2025-08-29 05:29 CEST

Changesets: spring

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develop 1d82065e
Timestamp: 2013-01-16 12:56:29
Author: rt
Details ] Diff ]
-
mod - rts/Sim/MoveTypes/MoveTypeFactory.cpp Diff ] File ]
develop 34fb84bd
Timestamp: 2013-01-16 12:54:55
Author: rt
Details ] Diff ]
fix broken assert logic
mod - rts/Lua/LuaSyncedCtrl.cpp Diff ] File ]
mod - rts/Sim/MoveTypes/MoveTypeFactory.cpp Diff ] File ]
develop 442a46e0
Timestamp: 2013-01-16 10:27:48
Author: jK
Details ] Diff ]
fix compile
mod - rts/Sim/MoveTypes/MoveTypeFactory.cpp Diff ] File ]
develop 31ffa2a4
Timestamp: 2013-01-16 10:19:37
Author: jK
Details ] Diff ]
buildbot: more verbose ldd
mod - buildbot/slave/linux/static-show-used-dynamic-libraries.sh Diff ] File ]
develop cf0eeea5
Timestamp: 2013-01-16 10:18:07
Author: jK
Details ] Diff ]
add Spring.GetConfigParams
mod - rts/Lua/LuaSyncedCtrl.cpp Diff ] File ]
mod - rts/Lua/LuaUnsyncedRead.cpp Diff ] File ]
mod - rts/Lua/LuaUnsyncedRead.h Diff ] File ]
develop 0879590d
Timestamp: 2013-01-16 10:09:37
Author: jK
Details ] Diff ]
uniformize TryTarget
1. just call TraceRay::Test..Cone once and use an avoidFlags (~ collisionFlags)
2. all weapons will now obey avoidFriendly, avoidNeutral, avoidFeature
3. remove LineFeatureCol(), it's alreacy done in TraceRay::Test..Cone
4. TraceRay::Test..Cone added a ~3 elmo (that's a lot!) safetyRadius to all objects, replace it with 2.0 for mobile objects and 0.5 for immobile ones
mod - rts/Game/TraceRay.cpp Diff ] File ]
mod - rts/Game/TraceRay.h Diff ] File ]
mod - rts/Sim/Weapons/BeamLaser.cpp Diff ] File ]
mod - rts/Sim/Weapons/Cannon.cpp Diff ] File ]
mod - rts/Sim/Weapons/EmgCannon.cpp Diff ] File ]
mod - rts/Sim/Weapons/FlameThrower.cpp Diff ] File ]
mod - rts/Sim/Weapons/LaserCannon.cpp Diff ] File ]
mod - rts/Sim/Weapons/LightningCannon.cpp Diff ] File ]
mod - rts/Sim/Weapons/MissileLauncher.cpp Diff ] File ]
mod - rts/Sim/Weapons/Rifle.cpp Diff ] File ]
mod - rts/Sim/Weapons/StarburstLauncher.cpp Diff ] File ]
mod - rts/Sim/Weapons/TorpedoLauncher.cpp Diff ] File ]
mod - rts/Sim/Weapons/Weapon.cpp Diff ] File ]
mod - rts/Sim/Weapons/Weapon.h Diff ] File ]
mod - rts/Sim/Weapons/WeaponLoader.cpp Diff ] File ]
develop 480bb979
Timestamp: 2013-01-16 10:00:02
Author: jK
Details ] Diff ]
readd jk1 buildbot for linux static x32 build
mod - buildbot/master/master.cfg Diff ] File ]
develop d7a4bea0
Timestamp: 2013-01-16 00:51:18
Author: zerver
Details ] Diff ]
Some additional demo reader error handling
mod - rts/System/LoadSave/DemoReader.cpp Diff ] File ]
develop ac46f526
Timestamp: 2013-01-15 18:05:58
Author: rt
Details ] Diff ]
privatize members of MoveDefHandler

do not store MoveDef*'s in both SolidObject and UnitDef

get rid of the 'extractSquare' non-feature for extractor buildings that nobody used

