2025-07-30 06:11 CEST

Changesets: spring

Search ] Browse ] Back to Index ]
develop e3facd70
Timestamp: 2007-12-15 22:59:10
Author: Auswaschbar
Details ] Diff ]
* factored out all variables from GCameSetup to CGameSetupData to allow include in dedicated server
* enabled SYNCCHECK in dedicated server


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5014 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Game/GameSetup.cpp Diff ] File ]
mod - rts/Game/GameSetup.h Diff ] File ]
add - rts/Game/GameSetupData.cpp Diff ] File ]
add - rts/Game/GameSetupData.h Diff ] File ]
mod - tools/DedicatedServer/CMakeLists.txt Diff ] File ]
mod - tools/DedicatedServer/GameServer.cpp Diff ] File ]
mod - tools/DedicatedServer/main.cpp Diff ] File ]
develop e77bef70
Timestamp: 2007-12-15 22:17:16
Author: Auswaschbar
Details ] Diff ]
*** Dedicated Server Initial commit ***
What works:
- it build on linux
- it starts without errors

What doesn't work:
- it does calculate wrong checksumms

What was not tested:
- everything else


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5013 37977431-3df6-0310-b722-df95706aa16b
add - tools/DedicatedServer/CMakeLists.txt Diff ] File ]
add - tools/DedicatedServer/GameServer.cpp Diff ] File ]
add - tools/DedicatedServer/GameServer.h Diff ] File ]
add - tools/DedicatedServer/main.cpp Diff ] File ]
develop 584c4599
Timestamp: 2007-12-15 22:09:54
Author: Auswaschbar
Details ] Diff ]
* moved the joining of the prevent-timeout-thread to a later point
* made GameServer manage a copy of modGameTime to control demo playback
* some handleerrors converted to exceptions


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5012 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Game/Game.cpp Diff ] File ]
mod - rts/Game/GameServer.cpp Diff ] File ]
mod - rts/Game/GameServer.h Diff ] File ]
mod - rts/Game/PreGame.cpp Diff ] File ]
mod - rts/System/DemoReader.cpp Diff ] File ]
mod - rts/System/DemoReader.h Diff ] File ]
mod - rts/System/FileSystem/ArchiveScanner.cpp Diff ] File ]
mod - rts/System/Platform/Linux/DotfileHandler.cpp Diff ] File ]
mod - rts/System/TdfParser.cpp Diff ] File ]
develop c4fa4991
Timestamp: 2007-12-15 21:45:30
Author: trepan
Details ] Diff ]
* Fix for mantis 712 (SendCommands() crash)


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5011 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Game/UI/LuaUI.cpp Diff ] File ]
develop e84066b6
Timestamp: 2007-12-15 21:01:59
Author: tvo
Details ] Diff ]
* Update project file
* Disable DemoReader spring version check if DEBUG is #defined,
so SVN replays are easier to debug.

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5010 37977431-3df6-0310-b722-df95706aa16b
mod - rts/System/DemoReader.cpp Diff ] File ]
mod - rts/build/vstudio8/rts.vcproj Diff ] File ]
develop 63149dee
Timestamp: 2007-12-15 18:48:20
Author: Auswaschbar
Details ] Diff ]
* made server more independent from gameSetup and gs
* try to fix regression 0000711


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5009 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Game/Game.cpp Diff ] File ]
mod - rts/Game/GameServer.cpp Diff ] File ]
mod - rts/Game/GameServer.h Diff ] File ]
mod - rts/Game/PreGame.cpp Diff ] File ]
mod - rts/Game/UI/LuaUI.cpp Diff ] File ]
mod - rts/Game/UI/ResourceBar.cpp Diff ] File ]
mod - rts/System/BaseNetProtocol.cpp Diff ] File ]
mod - rts/System/BaseNetProtocol.h Diff ] File ]
mod - rts/System/Net/Net.cpp Diff ] File ]
mod - rts/System/Net/Net.h Diff ] File ]
develop 97fefb1f
Timestamp: 2007-12-15 17:53:04
Author: Auswaschbar
Details ] Diff ]
* I forgot windows has no simple sleep()


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5008 37977431-3df6-0310-b722-df95706aa16b
mod - rts/System/NetProtocol.cpp Diff ] File ]
develop 72ca2b56
Timestamp: 2007-12-15 17:16:29
Author: KDR_11k
Details ] Diff ]
*changed lua_tonumber to luaL_checknumber because jK was worried.

