Changesets: spring
develop 0311b15f
Timestamp: 2013-01-19 19:33:43 Author: rt [ Details ] [ Diff ] |
MoveDefHandler: repair checksum sync after alignment change (caused by merging of PFF branch) pack MoveDef so no padding bytes can creep in to affect checksum again get rid of redundant MoveDef::moveType member |
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mod - rts/ExternalAI/SSkirmishAICallbackImpl.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaUnitDefs.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/DefaultPathDrawer.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/DynWater.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/QTPFSPathDrawer.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/MoveTypes/ClassicGroundMoveType.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/MoveTypes/MoveDefHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/MoveTypes/MoveDefHandler.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Path/Default/PathEstimator.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/Scripts/UnitScript.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/Unit.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/UnitDef.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/UnitTypes/TransportUnit.cpp | [ Diff ] [ File ] | ||
develop ac3c9dbd
Timestamp: 2013-01-19 18:11:34 Author: rt [ Details ] [ Diff ] |
TraceRay: rewrite TestConeHelper and TestTrajectoryConeHelper for 0003399 these now no longer use any bounding-radius approximations to figure out if an object will potentially be hit, but calculate the exact colvol surface distance taking spread into account added some visual debugging to show which objects are being considered in the quads along the ray by weapons that call these functions (mostly Cannons) |
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mod - rts/Game/TraceRay.cpp | [ Diff ] [ File ] | ||
develop 1002c702
Timestamp: 2013-01-19 00:18:37 Author: rt [ Details ] [ Diff ] |
GMT: change precondition for crushing units (from 'collider must be moving' to 'collider impulse must exceed collidee impulse') | ||
mod - rts/Game/PreGame.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/MoveTypes/GroundMoveType.cpp | [ Diff ] [ File ] | ||
develop cf593f66
Timestamp: 2013-01-18 23:25:14 Author: rt [ Details ] [ Diff ] |
merge develop | ||
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mod - rts/Game/UI/CommandColors.cpp | [ Diff ] [ File ] | ||
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develop 2965cc8c
Timestamp: 2013-01-18 20:45:17 Author: abma [ Details ] [ Diff ] |
Merge pull request 0000050 from Muon/depointerize-cfilehandler-ifs Change CFileHandler::ifs from std::ifstream* to std::ifstream, see also http://springrts.com/phpbb/viewtopic.php?f=12&t=29561 |
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develop 692e2341
Timestamp: 2013-01-18 19:51:50 Author: Mak Nazečić-Andrlon [ Details ] [ Diff ] |
Change CFileHandler::ifs from std::ifstream* to std::ifstream This removes the unnecessary dynamic allocation, and also introduces CFileHandler::Open() for reopening it. This fixes a potential bug which might happen if CFileHandlers were able to simply be assigned to one another, as that might double-delete CFileHandler::ifs. |
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mod - rts/Map/SMF/SMFGroundTextures.cpp | [ Diff ] [ File ] | ||
mod - rts/System/FileSystem/FileHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/System/FileSystem/FileHandler.h | [ Diff ] [ File ] | ||
develop 291a0cd2
Timestamp: 2013-01-18 18:45:10 Author: abma [ Details ] [ Diff ] |
fix compile of test | ||
mod - test/engine/System/Misc/TestBitwiseEnum.cpp | [ Diff ] [ File ] | ||
develop c610ea77
Timestamp: 2013-01-18 18:43:54 Author: abma [ Details ] [ Diff ] |
Merge pull request 0000049 from MadrMan/vsfix fix 0003396 (Compile error on VS2012) |
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mod - rts/Sim/MoveTypes/MoveMath/MoveMath.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Objects/SolidObject.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Path/Default/PathFinder.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Path/QTPFS/PathCache.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/CommandAI/BuilderCAI.h | [ Diff ] [ File ] | ||
mod - rts/System/Misc/BitwiseEnum.h | [ Diff ] [ File ] | ||
mod - rts/System/tdf_grammar.h | [ Diff ] [ File ] | ||
develop adb8b890
Timestamp: 2013-01-18 17:00:36 Author: rt [ Details ] [ Diff ] |
DemoRec: access streambuffer directly | ||
mod - rts/System/LoadSave/DemoRecorder.cpp | [ Diff ] [ File ] | ||
mod - rts/System/LoadSave/DemoRecorder.h | [ Diff ] [ File ] | ||
develop e08ad975
Timestamp: 2013-01-18 14:38:47 Author: Patrick Wouterse [ Details ] [ Diff ] |
fix 0003396 | ||
mod - rts/Sim/MoveTypes/MoveMath/MoveMath.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Objects/SolidObject.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Path/Default/PathFinder.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Path/QTPFS/PathCache.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/CommandAI/BuilderCAI.h | [ Diff ] [ File ] | ||
mod - rts/System/Misc/BitwiseEnum.h | [ Diff ] [ File ] | ||
mod - rts/System/tdf_grammar.h | [ Diff ] [ File ] | ||
develop bce21b52
Timestamp: 2013-01-18 12:22:08 Author: abma [ Details ] [ Diff ] |
buildbot: fix linux-x32 linking | ||
mod - buildbot/master/master.cfg | [ Diff ] [ File ] | ||
develop 8d3d5cfa
Timestamp: 2013-01-17 20:59:59 Author: Johan Rehnberg [ Details ] [ Diff ] |
avoid copy of demo data on file write | ||
mod - rts/System/LoadSave/DemoRecorder.cpp | [ Diff ] [ File ] | ||
mod - rts/System/LoadSave/DemoRecorder.h | [ Diff ] [ File ] | ||
develop 77a91217
Timestamp: 2013-01-17 20:31:13 Author: rt [ Details ] [ Diff ] |
fix 0003095 | ||
mod - rts/Game/Game.cpp | [ Diff ] [ File ] | ||
develop c03f54de
Timestamp: 2013-01-17 19:23:07 Author: rt [ Details ] [ Diff ] |
minor cleanup | ||
mod - rts/System/LoadSave/DemoRecorder.cpp | [ Diff ] [ File ] | ||
mod - rts/System/LoadSave/DemoRecorder.h | [ Diff ] [ File ] | ||
develop f501d816
Timestamp: 2013-01-17 18:49:19 Author: rt [ Details ] [ Diff ] |
- | ||
mod - rts/System/LoadSave/DemoRecorder.cpp | [ Diff ] [ File ] | ||
develop 15d60ba2
Timestamp: 2013-01-17 18:45:34 Author: rt [ Details ] [ Diff ] |
record demos in-memory | ||
