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Changesets: spring

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develop 29f3c444
Timestamp: 2010-06-12 23:22:28
Author: Tobi Vollebregt
Details ] Diff ]
buildbot: stacktrace translator: include source data (module, address) in result
mod - buildbot/stacktrace_translator.py Diff ] File ]
develop 00b236c6
Timestamp: 2010-06-12 21:03:00
Author: -jk-
Details ] Diff ]
fix 2 typos in c5d2e8559
mod - cont/base/springcontent/shaders/GLSL/SMFFragProg.glsl Diff ] File ]
mod - cont/base/springcontent/shaders/GLSL/SMFVertProg.glsl Diff ] File ]
develop 58fe01a4
Timestamp: 2010-06-12 20:08:31
Author: Tobi Vollebregt
Details ] Diff ]
cob: patch by DeadnightWarrior, adds KSIN,KCOS,KTAN,SQRT get constants
mod - rts/Sim/Units/COB/CobDefines.h Diff ] File ]
mod - rts/Sim/Units/COB/UnitScript.cpp Diff ] File ]
develop c5d2e855
Timestamp: 2010-06-12 19:30:26
Author: -jk-
Details ] Diff ]
recommit SSMF shader (with its 32varyings solution)
mod - cont/base/springcontent/shaders/GLSL/SMFFragProg.glsl Diff ] File ]
mod - cont/base/springcontent/shaders/GLSL/SMFVertProg.glsl Diff ] File ]
develop 792785f5
Timestamp: 2010-06-12 18:55:24
Author: -jk-
Details ] Diff ]
* whitespaces + unnecessary #include
mod - rts/Rendering/AVIGenerator.cpp Diff ] File ]
mod - rts/Rendering/GL/myGL.h Diff ] File ]
mod - rts/lib/headlessStubs/glstub.c Diff ] File ]
develop 1cfe164a
Timestamp: 2010-06-12 18:53:06
Author: -jk-
Details ] Diff ]
* finish headless under windows, too
* pretend some gl extension, too reduce the cpu overhead
* nv_dds uses now GLEW function linkings
mod - rts/Rendering/Textures/nv_dds.cpp Diff ] File ]
mod - rts/Rendering/Textures/nv_dds.h Diff ] File ]
mod - rts/lib/headlessStubs/CMakeLists.txt Diff ] File ]
mod - rts/lib/headlessStubs/glewstub.h Diff ] File ]
mod - rts/lib/headlessStubs/glstub.h Diff ] File ]
add - rts/lib/headlessStubs/wglstub.cpp Diff ] File ]
add - rts/lib/headlessStubs/wglstub.h Diff ] File ]
develop f54b11a1
Timestamp: 2010-06-12 18:36:46
Author: zerver
Details ] Diff ]
Require Shift+esc for quit menu, to prevent accidental resign or quit
mod - rts/Game/Game.cpp Diff ] File ]
mod - rts/Game/UI/KeyBindings.cpp Diff ] File ]
develop 076f52dd
Timestamp: 2010-06-12 17:55:16
Author: zerver
Details ] Diff ]
Don't hardcode the server timeout
mod - rts/Game/GameServer.cpp Diff ] File ]
develop c381235a
Timestamp: 2010-06-12 17:43:09
Author: zerver
Details ] Diff ]
Update vcproj
mod - rts/build/vstudio8/rts.vcproj Diff ] File ]
develop 09301125
Timestamp: 2010-06-12 17:38:51
Author: zerver
Details ] Diff ]
Add option to disable team highlighting
Slight refactor
mod - rts/Game/Game.cpp Diff ] File ]
add - rts/Rendering/TeamHighlight.cpp Diff ] File ]
mod - rts/Sim/Misc/TeamHandler.cpp Diff ] File ]
mod - rts/Sim/Misc/TeamHandler.h Diff ] File ]
rm - rts/Sim/Misc/TeamHighlight.cpp Diff ] File ]
mod - rts/System/GlobalConfig.cpp Diff ] File ]
mod - rts/System/GlobalConfig.h Diff ] File ]
develop d6918dd8
Timestamp: 2010-06-12 15:18:39
Author: hoijui
Details ] Diff ]
add a comment [minor]
mod - rts/Sim/Misc/TeamBase.h Diff ] File ]
develop ceb56bbb
Timestamp: 2010-06-12 15:18:13
Author: hoijui
Details ] Diff ]
major cleanup & fix [headless] [fix] [x-compile]
Is now neither including nor linking to GLEW anymore.
Fails to compile under windows.
mod - rts/CMakeLists.txt Diff ] File ]
mod - rts/Rendering/GL/myGL.h Diff ] File ]
mod - rts/Rendering/VerticalSync.cpp Diff ] File ]
mod - rts/lib/gml/gml.h Diff ] File ]
mod - rts/lib/headlessStubs/CMakeLists.txt Diff ] File ]
mod - rts/lib/headlessStubs/README.markdown Diff ] File ]
mod - rts/lib/headlessStubs/glewstub.c Diff ] File ]
add - rts/lib/headlessStubs/glewstub.h Diff ] File ]
mod - rts/lib/headlessStubs/glstub.c Diff ] File ]
add - rts/lib/headlessStubs/glstub.h Diff ] File ]
mod - rts/lib/headlessStubs/glustub.c Diff ] File ]
add - rts/lib/headlessStubs/glxextstub.c Diff ] File ]
add - rts/lib/headlessStubs/glxextstub.h Diff ] File ]
mod - rts/lib/headlessStubs/sdlstub.c Diff ] File ]
develop a9b3f045
Timestamp: 2010-06-12 13:53:19
Author: Tobi Vollebregt
Details ] Diff ]
Merge remote branch 'flozi/master'
mod - cont/base/springcontent/gamedata/armordefs.lua Diff ] File ]
mod - cont/base/springcontent/gamedata/movedefs.lua Diff ] File ]
mod - cont/base/springcontent/gamedata/sidedata.lua Diff ] File ]
develop f4017d16
Timestamp: 2010-06-12 13:33:11
Author: FLOZi
Details ] Diff ]
* modify base {armordefs|movedefs|sidedata}.lua to follow pattern of icontypes.lua
-- a mod now requires only a valid modinfo.lua to run
mod - cont/base/springcontent/gamedata/armordefs.lua Diff ] File ]
mod - cont/base/springcontent/gamedata/movedefs.lua Diff ] File ]
mod - cont/base/springcontent/gamedata/sidedata.lua Diff ] File ]
develop c1462710
Timestamp: 2010-06-12 12:40:59
Author: Tobi Vollebregt
Details ] Diff ]
vfs: keep a list of broken archives so they don't need to be scanned every time spring starts (fixes mantis 0001941)

