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Changesets: spring

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develop d6bbc851
Timestamp: 2010-06-30 18:00:40
Author: zerver
Details ] Diff ]
Control teamhighlight via console
mod - rts/Game/Game.cpp Diff ] File ]
develop 5886a292
Timestamp: 2010-06-30 17:59:47
Author: zerver
Details ] Diff ]
Delay RunLayoutCommand to prevent deadlocks
mod - rts/Game/Game.cpp Diff ] File ]
mod - rts/Game/Game.h Diff ] File ]
mod - rts/Game/UI/GuiHandler.cpp Diff ] File ]
mod - rts/lib/gml/gml.cpp Diff ] File ]
mod - rts/lib/gml/gml.h Diff ] File ]
develop 234a9af5
Timestamp: 2010-06-30 16:27:48
Author: hoijui
Details ] Diff ]
update directories doc [minor]
mod - directories.txt Diff ] File ]
develop d09747ac
Timestamp: 2010-06-30 16:13:35
Author: hoijui
Details ] Diff ]
use our copy of OpenGL and SDL headers (for headlessStubs, HL and DS) [CMake]
Affects only non-MinGW compiles.
mod - rts/builds/DS/CMakeLists.txt Diff ] File ]
mod - rts/builds/HL/CMakeLists.txt Diff ] File ]
mod - rts/lib/headlessStubs/CMakeLists.txt Diff ] File ]
develop 876a157f
Timestamp: 2010-06-30 16:10:32
Author: hoijui
Details ] Diff ]
include minimum OpenGL headers (for headlessStubs, HL and DS)
add - include/GL/gl.h Diff ] File ]
add - include/GL/glew.h Diff ] File ]
add - include/GL/glext.h Diff ] File ]
add - include/GL/glu.h Diff ] File ]
add - include/GL/glu_mangle.h Diff ] File ]
add - include/GL/glxext.h Diff ] File ]
develop 9a60be5e
Timestamp: 2010-06-30 16:09:50
Author: hoijui
Details ] Diff ]
include all SDL headers (for headlessStubs, HL and DS)
add - include/SDL/SDL.h Diff ] File ]
add - include/SDL/SDL_active.h Diff ] File ]
add - include/SDL/SDL_audio.h Diff ] File ]
add - include/SDL/SDL_byteorder.h Diff ] File ]
add - include/SDL/SDL_cdrom.h Diff ] File ]
add - include/SDL/SDL_config.h Diff ] File ]
add - include/SDL/SDL_cpuinfo.h Diff ] File ]
add - include/SDL/SDL_endian.h Diff ] File ]
add - include/SDL/SDL_error.h Diff ] File ]
add - include/SDL/SDL_events.h Diff ] File ]
add - include/SDL/SDL_getenv.h Diff ] File ]
add - include/SDL/SDL_joystick.h Diff ] File ]
add - include/SDL/SDL_keyboard.h Diff ] File ]
add - include/SDL/SDL_keysym.h Diff ] File ]
add - include/SDL/SDL_loadso.h Diff ] File ]
add - include/SDL/SDL_main.h Diff ] File ]
add - include/SDL/SDL_mouse.h Diff ] File ]
add - include/SDL/SDL_mutex.h Diff ] File ]
add - include/SDL/SDL_name.h Diff ] File ]
add - include/SDL/SDL_opengl.h Diff ] File ]
add - include/SDL/SDL_platform.h Diff ] File ]
add - include/SDL/SDL_quit.h Diff ] File ]
add - include/SDL/SDL_rwops.h Diff ] File ]
add - include/SDL/SDL_stdinc.h Diff ] File ]
add - include/SDL/SDL_syswm.h Diff ] File ]
add - include/SDL/SDL_thread.h Diff ] File ]
add - include/SDL/SDL_timer.h Diff ] File ]
add - include/SDL/SDL_types.h Diff ] File ]
add - include/SDL/SDL_version.h Diff ] File ]
add - include/SDL/SDL_video.h Diff ] File ]
add - include/SDL/begin_code.h Diff ] File ]
add - include/SDL/close_code.h Diff ] File ]
develop a8184061
Timestamp: 2010-06-30 01:26:10
Author: zerver
Details ] Diff ]
(MT) add lua-draw profiler
mod - rts/Game/Game.cpp Diff ] File ]
mod - rts/Game/Game.h Diff ] File ]
mod - rts/lib/gml/gml.cpp Diff ] File ]
mod - rts/lib/gml/gml.h Diff ] File ]
mod - rts/lib/gml/gmlfun.h Diff ] File ]
develop 7b166a7f
Timestamp: 2010-06-29 21:29:21
Author: hoijui
Details ] Diff ]
dedicated server: kill on bad start script (always needs to be host) [fix]
mod - rts/Game/ClientSetup.cpp Diff ] File ]
develop 37ad9468
Timestamp: 2010-06-29 20:44:11
Author: -jk-
Details ] Diff ]
Lua: make UnitDefs[i].model.path & UnitDefs[i].model.name available before the model is loaded
mod - rts/Sim/Units/UnitDef.cpp Diff ] File ]
