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Changesets: spring

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develop 896ed9c6
Timestamp: 2012-07-08 15:41:17
Author: abma
Details ] Diff ]
fix compile warning: ShowCrappyGpuWarning defined but not used
mod - rts/Rendering/GL/myGL.cpp Diff ] File ]
develop 0a37d427
Timestamp: 2012-07-08 15:40:55
Author: abma
Details ] Diff ]
update Shard & pr-downloader
mod - AI/Skirmish/Shard Diff ] File ]
mod - tools/pr-downloader Diff ] File ]
develop 6434dbe3
Timestamp: 2012-07-08 15:40:54
Author: zerver
Details ] Diff ]
Tweak previous commit
mod - rts/Lua/LuaUnsyncedCtrl.cpp Diff ] File ]
mod - rts/System/Config/ConfigHandler.cpp Diff ] File ]
develop 0a5b4b1b
Timestamp: 2012-07-08 15:04:25
Author: zerver
Details ] Diff ]
Disallow Lua to permanently change any user settings
mod - rts/Game/UI/GuiHandler.cpp Diff ] File ]
mod - rts/Game/UI/GuiHandler.h Diff ] File ]
mod - rts/Lua/LuaUnsyncedCtrl.cpp Diff ] File ]
mod - rts/System/Config/ConfigHandler.cpp Diff ] File ]
mod - rts/System/Config/ConfigHandler.h Diff ] File ]
develop a721abed
Timestamp: 2012-07-08 13:35:33
Author: rt
Details ] Diff ]
fix attack-ground bug reported by knorke; unintentionally caused by 3906553628
mod - rts/Sim/Units/Unit.cpp Diff ] File ]
develop 9e46cbe4
Timestamp: 2012-07-08 13:15:23
Author: Tobi Vollebregt
Details ] Diff ]
Fix Spring trying to allocate 2G of RAM during loading

Up to now, in CFileHandler, std::ifstream::tellg has typically returned
4096 for directories, after a seekg to the end of an input stream for a
directory. However, on my system it returns 2147483647. In either case,
1) when locating the file "" in a data directory, this always succeeded
because access( data dir path + "" ) succeeds, and 2) Spring considered
a *directory* an existing and readable *file*.

Combined, this had the effect that CFileHandler("").FileExists() == true,
which led Spring to allocate a 4096 or 2147483647 bytes for unspecified
textures (e.g., grass texture in some maps). With the 4096 byte buffer
this was not a problem, as IL would simply fail to load the bitmap, but
the allocation of 2147483647 bytes obviously fails on some systems...