(they won't magically get fixed anyway, and when timestamp changes
they'll be reconsidered.)
mod - rts/System/FileSystem/ArchiveScanner.cpp Diff ] File ]
mod - rts/System/FileSystem/ArchiveScanner.h Diff ] File ]
develop 3e3fa51c
Timestamp: 2010-06-12 12:35:01
Author: Tobi Vollebregt
Details ] Diff ]
sim: force update of hasTargetWeight/hasBlockshot when LUS is instantiated (fixes mantis 0001921)
mod - rts/Sim/Units/COB/LuaUnitScript.cpp Diff ] File ]
develop 9156686b
Timestamp: 2010-06-11 22:58:36
Author: Tobi Vollebregt
Details ] Diff ]
buildbot: stacktrace translator: some bugfixes

- properly reject BuildServ version strings
- don't return 'unhandled exception' faults if the version is unknown
mod - buildbot/stacktrace_translator.py Diff ] File ]
develop 13d3648c
Timestamp: 2010-06-11 21:39:02
Author: Tobi Vollebregt
Details ] Diff ]
buildbot: only recompile when c, cpp, h or hpp files have changed (for now)
mod - buildbot/master.cfg Diff ] File ]
develop bd5d2542
Timestamp: 2010-06-11 21:28:18
Author: Tobi Vollebregt
Details ] Diff ]
buildbot: stacktrace translation XMLRPC service
add - buildbot/stacktrace_translator.py Diff ] File ]
develop 89b4ec9c
Timestamp: 2010-06-11 17:35:20
Author: hoijui
Details ] Diff ]
move dedicated to builds [CMake]
mod - CMakeLists.txt Diff ] File ]
mod - rts/builds/CMakeLists.txt Diff ] File ]
develop 1cc34c00
Timestamp: 2010-06-11 16:15:21
Author: -jk-
Details ] Diff ]
change datatype for SetCoreAffinity (windows), maybe this fix the 2nd option on 64bit OS
mod - rts/System/SpringApp.cpp Diff ] File ]
develop 066e944a
Timestamp: 2010-06-11 14:52:20
Author: hoijui
Details ] Diff ]
add to callback: getTeamColor(otherTeamId)[AI]
mod - rts/ExternalAI/Interface/SSkirmishAICallback.h Diff ] File ]
mod - rts/ExternalAI/SSkirmishAICallbackImpl.cpp Diff ] File ]
mod - rts/ExternalAI/SSkirmishAICallbackImpl.h Diff ] File ]
develop de894369
Timestamp: 2010-06-11 13:55:46
Author: kloot
Details ] Diff ]
* make the SetCoreAffinity config-parameter take effect on Linux
mod - rts/System/SpringApp.cpp Diff ] File ]
mod - rts/System/SpringApp.h Diff ] File ]
develop 9c9e2713
Timestamp: 2010-06-11 00:00:40
Author: zerver
Details ] Diff ]
Only highlight allied units
mod - rts/Game/Game.cpp Diff ] File ]
mod - rts/Sim/Misc/Team.cpp Diff ] File ]
mod - rts/Sim/Misc/TeamHandler.cpp Diff ] File ]
mod - rts/Sim/Misc/TeamHandler.h Diff ] File ]
mod - rts/Sim/Misc/TeamHighlight.cpp Diff ] File ]
mod - rts/Sim/Misc/TeamHighlight.h Diff ] File ]
develop 7937d001
Timestamp: 2010-06-10 23:04:42
Author: Tobi Vollebregt
Details ] Diff ]
buildbot: one dir per commit
mod - buildbot/make_installer.sh Diff ] File ]
mod - buildbot/prepare.sh Diff ] File ]
mod - buildbot/rsync.sh Diff ] File ]
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