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5007 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Lua/LuaSyncedCtrl.cpp Diff ] File ]
develop 3986c9e0
Timestamp: 2007-12-15 17:11:29
Author: Auswaschbar
Details ] Diff ]
* made a seperate update thread while the game loads to prevent network timeouts on slow computers (thread is joined when loading finished)


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5006 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Game/Game.cpp Diff ] File ]
mod - rts/Map/SMF/BFGroundDrawer.cpp Diff ] File ]
mod - rts/Map/SMF/BFGroundDrawer.h Diff ] File ]
mod - rts/Sim/Misc/LosHandler.cpp Diff ] File ]
mod - rts/System/NetProtocol.cpp Diff ] File ]
mod - rts/System/NetProtocol.h Diff ] File ]
develop 3c06bbfc
Timestamp: 2007-12-15 17:02:11
Author: KDR_11k
Details ] Diff ]
* added Lua SyncedCtrl function Spring.SetUnitMoveGoal(unitID, posX, posY, posZ[, radius[, speed]]), this makes the unit move closer to the target location, to a distance of <radius> (default 0). This is mostly for custom commands that should have the unit moving into range, it doesn't affect the order queue. It's marked as unsafe for now just in case, I haven't tested if that's really necessary.

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5005 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Lua/LuaSyncedCtrl.cpp Diff ] File ]
mod - rts/Lua/LuaSyncedCtrl.h Diff ] File ]
develop d7c7a6a5
Timestamp: 2007-12-15 16:41:08
Author: Auswaschbar
Details ] Diff ]
* fix type conversion warnings in server


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5004 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Game/GameServer.cpp Diff ] File ]
mod - rts/System/Net/Test/CMakeLists.txt Diff ] File ]
develop 27d2b18d
Timestamp: 2007-12-15 14:09:49
Author: Auswaschbar
Details ] Diff ]
* starting game now happens over network instead of direct function call
* pausing game enabled for everyone by default
* sync checking enabled for demo playback


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5003 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Game/Game.cpp Diff ] File ]
mod - rts/Game/GameServer.cpp Diff ] File ]
mod - rts/Game/GameServer.h Diff ] File ]
develop 0cd404a9
Timestamp: 2007-12-15 06:19:00
Author: tnowell
Details ] Diff ]
- minor label resizing to prevent clipping

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5002 37977431-3df6-0310-b722-df95706aa16b
mod - AI/Global/NTai/Toolkit/NTaiToolkit.suo Diff ] File ]
mod - AI/Global/NTai/Toolkit/NTaiToolkit/Form1.cs Diff ] File ]
mod - AI/Global/NTai/Toolkit/NTaiToolkit/Form1.resx Diff ] File ]
develop 01cec0eb
Timestamp: 2007-12-15 05:36:50
Author: tnowell
Details ] Diff ]
- an immense amount of fiddling to the plan system.
- mutexes removed from CBPlan class, along with the set container
- plans now count how many builders they have but don't track which builders IDS anymore
- remaining cruft from above change removed

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5001 37977431-3df6-0310-b722-df95706aa16b
mod - AI/Global/NTai/AI/NTai/Agents/CManufacturer.cpp Diff ] File ]
mod - AI/Global/NTai/AI/NTai/Agents/CManufacturer.h Diff ] File ]
mod - AI/Global/NTai/AI/NTai/Core/Global.cpp Diff ] File ]
mod - AI/Global/NTai/AI/NTai/Helpers/Terrain/CBuildingPlacer.cpp Diff ] File ]
mod - AI/Global/NTai/AI/NTai/Helpers/Units/Actions.cpp Diff ] File ]
mod - AI/Global/NTai/AI/NTai/Tasks/CKeywordConstructionTask.cpp Diff ] File ]
mod - AI/Global/NTai/AI/NTai/Tasks/CUnitConstructionTask.cpp Diff ] File ]
develop ed11e507
Timestamp: 2007-12-14 20:04:34
Author: kloot
Details ] Diff ]
fix stunned units being unhittable if pushed

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5000 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Sim/MoveTypes/groundmovetype.cpp Diff ] File ]
develop cae4cca3
Timestamp: 2007-12-14 13:37:38
Author: kloot
Details ] Diff ]
...