mod - rts/Game/Game.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Features/Feature.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Features/Feature.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/BombDropper.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/Cannon.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/MeleeWeapon.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/MissileLauncher.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/NoWeapon.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/StarburstLauncher.h | [ Diff ] [ File ] | ||
mod - rts/System/LoadSave/DemoRecorder.cpp | [ Diff ] [ File ] | ||
mod - rts/System/LoadSave/DemoRecorder.h | [ Diff ] [ File ] | ||
develop 080d75bf
Timestamp: 2013-01-17 17:39:06 Author: jK [ Details ] [ Diff ] |
make CWeapon::TryTarget const, so it can be called from unsynced code | ||
mod - rts/Sim/Weapons/Weapon.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/Weapon.h | [ Diff ] [ File ] | ||
develop 03216636
Timestamp: 2013-01-17 17:33:10 Author: jK [ Details ] [ Diff ] |
CollisionHandler: add function to test SolidObjects with separate ColVols | ||
mod - rts/Sim/Features/Feature.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Features/Feature.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Misc/CollisionHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Misc/CollisionHandler.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Objects/SolidObject.h | [ Diff ] [ File ] | ||
develop b21abd58
Timestamp: 2013-01-17 17:31:05 Author: jK [ Details ] [ Diff ] |
another safety test | ||
mod - rts/Sim/Units/CommandAI/MobileCAI.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/Weapon.cpp | [ Diff ] [ File ] | ||
develop d4beb570
Timestamp: 2013-01-17 16:36:05 Author: jK [ Details ] [ Diff ] |
TryTarget: 2 fixes + make avoidGround hard default to true independent of any other tags | ||
mod - rts/Sim/Weapons/Weapon.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/WeaponDef.cpp | [ Diff ] [ File ] | ||
develop f439161e
Timestamp: 2013-01-17 13:22:40 Author: jK [ Details ] [ Diff ] |
SetExtractionRangeAndDepth allow to disable extraction | ||
mod - rts/Sim/Units/UnitTypes/ExtractorBuilding.cpp | [ Diff ] [ File ] | ||
develop 69d730ef
Timestamp: 2013-01-17 13:21:50 Author: jK [ Details ] [ Diff ] |
improve CMobileCAI::IsValidTarget (make subs stop trying to chase hovers and tanks) check all equipped weapons if they can target the unit |
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mod - rts/Sim/Units/CommandAI/MobileCAI.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/Unit.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/Unit.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/BombDropper.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/TorpedoLauncher.cpp | [ Diff ] [ File ] | ||
develop cd4ca35d
Timestamp: 2013-01-17 13:07:10 Author: jK [ Details ] [ Diff ] |
more TryTarget work * add new avoidGround weapondef tag * split TryTarget in: TestTarget, TestRange, HaveFreeLineOfFire * reduce code duplication: * merge all linear line based HaveFreeLineOfFire tests into CWeapon |
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mod - rts/Sim/Weapons/BeamLaser.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/BeamLaser.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/BombDropper.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/BombDropper.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/Cannon.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/Cannon.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/EmgCannon.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/EmgCannon.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/FlameThrower.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/FlameThrower.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/LaserCannon.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/LaserCannon.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/LightningCannon.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/LightningCannon.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/MeleeWeapon.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/MeleeWeapon.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/MissileLauncher.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/MissileLauncher.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/NoWeapon.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/NoWeapon.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/PlasmaRepulser.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/PlasmaRepulser.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/Rifle.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/Rifle.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/StarburstLauncher.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/StarburstLauncher.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/TorpedoLauncher.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/TorpedoLauncher.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/Weapon.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/Weapon.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/WeaponDef.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/WeaponDef.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/WeaponLoader.cpp | [ Diff ] [ File ] | ||
develop 23fb1b47
Timestamp: 2013-01-16 18:31:14 Author: rt [ Details ] [ Diff ] |
fix 0003400 | ||
mod - rts/Lua/LuaUnsyncedRead.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Features/Feature.h | [ Diff ] [ File ] | ||
develop d27c3baa
Timestamp: 2013-01-16 17:51:30 Author: rt [ Details ] [ Diff ] |
3DModel: use VBOs for static piece geometry | ||
mod - rts/Rendering/Models/3DModel.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Models/3DModel.h | [ Diff ] [ File ] | ||
mod - rts/Rendering/Models/3DOParser.h | [ Diff ] [ File ] | ||
mod - rts/Rendering/Models/AssParser.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Models/AssParser.h | [ Diff ] [ File ] | ||
mod - rts/Rendering/Models/OBJParser.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Models/OBJParser.h | [ Diff ] [ File ] | ||
mod - rts/Rendering/Models/S3OParser.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Models/S3OParser.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/UnitDef.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/UnitTypes/ExtractorBuilding.cpp | [ Diff ] [ File ] | ||