Diff ] [ File ] | ||
mod - rts/Map/SMF/BFGroundDrawer.cpp | [ Diff ] [ File ] | ||
mod - rts/Map/SMF/BFGroundDrawer.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Misc/LosHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/System/NetProtocol.cpp | [ Diff ] [ File ] | ||
mod - rts/System/NetProtocol.h | [ Diff ] [ File ] | ||
develop 3c06bbfc
Timestamp: 2007-12-15 17:02:11 Author: KDR_11k [ Details ] [ Diff ] |
* added Lua SyncedCtrl function Spring.SetUnitMoveGoal(unitID, posX, posY, posZ[, radius[, speed]]), this makes the unit move closer to the target location, to a distance of <radius> (default 0). This is mostly for custom commands that should have the unit moving into range, it doesn't affect the order queue. It's marked as unsafe for now just in case, I haven't tested if that's really necessary. git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5005 37977431-3df6-0310-b722-df95706aa16b |
||
mod - rts/Lua/LuaSyncedCtrl.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaSyncedCtrl.h | [ Diff ] [ File ] | ||
develop d7c7a6a5
Timestamp: 2007-12-15 16:41:08 Author: Auswaschbar [ Details ] [ Diff ] |
* fix type conversion warnings in server git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5004 37977431-3df6-0310-b722-df95706aa16b |
||
mod - rts/Game/GameServer.cpp | [ Diff ] [ File ] | ||
mod - rts/System/Net/Test/CMakeLists.txt | [ Diff ] [ File ] | ||
develop 27d2b18d
Timestamp: 2007-12-15 14:09:49 Author: Auswaschbar [ Details ] [ Diff ] |
* starting game now happens over network instead of direct function call * pausing game enabled for everyone by default * sync checking enabled for demo playback git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5003 37977431-3df6-0310-b722-df95706aa16b |
||
mod - rts/Game/Game.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/GameServer.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/GameServer.h | [ Diff ] [ File ] | ||
develop 0cd404a9
Timestamp: 2007-12-15 06:19:00 Author: tnowell [ Details ] [ Diff ] |
- minor label resizing to prevent clipping git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5002 37977431-3df6-0310-b722-df95706aa16b |
||
mod - AI/Global/NTai/Toolkit/NTaiToolkit.suo | [ Diff ] [ File ] | ||
mod - AI/Global/NTai/Toolkit/NTaiToolkit/Form1.cs | [ Diff ] [ File ] | ||
mod - AI/Global/NTai/Toolkit/NTaiToolkit/Form1.resx | [ Diff ] [ File ] | ||
develop 01cec0eb
Timestamp: 2007-12-15 05:36:50 Author: tnowell [ Details ] [ Diff ] |
- an immense amount of fiddling to the plan system. - mutexes removed from CBPlan class, along with the set container - plans now count how many builders they have but don't track which builders IDS anymore - remaining cruft from above change removed git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5001 37977431-3df6-0310-b722-df95706aa16b |
||
mod - AI/Global/NTai/AI/NTai/Agents/CManufacturer.cpp | [ Diff ] [ File ] | ||
mod - AI/Global/NTai/AI/NTai/Agents/CManufacturer.h | [ Diff ] [ File ] | ||
mod - AI/Global/NTai/AI/NTai/Core/Global.cpp | [ Diff ] [ File ] | ||
mod - AI/Global/NTai/AI/NTai/Helpers/Terrain/CBuildingPlacer.cpp | [ Diff ] [ File ] | ||
mod - AI/Global/NTai/AI/NTai/Helpers/Units/Actions.cpp | [ Diff ] [ File ] | ||
mod - AI/Global/NTai/AI/NTai/Tasks/CKeywordConstructionTask.cpp | [ Diff ] [ File ] | ||
mod - AI/Global/NTai/AI/NTai/Tasks/CUnitConstructionTask.cpp | [ Diff ] [ File ] | ||
develop ed11e507
Timestamp: 2007-12-14 20:04:34 Author: kloot [ Details ] [ Diff ] |
fix stunned units being unhittable if pushed git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5000 37977431-3df6-0310-b722-df95706aa16b |
||
mod - rts/Sim/MoveTypes/groundmovetype.cpp | [ Diff ] [ File ] | ||
develop cae4cca3
Timestamp: 2007-12-14 13:37:38 Author: kloot [ Details ] [ Diff ] |
... git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4999 37977431-3df6-0310-b722-df95706aa16b |
||
mod - rts/Sim/MoveTypes/TAAirMoveType.cpp | [ Diff ] [ File ] | ||
develop f275f0a9
Timestamp: 2007-12-14 13:35:37 Author: kloot [ Details ] [ Diff ] |