Fixed by making FileSystemAbstraction::IsReadableFile invoke FileExists to
check if the path is a directory. (i.e., assuming "directory" and "file"
are orthogonal for us)
mod - rts/System/FileSystem/FileSystemAbstraction.cpp Diff ] File ]
develop ce368c3e
Timestamp: 2012-07-08 02:08:29
Author: zerver
Details ] Diff ]
Fix plane does not FinishCommand when landed on map edge
mod - rts/Sim/MoveTypes/StrafeAirMoveType.cpp Diff ] File ]
develop 39065536
Timestamp: 2012-07-07 21:41:10
Author: rt
Details ] Diff ]
3154 (commandfire weapons jammed on user targets)
mod - rts/Sim/Units/Unit.cpp Diff ] File ]
mod - rts/Sim/Weapons/Weapon.cpp Diff ] File ]
develop 059b3915
Timestamp: 2012-07-07 19:43:18
Author: rt
Details ] Diff ]
fix "subs try to attack transported units" (3159)
add mod-rule 'targetableTransportedUnits' to fix 2962
mod - rts/Game/GameHelper.cpp Diff ] File ]
mod - rts/Sim/Misc/ModInfo.cpp Diff ] File ]
mod - rts/Sim/Misc/ModInfo.h Diff ] File ]
mod - rts/Sim/MoveTypes/StrafeAirMoveType.cpp Diff ] File ]
mod - rts/Sim/Units/CommandAI/AirCAI.cpp Diff ] File ]
mod - rts/Sim/Units/CommandAI/CommandAI.cpp Diff ] File ]
mod - rts/Sim/Units/CommandAI/MobileCAI.cpp Diff ] File ]
develop 11b0588a
Timestamp: 2012-07-07 18:59:52
Author: zerver
Details ] Diff ]
Minor tweak mantis 0000050
mod - rts/Sim/Units/CommandAI/BuilderCAI.cpp Diff ] File ]
develop d05277ff
Timestamp: 2012-07-07 18:45:03
Author: zerver
Details ] Diff ]
Update vcxproj
mod - rts/build/vstudio10/rts.vcxproj Diff ] File ]
develop 737e9b2b
Timestamp: 2012-07-07 18:44:44
Author: zerver
Details ] Diff ]
Fix mantis 0000050 (Ground construction units waste too much time trying to chase after and repair air units in flight)
Fix incorrect "isMoving" for StrafeAirMoveType units
mod - rts/Sim/MoveTypes/StrafeAirMoveType.cpp Diff ] File ]
mod - rts/Sim/Units/CommandAI/BuilderCAI.cpp Diff ] File ]
mod - rts/Sim/Units/CommandAI/BuilderCAI.h Diff ] File ]
mod - rts/System/float3.h Diff ] File ]
develop 30a7a2b1
Timestamp: 2012-07-07 14:33:13
Author: jK
Details ] Diff ]
fix twisted MAG/MIN_FILTER settings in SkyBox & limit some texture sizes >=1
mod - rts/Rendering/Env/CubeMapHandler.cpp Diff ] File ]
mod - rts/Rendering/Env/SkyBox.cpp Diff ] File ]
mod - rts/Rendering/ShadowHandler.cpp Diff ] File ]
develop 2a44fafd
Timestamp: 2012-07-07 14:31:41
Author: jK
Details ] Diff ]
sync soundhitwet with the water tags of CEG
mod - doc/changelog.txt Diff ] File ]
mod - rts/Game/GameHelper.cpp Diff ] File ]
mod - rts/Sim/Projectiles/ExplosionGenerator.cpp Diff ] File ]
mod - rts/Sim/Projectiles/ExplosionGenerator.h Diff ] File ]
develop ef4ff91e
Timestamp: 2012-07-07 14:29:46
Author: jK
Details ] Diff ]
fix Mesa/Gallium detection
mod - rts/Rendering/GlobalRendering.cpp Diff ] File ]
develop 34526c24
Timestamp: 2012-07-07 14:29:07
Author: jK
Details ] Diff ]
update vstudio project file for renamed LuaLoadscreen
mod - rts/build/vstudio8/rts.vcproj Diff ] File ]
develop 26d96618
Timestamp: 2012-07-06 21:37:48
Author: rt
Details ] Diff ]
s/0.0f/0.1f/ (3153)
mod - rts/Game/GameHelper.cpp Diff ] File ]
develop 21e5217e
Timestamp: 2012-07-06 10:45:59
Author: rt
Details ] Diff ]
expand some comments
mod - rts/Sim/Path/QTPFS/PathManager.cpp Diff ] File ]
mod - rts/Sim/Path/QTPFS/PathManager.hpp Diff ] File ]
develop 460260d0
Timestamp: 2012-07-06 09:23:03
Author: abma
Details ] Diff ]
remove obsolete doxygen config settings
mod - Doxyfile Diff ] File ]
develop 4960bcc0
Timestamp: 2012-07-06 09:03:46
Author: abma
Details ] Diff ]
update doxygen file + fix some doxygen warnings
mod - Doxyfile Diff ] File ]
mod - rts/Sim/Units/CommandAI/BuilderCAI.h Diff ] File ]
mod - rts/System/Platform/CmdLineParams.h Diff ] File ]
develop 55b9dcea
Timestamp: 2012-07-05 18:48:08
Author: rt
Details ] Diff ]
QTPFS: move PathManager::Update to a separate thread

may or may not desync, may or may not improve performance
(and is probably not asynchronous enough to be worthwile)
mod - rts/Sim/Path/QTPFS/PathDefines.hpp Diff ] File ]
mod - rts/Sim/Path/QTPFS/PathManager.cpp Diff ] File ]
mod - rts/Sim/Path/QTPFS/PathManager.hpp Diff ] File ]
develop 4b06cb57
Timestamp: 2012-07-05 18:42:51
Author: rt
Details ] Diff ]
fix circling constructor aircraft, AGAIN
mod - rts/Sim/Units/CommandAI/BuilderCAI.cpp Diff ] File ]
develop 47110434
Timestamp: 2012-07-05 14:21:42
Author: jK
Details ] Diff ]
GlobalRendering: display number of UBO bindings, too
mod - rts/Rendering/GlobalRendering.cpp Diff ] File ]
mod - rts/Rendering/GlobalRendering.h Diff ] File ]
develop 538464d0
Timestamp: 2012-07-05 14:20:33
Author: jK
Details ] Diff ]
fix nanos try to assist stuff out of their range
mod - rts/Sim/Units/CommandAI/BuilderCAI.cpp Diff ] File ]
mod - rts/Sim/Units/CommandAI/BuilderCAI.h Diff ] File ]
develop 9f81a3a8
Timestamp: 2012-07-05 14:19:01
Author: jK
Details ] Diff ]
fix error in FileSystemAbstraction::DirExists()
it did not what the comment said !
mod - rts/System/FileSystem/FileSystemAbstraction.cpp Diff ] File ]
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