fix bug in GMT triggered when unit crushes feature and it spawns a non-crushable
replacement and unit's next waypoint happens to be inside replacement's footprint
mod - rts/ExternalAI/AICallback.cpp Diff ] File ]
mod - rts/ExternalAI/SSkirmishAICallbackImpl.cpp Diff ] File ]
mod - rts/Game/Game.cpp Diff ] File ]
mod - rts/Game/GameHelper.cpp Diff ] File ]
mod - rts/Game/SelectedUnits.cpp Diff ] File ]
mod - rts/Game/UI/GuiHandler.cpp Diff ] File ]
mod - rts/Lua/LuaPathFinder.cpp Diff ] File ]
mod - rts/Lua/LuaSyncedRead.cpp Diff ] File ]
mod - rts/Lua/LuaUnitDefs.cpp Diff ] File ]
mod - rts/Rendering/CommandDrawer.cpp Diff ] File ]
mod - rts/Rendering/Env/DynWater.cpp Diff ] File ]
mod - rts/Rendering/IPathDrawer.cpp Diff ] File ]
mod - rts/Sim/Misc/GroundBlockingObjectMap.cpp Diff ] File ]
mod - rts/Sim/MoveTypes/ClassicGroundMoveType.cpp Diff ] File ]
mod - rts/Sim/MoveTypes/GroundMoveType.cpp Diff ] File ]
mod - rts/Sim/MoveTypes/MoveDefHandler.cpp Diff ] File ]
mod - rts/Sim/MoveTypes/MoveDefHandler.h Diff ] File ]
mod - rts/Sim/MoveTypes/MoveTypeFactory.cpp Diff ] File ]
mod - rts/Sim/Objects/SolidObject.cpp Diff ] File ]
mod - rts/Sim/Objects/SolidObject.h Diff ] File ]
mod - rts/Sim/Path/Default/PathEstimator.cpp Diff ] File ]
mod - rts/Sim/Path/Default/PathManager.cpp Diff ] File ]
mod - rts/Sim/Path/Default/PathManager.h Diff ] File ]
mod - rts/Sim/Path/QTPFS/PathManager.cpp Diff ] File ]
mod - rts/Sim/Units/CommandAI/BuilderCAI.cpp Diff ] File ]
mod - rts/Sim/Units/CommandAI/BuilderCAI.h Diff ] File ]
mod - rts/Sim/Units/CommandAI/TransportCAI.cpp Diff ] File ]
mod - rts/Sim/Units/Scripts/UnitScript.cpp Diff ] File ]
mod - rts/Sim/Units/Unit.cpp Diff ] File ]
mod - rts/Sim/Units/UnitDef.cpp Diff ] File ]
mod - rts/Sim/Units/UnitDef.h Diff ] File ]
mod - rts/Sim/Units/UnitTypes/ExtractorBuilding.cpp Diff ] File ]
mod - rts/Sim/Units/UnitTypes/TransportUnit.cpp Diff ] File ]
develop 3bd98e53
Timestamp: 2013-01-15 09:18:31
Author: abma
Details ] Diff ]
fix some compile warnings:
warning: narrowing conversion of 'facing' from 'int' to 'short int' inside { } is ill-formed in C++11 [-Wnarrowing]
... is initialized before...
mod - rts/Sim/Objects/SolidObject.h Diff ] File ]
mod - rts/Sim/Units/UnitHandler.cpp Diff ] File ]
develop 44c13b90
Timestamp: 2013-01-15 05:53:35
Author: jk3064
Details ] Diff ]
Merge pull request 0000048 from MadrMan/fixes

fix crash
mod - rts/Rendering/Shaders/GLSLCopyState.cpp Diff ] File ]
develop f5351329
Timestamp: 2013-01-14 22:42:18
Author: rt
Details ] Diff ]
Merge branch 'develop' of github.com:spring/spring into develop
mod - buildbot/slave/validation/tests-analyze.sh Diff ] File ]
add - buildbot/slave/validation/upload.sh Diff ] File ]
develop e5800076
Timestamp: 2013-01-14 22:41:46
Author: rt
Details ] Diff ]
fix wreck chaining #2
mod - rts/Sim/Features/Feature.cpp Diff ] File ]
mod - rts/Sim/Features/FeatureHandler.cpp Diff ] File ]
mod - rts/Sim/Units/Unit.cpp Diff ] File ]
develop 50d0504e
Timestamp: 2013-01-14 20:58:01
Author: abma
Details ] Diff ]
validation test: upload writeable dir if test failed

