2025-07-30 06:05 CEST

Changesets: spring

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transition ffdb8a0c
Timestamp: 2020-08-26 22:24:35
Author: lhog
Details ] Diff ]
An attempt to get builds fixed
mod - rts/Rendering/UniformConstants.cpp Diff ] File ]
mod - rts/Rendering/UniformConstants.h Diff ] File ]
transition 7bbb2698
Timestamp: 2020-08-26 20:33:42
Author: lhog
Details ] Diff ]
UniformConstants fixups and refactoring
mod - rts/Rendering/GlobalRendering.cpp Diff ] File ]
mod - rts/Rendering/UniformConstants.cpp Diff ] File ]
mod - rts/Rendering/UniformConstants.h Diff ] File ]
transition 802e763e
Timestamp: 2020-08-26 00:51:49
Author: lhog
Details ] Diff ]
Gone through the review notes by @gajop. Fixed quite a bit of bugs along the way.
mod - rts/Lua/LuaMatrix.cpp Diff ] File ]
mod - rts/Lua/LuaMatrixImpl.cpp Diff ] File ]
mod - rts/Lua/LuaMatrixImpl.h Diff ] File ]
mod - rts/Rendering/GlobalRendering.cpp Diff ] File ]
mod - rts/Rendering/GlobalRendering.h Diff ] File ]
mod - rts/Rendering/UniformConstants.cpp Diff ] File ]
mod - rts/Rendering/UniformConstants.h Diff ] File ]
mod - rts/System/Matrix44f.cpp Diff ] File ]
mod - rts/System/Matrix44f.h Diff ] File ]
maintenance f775ea14
Timestamp: 2020-08-25 17:00:51
Author: esainane
Committer: GitHub
Details ] Diff ]
MiniMap: Fix useNormalizedCoords DualScreenMode (0000541)

* MiniMap: Fix useNormalizedCoords DualScreenMode

This changes render behaviour of CMiniMap::RenderCachedTexture to match
CMiniMap::DrawForReal.
mod - rts/Game/UI/MiniMap.cpp Diff ] File ]
transition e32debc3
Timestamp: 2020-08-21 23:15:04
Author: lhog
Details ] Diff ]
Split single UBO into two. Implemented lazy unbinding. Put one extra param into the second UBO
mod - rts/Game/Game.cpp Diff ] File ]
mod - rts/Rendering/UniformConstants.cpp Diff ] File ]
mod - rts/Rendering/UniformConstants.h Diff ] File ]
transition bb35e83d
Timestamp: 2020-08-19 19:20:20
Author: lhog
Details ] Diff ]
addendum 55c9d35e125636f02f46d5e110f81085266c35f3
mod - rts/Rendering/UniformConstants.cpp Diff ] File ]
transition 55c9d35e
Timestamp: 2020-08-18 21:19:39
Author: lhog
Details ] Diff ]
spring::SafeDelete += 2; Thx Sprung.
mod - rts/Rendering/GlobalRendering.cpp Diff ] File ]
mod - rts/Rendering/UniformConstants.cpp Diff ] File ]
transition 8ec81ca8
Timestamp: 2020-08-16 19:56:10
Author: lhog
Details ] Diff ]
uImprovement to screen{View,Proj}Matrix access
mod - rts/Lua/LuaOpenGL.cpp Diff ] File ]
transition 9532fde7
Timestamp: 2020-08-16 15:23:50
Author: lhog
Details ] Diff ]
+=glBindBufferBase for glstub.c
mod - rts/lib/headlessStubs/glstub.c Diff ] File ]
transition a1752a0b
Timestamp: 2020-08-16 14:57:42
Author: lhog
Details ] Diff ]
Added missing camera functions, probably fixed headless build
mod - rts/Lua/LuaMatrix.cpp Diff ] File ]
mod - rts/Lua/LuaMatrixImpl.cpp Diff ] File ]
mod - rts/Lua/LuaMatrixImpl.h Diff ] File ]
mod - rts/lib/headlessStubs/glewstub.h Diff ] File ]
transition 38645a49
Timestamp: 2020-08-16 11:09:33
Author: lhog
Details ] Diff ]
A few fixes / enchancements:

* Fixed most of the issues uncovered by esteemed reviewers.
* Added Uniform Buffer Object (binding index 0), that has a lot of commonly used matrices as well as some other common in-shader uniforms (only for CGame() for now)
This bumps the requirements for OpenGL Implementation to support GLEW_ARB_uniform_buffer_object && GLEW_ARB_shading_language_420pack.
Without the latter, the implementation has to go through the shader programs and do glGetUniformBlockIndex / glUniformBlockBinding madness, which pretty much nullifies the purpose of shader independent UBO
Let's discuss if GLEW_ARB_uniform_buffer_object && GLEW_ARB_shading_language_420pack is acceptable
mod - rts/Game/Game.cpp Diff ] File ]
mod - rts/Lua/CMakeLists.txt Diff ] File ]
mod - rts/Lua/LuaMatrix.cpp Diff ] File ]
add - rts/Lua/LuaMatrix.h Diff ] File ]
add - rts/Lua/LuaMatrixImpl.cpp Diff ] File ]
mod - rts/Lua/LuaOpenGL.cpp Diff ] File ]
mod - rts/Lua/LuaOpenGL.h Diff ] File ]
mod - rts/Lua/LuaShaders.cpp Diff ] File ]
mod - rts/Rendering/CMakeLists.txt Diff ] File ]
mod - rts/Rendering/GlobalRendering.cpp Diff ] File ]
mod - rts/Rendering/GlobalRendering.h Diff ] File ]
add - rts/Rendering/UniformConstants.cpp Diff ] File ]
add - rts/Rendering/UniformConstants.h Diff ] File ]
develop 82eb9305
Timestamp: 2020-08-04 15:28:44
Author: rtri
Details ] Diff ]
fix 0006414
mod - rts/Rendering/Textures/IAtlasAllocator.h Diff ] File ]
mod - rts/Rendering/Textures/RowAtlasAlloc.cpp Diff ] File ]
mod - rts/Rendering/Textures/RowAtlasAlloc.h Diff ] File ]
mod - rts/Rendering/Textures/TextureAtlas.cpp Diff ] File ]
mod - rts/Rendering/Textures/TextureAtlas.h Diff ] File ]
mod - rts/Sim/Units/Scripts/UnitScript.cpp Diff ] File ]
transition dfd2661d
Timestamp: 2020-08-04 14:49:46
Author: rtri
Details ] Diff ]
fix 0006414
mod - rts/Rendering/Models/3DModel.cpp Diff ] File ]
mod - rts/Rendering/Textures/IAtlasAllocator.h Diff ] File ]
mod - rts/Rendering/Textures/RowAtlasAlloc.cpp Diff ] File ]
mod - rts/Rendering/Textures/RowAtlasAlloc.h Diff ] File ]
mod - rts/Rendering/Textures/TextureAtlas.cpp Diff ] File ]
mod - rts/Rendering/Textures/TextureAtlas.h Diff ] File ]
mod - rts/Sim/Units/Scripts/UnitScript.cpp Diff ] File ]
maintenance d3c0012d
Timestamp: 2020-08-04 14:47:51
Author: rtri
Details ] Diff ]
fix 0006414
mod - rts/Rendering/Models/3DModel.cpp Diff ] File ]
mod - rts/Rendering/Textures/IAtlasAllocator.h Diff ] File ]
mod - rts/Rendering/Textures/RowAtlasAlloc.cpp Diff ] File ]
mod - rts/Rendering/Textures/RowAtlasAlloc.h Diff ] File ]
mod - rts/Rendering/Textures/TextureAtlas.cpp Diff ] File ]
mod - rts/Rendering/Textures/TextureAtlas.h Diff ] File ]
mod - rts/Sim/Units/Scripts/UnitScript.cpp Diff ] File ]
maintenance b82580c9
Timestamp: 2020-07-27 15:09:50
Author: rtri
Details ] Diff ]
mapbuffer safety
mod - rts/Rendering/Models/3DModel.cpp Diff ] File ]
transition 9327cb3b
Timestamp: 2020-07-27 15:09:02
Author: rtri
Details ] Diff ]
mapbuffer safety
mod - rts/Rendering/Models/3DModel.cpp Diff ] File ]
develop 9d242df9
Timestamp: 2020-07-26 19:57:28
Author: rtri
Details ] Diff ]
add. 912f7af8b
mod - rts/Sim/Units/CommandAI/MobileCAI.cpp Diff ] File ]
maintenance 55f31b18
Timestamp: 2020-07-26 19:57:17
Author: rtri
Details ] Diff ]
add. 912f7af8b
mod - rts/Sim/Units/CommandAI/MobileCAI.cpp Diff ] File ]
transition 68a0f21d
Timestamp: 2020-07-26 19:56:55
Author: rtri
Details ] Diff ]
add. 912f7af8b
mod - rts/Sim/Units/CommandAI/MobileCAI.cpp Diff ] File ]
develop 59a0b2ba
Timestamp: 2020-07-26 15:30:30
Author: rtri
Details ] Diff ]
fix 0006378
mod - rts/Sim/MoveTypes/ScriptMoveType.cpp Diff ] File ]
mod - rts/Sim/Units/CommandAI/CommandAI.cpp Diff ] File ]
mod - rts/Sim/Units/CommandAI/MobileCAI.cpp Diff ] File ]
mod - rts/Sim/Units/CommandAI/MobileCAI.h Diff ] File ]
transition 912f7af8
Timestamp: 2020-07-26 15:28:59
Author: rtri
Details ] Diff ]
fix 0006378
mod - rts/Sim/MoveTypes/ScriptMoveType.cpp Diff ] File ]
mod - rts/Sim/Units/CommandAI/CommandAI.cpp Diff ] File ]
mod - rts/Sim/Units/CommandAI/MobileCAI.cpp Diff ] File ]
mod - rts/Sim/Units/CommandAI/MobileCAI.h Diff ] File ]
maintenance 3b1446a0
Timestamp: 2020-07-26 15:28:31
Author: rtri
Details ] Diff ]
fix 0006378
mod - rts/Sim/MoveTypes/ScriptMoveType.cpp Diff ] File ]
mod - rts/Sim/Units/CommandAI/CommandAI.cpp Diff ] File ]
mod - rts/Sim/Units/CommandAI/MobileCAI.cpp Diff ] File ]
mod - rts/Sim/Units/CommandAI/MobileCAI.h Diff ] File ]
maintenance 058dcb27
Timestamp: 2020-07-25 19:22:06
Author: rlcevg
Committer: rtri
Details ] Diff ]
Update CircuitAI (0000540)
mod - AI/Skirmish/CircuitAI Diff ] File ]
develop 56ed4af2
Timestamp: 2020-07-25 19:22:06
Author: rlcevg
Committer: GitHub
Details ] Diff ]
Update CircuitAI (0000540)
mod - AI/Skirmish/CircuitAI Diff ] File ]
transition b70f32b5
Timestamp: 2020-07-23 17:21:40
Author: hokomoko
Committer: rtri
Details ] Diff ]
Exit to menu if save failed
mod - rts/Game/PreGame.cpp Diff ] File ]
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