git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4998 37977431-3df6-0310-b722-df95706aa16b | ||
mod - rts/Sim/MoveTypes/TAAirMoveType.cpp | [ Diff ] [ File ] | ||
develop 9d6e4540
Timestamp: 2007-12-14 13:32:46 Author: kloot [ Details ] [ Diff ] |
fix units not responding to move orders (next time, TEST your changes please) git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4997 37977431-3df6-0310-b722-df95706aa16b |
||
mod - rts/Sim/MoveTypes/MoveType.h | [ Diff ] [ File ] | ||
mod - rts/Sim/MoveTypes/ScriptMoveType.h | [ Diff ] [ File ] | ||
mod - rts/Sim/MoveTypes/TAAirMoveType.h | [ Diff ] [ File ] | ||
develop fedda884
Timestamp: 2007-12-14 00:01:24 Author: Auswaschbar [ Details ] [ Diff ] |
* removed some cruft from MovingCode * Gameserver keeps track of ping and cpuusage git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4996 37977431-3df6-0310-b722-df95706aa16b |
||
mod - rts/Game/GameServer.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/GameServer.h | [ Diff ] [ File ] | ||
mod - rts/Sim/MoveTypes/MoveType.h | [ Diff ] [ File ] | ||
mod - rts/Sim/MoveTypes/ScriptMoveType.h | [ Diff ] [ File ] | ||
mod - rts/Sim/MoveTypes/TAAirMoveType.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/MoveTypes/TAAirMoveType.h | [ Diff ] [ File ] | ||
mod - rts/System/FPUCheck.h | [ Diff ] [ File ] | ||
develop 548c1805
Timestamp: 2007-12-13 03:27:20 Author: trepan [ Details ] [ Diff ] |
* Disallowed options with the same name (the first option in the list is the one that is used) git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4995 37977431-3df6-0310-b722-df95706aa16b |
||
mod - tools/unitsync/unitsync.cpp | [ Diff ] [ File ] | ||
develop 50b46ad6
Timestamp: 2007-12-13 01:14:53 Author: trepan [ Details ] [ Diff ] |
* Avoiding desyncs (moved the PLAY_SOUND p1 test to the top) git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4994 37977431-3df6-0310-b722-df95706aa16b |
||
mod - rts/Sim/Units/COB/CobInstance.cpp | [ Diff ] [ File ] | ||
develop c608e270
Timestamp: 2007-12-12 20:47:59 Author: satirik [ Details ] [ Diff ] |
topic now support \n and replace \\ by \ git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4993 37977431-3df6-0310-b722-df95706aa16b |
||
develop 82d02652
Timestamp: 2007-12-12 16:42:00 Author: betalord [ Details ] [ Diff ] |
Added option to restrict access to pages with no restriction level set, by default git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4992 37977431-3df6-0310-b722-df95706aa16b |
||
develop 9a0e7d36
Timestamp: 2007-12-12 02:38:59 Author: tnowell [ Details ] [ Diff ] |
- completed partial glest support. Isn't as tidy as it could be though but a solution is planned, nonetheless it is functional and can be used right now. - Some minor refactors, a Start method was added to the IBattleModel class and the springtask class and its starting was moved into the CBattleModel class. This should allow a basic battle window class for the glest battlemodel which should prevent an issue from arising involving aflobby not knowing if the glest game has started yet or if the details are still being decided which could lead to users trying to join glest games that are already in progress.. - some netbeans generated InitComponents() calls have been moved onto the swing GUI event thread as suggested by the latest advice from sun. Some other processes where moved too to prevent crashes. - channel topics are now using monospaced fonts as requested by meltrax - the \n string will now be replaced by <br> in channel topics allowing multiline ascii art without using the tasclient long spaces bug that makes other lobbies blank - borders where added to one or two components git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4991 37977431-3df6-0310-b722-df95706aa16b |
||
develop ab333965
Timestamp: 2007-12-11 19:24:55 Author: trepan [ Details ] [ Diff ] |
* Added the LuaGadgets/* files git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4990 37977431-3df6-0310-b722-df95706aa16b |
||
mod - installer/builddata/build.bat | [ Diff ] [ File ] | ||
mod - installer/make_gamedata_arch.sh | [ Diff ] [ File ] | ||