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Changesets: spring

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develop 286383d7
Timestamp: 2013-01-23 00:00:05
Author: zerver
Details ] Diff ]
Fix compile
mod - rts/System/FileSystem/ArchiveScanner.cpp Diff ] File ]
mod - rts/System/Platform/Threading.cpp Diff ] File ]
mod - rts/System/SpringApp.cpp Diff ] File ]
develop afbbacb3
Timestamp: 2013-01-22 22:58:25
Author: zerver
Details ] Diff ]
Disable OMP if MT is enabled
mod - rts/Game/Game.cpp Diff ] File ]
mod - rts/Map/ReadMap.cpp Diff ] File ]
mod - rts/Map/SMF/ROAM/Patch.cpp Diff ] File ]
mod - rts/Map/SMF/ROAM/RoamMeshDrawer.cpp Diff ] File ]
mod - rts/Map/SMF/SMFReadMap.cpp Diff ] File ]
mod - rts/Rendering/GL/glExtra.cpp Diff ] File ]
mod - rts/Rendering/Textures/Bitmap.cpp Diff ] File ]
mod - rts/Sim/Misc/SmoothHeightMesh.cpp Diff ] File ]
mod - rts/Sim/Path/Default/PathEstimator.cpp Diff ] File ]
mod - rts/Sim/Path/QTPFS/PathManager.cpp Diff ] File ]
mod - rts/System/FileSystem/ArchiveScanner.cpp Diff ] File ]
mod - rts/System/Platform/Threading.cpp Diff ] File ]
mod - rts/System/Platform/Threading.h Diff ] File ]
mod - rts/System/SpringApp.cpp Diff ] File ]
mod - rts/System/Sync/FPUCheck.cpp Diff ] File ]
mod - rts/build/vstudio8/rts.vcproj Diff ] File ]
develop 475757ef
Timestamp: 2013-01-22 19:49:26
Author: rt
Details ] Diff ]
fix 0003411
mod - rts/Game/TraceRay.cpp Diff ] File ]
mod - rts/Sim/Misc/CollisionHandler.cpp Diff ] File ]
mod - rts/Sim/Misc/CollisionHandler.h Diff ] File ]
develop 327d3ed0
Timestamp: 2013-01-22 17:42:56
Author: rt
Details ] Diff ]
fix 0003412

in god-mode, units can now be selected by any player even when not spectating
(giving units to dead teams would create inconsistencies and is still disallowed)
mod - rts/Game/NetCommands.cpp Diff ] File ]
mod - rts/Game/SelectedUnits.cpp Diff ] File ]
develop d1945c5e
Timestamp: 2013-01-21 22:46:35
Author: rt
Details ] Diff ]
fix 0001665 (minor)
mod - rts/Sim/Projectiles/Unsynced/SimpleParticleSystem.cpp Diff ] File ]
mod - rts/Sim/Projectiles/Unsynced/SimpleParticleSystem.h Diff ] File ]
develop b56eee8c
Timestamp: 2013-01-21 17:36:59
Author: rt
Details ] Diff ]
fix 0003410

this could only happen if a building was spawned on top
of a mobile unit, so not an issue during normal gameplay
mod - rts/Lua/LuaUnsyncedRead.cpp Diff ] File ]
mod - rts/Sim/MoveTypes/GroundMoveType.cpp Diff ] File ]
mod - rts/Sim/Units/UnitLoader.cpp Diff ] File ]
mod - rts/System/float3.h Diff ] File ]
develop 191d4e4e
Timestamp: 2013-01-21 02:23:34
Author: abma
Details ] Diff ]
fix compile warnings (unused vars / unused case)
mod - rts/Lua/LuaUnsyncedRead.cpp Diff ] File ]
mod - rts/Rendering/Env/Decals/DecalsDrawerGL4.cpp Diff ] File ]
mod - rts/Sim/MoveTypes/GroundMoveType.cpp Diff ] File ]
mod - rts/Sim/Units/Scripts/UnitScript.cpp Diff ] File ]
mod - rts/Sim/Units/UnitLoader.cpp Diff ] File ]
develop 8a02d1a9
Timestamp: 2013-01-21 02:04:33
Author: rt
Details ] Diff ]
fix 0003409
mod - rts/Game/GameHelper.cpp Diff ] File ]
mod - rts/Game/TraceRay.cpp Diff ] File ]
mod - rts/Sim/Misc/CollisionHandler.cpp Diff ] File ]
mod - rts/Sim/Misc/CollisionVolume.cpp Diff ] File ]
mod - rts/Sim/Misc/CollisionVolume.h Diff ] File ]
mod - rts/Sim/Units/Unit.h Diff ] File ]
develop dfb1032b
Timestamp: 2013-01-21 01:41:53
Author: jK
Details ] Diff ]
fix
mod - rts/Game/UI/GuiHandler.cpp Diff ] File ]
develop 83bdbcde
Timestamp: 2013-01-21 01:26:08
Author: jK
Details ] Diff ]
speedup code a bit
mod - rts/Game/UI/GuiHandler.cpp Diff ] File ]
develop 7d8695d3
Timestamp: 2013-01-21 01:19:03
Author: jK
Details ] Diff ]
add new cursorattackbad since TryTarget is now unsynced
it's possible to detect if a groundspot is targetable or not
independent of the ticket it fixes 0003406
mod - rts/Game/UI/GuiHandler.cpp Diff ] File ]
mod - rts/Game/UI/GuiHandler.h Diff ] File ]
mod - rts/Game/UI/MouseHandler.cpp Diff ] File ]
develop 7b5bfb8c
Timestamp: 2013-01-21 01:11:59
Author: jK
Details ] Diff ]
more stable weaponMuzzlePos
it can either be from QueryWeapon or AimFromWeapon, and switched every slowupdate, don't do so anymore
first try QueryWeapon, and then keep AimFromWeapon if no target is found
mod - rts/Sim/Weapons/Weapon.cpp Diff ] File ]
develop d07af814
Timestamp: 2013-01-21 01:09:08
Author: jK
Details ] Diff ]
split CWeapon::Update()
mod - rts/Sim/Weapons/Weapon.cpp Diff ] File ]
mod - rts/Sim/Weapons/Weapon.h Diff ] File ]
develop 94d67a8e
Timestamp: 2013-01-21 00:30:37
Author: abma
Details ] Diff ]
update changelog
mod - doc/changelog.txt Diff ] File ]
develop 562476eb
Timestamp: 2013-01-21 00:17:08
Author: abma
Details ] Diff ]
include --
mod - rts/Sim/Units/Groups/Group.cpp Diff ] File ]
develop 0d4ba5c0
Timestamp: 2013-01-21 00:03:20
Author: abma
Details ] Diff ]
fix part of 0003385 (broken 7zip can't be fixed), fix 0003395:
removed strict mode for loading sounds which killed spring