mod - rts/Sim/Units/UnitDefHandler.cpp Diff ] File ]
develop be5bd71d
Timestamp: 2010-06-29 20:40:25
Author: -jk-
Details ] Diff ]
fix BumpWater:
* shown coastmap during loading (0001959)
* `bizare` looking before gamestart (0001960)
mod - rts/Rendering/Env/BumpWater.cpp Diff ] File ]
develop f0784685
Timestamp: 2010-06-29 20:37:13
Author: -jk-
Details ] Diff ]
removed not working "updatefov" command
mod - rts/Game/Game.cpp Diff ] File ]
mod - rts/Map/BaseGroundDrawer.cpp Diff ] File ]
mod - rts/Map/BaseGroundDrawer.h Diff ] File ]
develop 59e8ed3f
Timestamp: 2010-06-29 20:36:18
Author: -jk-
Details ] Diff ]
Lua_SyncedCtrl:
* Spring.SetSingleUnitWeaponState: reloadFrame synonym for reloadState
* Spring.SetTerrainTypeData: accepts nils as arguments now, too
mod - rts/Lua/LuaSyncedCtrl.cpp Diff ] File ]
develop 695d24e8
Timestamp: 2010-06-29 19:55:55
Author: hoijui
Details ] Diff ]
fix DS and HL linking and prevent opening an error-msg-window [fix]
mod - rts/System/Platform/errorhandler.cpp Diff ] File ]
mod - rts/builds/DS/CMakeLists.txt Diff ] File ]
develop a00276a9
Timestamp: 2010-06-29 17:29:03
Author: kloot
Details ] Diff ]
* cleanup 02bb846835170fe9953b217c30cd1c6251ae734f (units were still being marked for deletion multiple times)
mod - rts/Sim/Units/Unit.cpp Diff ] File ]
mod - rts/Sim/Units/Unit.h Diff ] File ]
mod - rts/Sim/Units/UnitTypes/Factory.cpp Diff ] File ]
mod - rts/Sim/Units/UnitTypes/Factory.h Diff ] File ]
develop a04476fd
Timestamp: 2010-06-29 03:12:34
Author: zerver
Details ] Diff ]
Same issue here also
mod - rts/Lua/LuaHandle.cpp Diff ] File ]
develop 56826e13
Timestamp: 2010-06-29 02:45:40
Author: zerver
Details ] Diff ]
Revert "* simplify" (does not work with MSVC, which expands the macro to CLuaHandle::XXX)

This reverts commit 70469cc948260a802d66284dd9a3440b23190148.
mod - rts/Lua/LuaHandle.cpp Diff ] File ]
develop 7a764ad4
Timestamp: 2010-06-29 00:48:38
Author: zerver
Details ] Diff ]
Don't crash if port is in use.
mod - rts/System/Net/UDPListener.cpp Diff ] File ]
develop 32b440b4
Timestamp: 2010-06-28 20:04:01
Author: kloot
Details ] Diff ]
* update changelog
mod - doc/changelog.txt Diff ] File ]
develop 02bb8468
Timestamp: 2010-06-28 19:10:29
Author: kloot
Details ] Diff ]
* delete under-construction units in the same frame as their factory when the latter is destroyed (prevents various memory corruption scenarios)
mod - rts/Sim/Units/Unit.cpp Diff ] File ]
mod - rts/Sim/Units/UnitTypes/Factory.cpp Diff ] File ]
mod - rts/Sim/Units/UnitTypes/Factory.h Diff ] File ]
develop 91f0bb53
Timestamp: 2010-06-28 17:48:02
Author: kloot
Details ] Diff ]
* typo #2
mod - rts/Sim/Path/PathFinder.cpp Diff ] File ]
develop b1c33e64
Timestamp: 2010-06-28 17:44:15
Author: kloot
Details ] Diff ]
* typo
mod - rts/Rendering/PathDrawer.cpp Diff ] File ]
develop bc6a9303
Timestamp: 2010-06-28 17:42:31
Author: kloot
Details ] Diff ]
* make CPathFinder safe(r) on 64-bit platforms
mod - rts/Rendering/PathDrawer.cpp Diff ] File ]
mod - rts/Sim/Path/PathFinder.cpp Diff ] File ]
mod - rts/Sim/Path/PathFinder.h Diff ] File ]
develop b4b79206
Timestamp: 2010-06-28 17:15:19
Author: kloot
Details ] Diff ]
* comment
mod - rts/Sim/Path/PathEstimator.cpp Diff ] File ]
develop b71e0de8
Timestamp: 2010-06-28 17:09:20
Author: kloot
Details ] Diff ]
* make CPathEstimator safe(r) on 64-bit platforms
mod - rts/Rendering/PathDrawer.cpp Diff ] File ]
mod - rts/Sim/Path/PathEstimator.cpp Diff ] File ]
mod - rts/Sim/Path/PathEstimator.h Diff ] File ]
develop 896ca84c
Timestamp: 2010-06-28 03:38:15
Author: zerver
Details ] Diff ]
MT: Display information at start
mod - rts/Game/Game.cpp Diff ] File ]
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