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4999 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Sim/MoveTypes/TAAirMoveType.cpp Diff ] File ]
develop f275f0a9
Timestamp: 2007-12-14 13:35:37
Author: kloot
Details ] Diff ]
git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4998 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Sim/MoveTypes/TAAirMoveType.cpp Diff ] File ]
develop 9d6e4540
Timestamp: 2007-12-14 13:32:46
Author: kloot
Details ] Diff ]
fix units not responding to move orders (next time, TEST your changes please)

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4997 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Sim/MoveTypes/MoveType.h Diff ] File ]
mod - rts/Sim/MoveTypes/ScriptMoveType.h Diff ] File ]
mod - rts/Sim/MoveTypes/TAAirMoveType.h Diff ] File ]
develop fedda884
Timestamp: 2007-12-14 00:01:24
Author: Auswaschbar
Details ] Diff ]
* removed some cruft from MovingCode
* Gameserver keeps track of ping and cpuusage


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4996 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Game/GameServer.cpp Diff ] File ]
mod - rts/Game/GameServer.h Diff ] File ]
mod - rts/Sim/MoveTypes/MoveType.h Diff ] File ]
mod - rts/Sim/MoveTypes/ScriptMoveType.h Diff ] File ]
mod - rts/Sim/MoveTypes/TAAirMoveType.cpp Diff ] File ]
mod - rts/Sim/MoveTypes/TAAirMoveType.h Diff ] File ]
mod - rts/System/FPUCheck.h Diff ] File ]
develop 548c1805
Timestamp: 2007-12-13 03:27:20
Author: trepan
Details ] Diff ]
* Disallowed options with the same name
(the first option in the list is the one that is used)


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4995 37977431-3df6-0310-b722-df95706aa16b
mod - tools/unitsync/unitsync.cpp Diff ] File ]
develop 50b46ad6
Timestamp: 2007-12-13 01:14:53
Author: trepan
Details ] Diff ]
* Avoiding desyncs (moved the PLAY_SOUND p1 test to the top)


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4994 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Sim/Units/COB/CobInstance.cpp Diff ] File ]
develop c608e270
Timestamp: 2007-12-12 20:47:59
Author: satirik
Details ] Diff ]
topic now support \n and replace \\ by \

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4993 37977431-3df6-0310-b722-df95706aa16b
develop 82d02652
Timestamp: 2007-12-12 16:42:00
Author: betalord
Details ] Diff ]
Added option to restrict access to pages with no restriction level set, by default

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4992 37977431-3df6-0310-b722-df95706aa16b
develop 9a0e7d36
Timestamp: 2007-12-12 02:38:59
Author: tnowell
Details ] Diff ]
- completed partial glest support. Isn't as tidy as it could be though but a solution is planned, nonetheless it is functional and can be used right now.
- Some minor refactors, a Start method was added to the IBattleModel class and the springtask class and its starting was moved into the CBattleModel class. This should allow a basic battle window class for the glest battlemodel which should prevent an issue from arising involving aflobby not knowing if the glest game has started yet or if the details are still being decided which could lead to users trying to join glest games that are already in progress..
- some netbeans generated InitComponents() calls have been moved onto the swing GUI event thread as suggested by the latest advice from sun. Some other processes where moved too to prevent crashes.
- channel topics are now using monospaced fonts as requested by meltrax
- the \n string will now be replaced by <br> in channel topics allowing multiline ascii art without using the tasclient long spaces bug that makes other lobbies blank
- borders where added to one or two components

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4991 37977431-3df6-0310-b722-df95706aa16b
develop ab333965
Timestamp: 2007-12-11 19:24:55
Author: trepan
Details ] Diff ]
* Added the LuaGadgets/* files


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4990 37977431-3df6-0310-b722-df95706aa16b
mod - installer/builddata/build.bat Diff ] File ]
mod - installer/make_gamedata_arch.sh Diff ] File ]
First  Prev  1 2 3 ... 110 ... 220 ... 330 ... 440 ... 550 ... 660 ... 770 ... 877 878 879 880 881 882 883 ... 990 ... 1057 1058 1059  Next  Last