hehe, next step is automaticly open a mantis report :-P
mod - buildbot/slave/validation/tests-analyze.sh Diff ] File ]
add - buildbot/slave/validation/upload.sh Diff ] File ]
develop 52c6cdad
Timestamp: 2013-01-14 16:49:50
Author: rt
Details ] Diff ]
minor cleanup
mod - rts/Lua/LuaSyncedCtrl.cpp Diff ] File ]
mod - rts/Sim/Features/FeatureHandler.cpp Diff ] File ]
mod - rts/Sim/Units/UnitHandler.cpp Diff ] File ]
develop 99edaa51
Timestamp: 2013-01-14 15:12:49
Author: rt
Details ] Diff ]
simplify: check if objects can be added before creating instances
mod - rts/Lua/LuaSyncedCtrl.cpp Diff ] File ]
mod - rts/Sim/Features/FeatureHandler.cpp Diff ] File ]
mod - rts/Sim/Features/FeatureHandler.h Diff ] File ]
mod - rts/Sim/Units/Unit.cpp Diff ] File ]
mod - rts/Sim/Units/UnitHandler.cpp Diff ] File ]
mod - rts/Sim/Units/UnitHandler.h Diff ] File ]
mod - rts/Sim/Units/UnitLoader.cpp Diff ] File ]
develop 6af26ac4
Timestamp: 2013-01-14 13:28:21
Author: rt
Details ] Diff ]
safety: clamp all IDs in *Handler::Add*
mod - rts/Sim/Features/Feature.cpp Diff ] File ]
mod - rts/Sim/Features/FeatureHandler.cpp Diff ] File ]
mod - rts/Sim/Units/Unit.cpp Diff ] File ]
mod - rts/Sim/Units/UnitHandler.cpp Diff ] File ]
develop 0cd5cadc
Timestamp: 2013-01-14 12:02:56
Author: abma
Details ] Diff ]
buildbot: fix x32 compile
mod - buildbot/master/master.cfg Diff ] File ]
develop 0e95262b
Timestamp: 2013-01-14 06:03:35
Author: rt
Details ] Diff ]
fix wreck chaining
mod - rts/Sim/Features/FeatureHandler.cpp Diff ] File ]
mod - rts/Sim/Features/FeatureHandler.h Diff ] File ]
develop 121adf1a
Timestamp: 2013-01-14 04:48:08
Author: rt
Details ] Diff ]
Merge branch 'develop' of github.com:spring/spring into develop
mod - rts/build/vstudio8/rts.vcproj Diff ] File ]
develop 89955d35
Timestamp: 2013-01-14 04:47:45
Author: rt
Details ] Diff ]
fix 0003041
mod - rts/ExternalAI/AICheats.cpp Diff ] File ]
mod - rts/ExternalAI/SSkirmishAICallbackImpl.cpp Diff ] File ]
mod - rts/Game/GameHelper.cpp Diff ] File ]
mod - rts/Lua/LuaFeatureDefs.cpp Diff ] File ]
mod - rts/Lua/LuaSyncedCtrl.cpp Diff ] File ]
mod - rts/Map/MapInfo.cpp Diff ] File ]
mod - rts/Map/MapInfo.h Diff ] File ]
mod - rts/Sim/Features/Feature.cpp Diff ] File ]
mod - rts/Sim/Features/Feature.h Diff ] File ]
mod - rts/Sim/Features/FeatureDef.cpp Diff ] File ]
mod - rts/Sim/Features/FeatureDef.h Diff ] File ]
mod - rts/Sim/Features/FeatureHandler.cpp Diff ] File ]
mod - rts/Sim/Features/FeatureHandler.h Diff ] File ]
mod - rts/Sim/Units/Unit.cpp Diff ] File ]
mod - rts/Sim/Units/Unit.h Diff ] File ]
mod - rts/Sim/Units/UnitHandler.cpp Diff ] File ]
mod - rts/Sim/Units/UnitHandler.h Diff ] File ]
mod - rts/Sim/Units/UnitLoader.cpp Diff ] File ]
mod - rts/Sim/Units/UnitLoader.h Diff ] File ]
mod - rts/Sim/Units/UnitTypes/Builder.cpp Diff ] File ]
mod - rts/Sim/Units/UnitTypes/Builder.h Diff ] File ]
mod - rts/Sim/Units/UnitTypes/Building.cpp Diff ] File ]
mod - rts/Sim/Units/UnitTypes/Building.h Diff ] File ]
mod - rts/Sim/Units/UnitTypes/Factory.cpp Diff ] File ]
mod - rts/Sim/Units/UnitTypes/Factory.h Diff ] File ]
develop 64a78220
Timestamp: 2013-01-13 19:04:35
Author: zerver
Details ] Diff ]
Update VCproj
mod - rts/build/vstudio8/rts.vcproj Diff ] File ]
develop 69ef25c9
Timestamp: 2013-01-13 17:31:15
Author: abma
Details ] Diff ]
Revert "try to fix inclusion error"

This reverts commit e13f1b8db909df845e99d11e325dffb8cf95858a.
mod - rts/builds/default/CMakeLists.txt Diff ] File ]
develop 9029d918
Timestamp: 2013-01-13 17:31:13
Author: rt
Details ] Diff ]
make Spring.GetGroundInfo match its wiki documentation (mapHardness is exposed through the Game table now)
mod - rts/Lua/LuaSyncedRead.cpp Diff ] File ]
mod - rts/Sim/MoveTypes/GroundMoveType.cpp Diff ] File ]
develop e13f1b8d
Timestamp: 2013-01-13 17:17:53
Author: abma
Details ] Diff ]
try to fix inclusion error
mod - rts/builds/default/CMakeLists.txt Diff ] File ]
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