- stopping spring because a wav couldn't be loaded isn't needed as sound should be unsynced
- no more MessageBoxes & simplify error handling (converted message boxes into error in log)
mod - rts/Game/Game.cpp Diff ] File ]
mod - rts/Game/InMapDraw.cpp Diff ] File ]
mod - rts/Game/SelectedUnits.cpp Diff ] File ]
mod - rts/Game/UI/GuiHandler.cpp Diff ] File ]
mod - rts/Lua/LuaUnsyncedCtrl.cpp Diff ] File ]
mod - rts/System/Sound/ISound.h Diff ] File ]
mod - rts/System/Sound/NullSound.cpp Diff ] File ]
mod - rts/System/Sound/NullSound.h Diff ] File ]
mod - rts/System/Sound/Sound.cpp Diff ] File ]
mod - rts/System/Sound/Sound.h Diff ] File ]
mod - rts/System/Sound/SoundBuffer.cpp Diff ] File ]
mod - rts/System/Sound/SoundBuffer.h Diff ] File ]
develop bfdc66c8
Timestamp: 2013-01-20 19:47:22
Author: abma
Details ] Diff ]
AAI: add config for BAR / remove duplicate configs
rm - AI/Skirmish/AAI/data/cfg/mod/BOTA_14.cfg Diff ] File ]
develop 9be7e29d
Timestamp: 2013-01-20 18:31:31
Author: abma
Details ] Diff ]
remove an other magic
mod - rts/Game/GameData.cpp Diff ] File ]
develop 01a6ccec
Timestamp: 2013-01-20 18:22:24
Author: abma
Details ] Diff ]
remove magic in LuaUtils::ZlibCompress
mod - rts/Lua/LuaUtils.cpp Diff ] File ]
develop 701d2dbd
Timestamp: 2013-01-20 17:39:57
Author: rt
Details ] Diff ]
add Feature::GetTransformMatrixRef
mod - rts/Lua/LuaOpenGL.cpp Diff ] File ]
mod - rts/Lua/LuaSyncedRead.cpp Diff ] File ]
mod - rts/Rendering/DebugColVolDrawer.cpp Diff ] File ]
mod - rts/Rendering/FeatureDrawer.cpp Diff ] File ]
mod - rts/Sim/Features/Feature.h Diff ] File ]
mod - rts/Sim/Misc/CollisionVolume.cpp Diff ] File ]
develop edbf87ff
Timestamp: 2013-01-20 15:59:20
Author: abma
Details ] Diff ]
Merge pull request 0000051 from MadrMan/fixes

add missing return
mod - rts/Game/UnsyncedGameCommands.cpp Diff ] File ]
develop fa4d77b6
Timestamp: 2013-01-20 15:40:42
Author: Patrick Wouterse
Details ] Diff ]
add missing return
mod - rts/Game/UnsyncedGameCommands.cpp Diff ] File ]
develop 3e7c756e
Timestamp: 2013-01-20 15:39:48
Author: rt
Details ] Diff ]
fix 0001599 (minor)
mod - rts/Lua/LuaOpenGL.cpp Diff ] File ]
mod - rts/Lua/LuaSyncedRead.cpp Diff ] File ]
mod - rts/Rendering/DebugColVolDrawer.cpp Diff ] File ]
mod - rts/Sim/Misc/CollisionVolume.cpp Diff ] File ]
develop def8ccde
Timestamp: 2013-01-20 14:27:53
Author: abma
Details ] Diff ]
buildbot: always build x32, build x64 once a day
mod - buildbot/master/master.cfg Diff ] File ]
develop 372b81fc
Timestamp: 2013-01-20 14:26:31
Author: abma
Details ] Diff ]
buildbot: fix linux32 test run
mod - buildbot/master/master.cfg Diff ] File ]
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