Changesets: spring
develop 08b16e9f
Timestamp: 2013-03-16 05:16:36 Author: abma [ Details ] [ Diff ] |
buildbot: use ninja for check, too(addition to fix 0003511) | ||
mod - buildbot/master/master.cfg | [ Diff ] [ File ] | ||
develop 8ca0044b
Timestamp: 2013-03-16 05:07:56 Author: abma [ Details ] [ Diff ] |
typo #2 (x64 linux build) | ||
mod - buildbot/master/master.cfg | [ Diff ] [ File ] | ||
develop c9885199
Timestamp: 2013-03-16 04:55:03 Author: abma [ Details ] [ Diff ] |
use ninja for validation test | ||
mod - buildbot/master/master.cfg | [ Diff ] [ File ] | ||
mod - buildbot/slave/validation/tests-prepare.sh | [ Diff ] [ File ] | ||
develop d5273e53
Timestamp: 2013-03-16 04:48:44 Author: abma [ Details ] [ Diff ] |
typo | ||
mod - buildbot/master/master.cfg | [ Diff ] [ File ] | ||
develop 0c6234ed
Timestamp: 2013-03-16 04:40:16 Author: abma [ Details ] [ Diff ] |
enable ninja for win32 build, too | ||
mod - buildbot/master/master.cfg | [ Diff ] [ File ] | ||
mod - buildbot/slave/win/make_installer.sh | [ Diff ] [ File ] | ||
develop 07718297
Timestamp: 2013-03-16 04:26:48 Author: abma Committer: Tobi Vollebregt [ Details ] [ Diff ] |
use ninja for linux static builds | ||
mod - buildbot/master/master.cfg | [ Diff ] [ File ] | ||
mod - buildbot/slave/linux/create_linux_static_bundle.sh | [ Diff ] [ File ] | ||
develop 28b1862a
Timestamp: 2013-03-16 02:08:59 Author: abma [ Details ] [ Diff ] |
fix compile error | ||
mod - test/CMakeLists.txt | [ Diff ] [ File ] | ||
develop b6661e04
Timestamp: 2013-03-16 01:29:08 Author: rt [ Details ] [ Diff ] |
fix 0003580 it should still absolutely not matter AT ALL to any WELL-WRITTEN gadget listening for UnitDestroyed events how fast unit ID's are recycled ( http://code.google.com/p/zero-k/issues/detail?id=1804 tells me this is NOT the case in ZK) |
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mod - rts/Sim/Units/UnitHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/UnitHandler.h | [ Diff ] [ File ] | ||
develop 0d930db3
Timestamp: 2013-03-15 19:35:14 Author: zerver [ Details ] [ Diff ] |
minor cleanup previous commit | ||
mod - rts/Rendering/Shaders/Shader.cpp | [ Diff ] [ File ] | ||
develop f43ae79f
Timestamp: 2013-03-15 19:31:12 Author: zerver [ Details ] [ Diff ] |
fix 0003558 (MT flashing teamcolors) | ||
mod - rts/Rendering/Shaders/Shader.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Shaders/Shader.h | [ Diff ] [ File ] | ||
mod - rts/lib/gml/gml.cpp | [ Diff ] [ File ] | ||
mod - rts/lib/gml/gml_base.h | [ Diff ] [ File ] | ||
mod - rts/lib/gml/gmlcls.h | [ Diff ] [ File ] | ||
mod - rts/lib/gml/gmlsrv.h | [ Diff ] [ File ] | ||
develop dd6fe2d1
Timestamp: 2013-03-15 14:09:40 Author: jK [ Details ] [ Diff ] |
default enable shadows (it's 2013) | ||
mod - rts/Rendering/ShadowHandler.cpp | [ Diff ] [ File ] | ||
develop be741146
Timestamp: 2013-03-15 14:08:43 Author: jK [ Details ] [ Diff ] |
make GML more clear in [i] | ||
mod - rts/Game/UI/GameInfo.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/UI/GameSetupDrawer.cpp | [ Diff ] [ File ] | ||
develop 9e9e6716
Timestamp: 2013-03-15 14:07:50 Author: jK [ Details ] [ Diff ] |
further creg work | ||
mod - rts/ExternalAI/SkirmishAIBase.h | [ Diff ] [ File ] | ||
mod - rts/ExternalAI/SkirmishAIData.cpp | [ Diff ] [ File ] | ||
mod - rts/ExternalAI/SkirmishAIHandler.h | [ Diff ] [ File ] | ||
mod - rts/Game/Player.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/Player.h | [ Diff ] [ File ] | ||
mod - rts/Game/WaitCommandsAI.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/WaitCommandsAI.h | [ Diff ] [ File ] | ||
mod - rts/Map/ReadMap.cpp | [ Diff ] [ File ] | ||
mod - rts/Map/ReadMap.h | [ Diff ] [ File ] | ||
mod - rts/Rendering/GroundFlash.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Misc/GlobalSynced.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Misc/Resource.h | [ Diff ] [ File ] | ||
mod - rts/Sim/MoveTypes/AAirMoveType.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Objects/SolidObject.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/ProjectileHandler.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/Unsynced/ShieldProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/StarburstProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/CommandAI/BuilderCAI.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/CommandAI/CommandAI.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/PlasmaRepulser.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/Weapon.cpp | [ Diff ] [ File ] | ||
mod - rts/System/CMakeLists.txt | [ Diff ] [ File ] | ||
mod - rts/System/Misc/RectangleOptimizer.cpp | [ Diff ] [ File ] | ||
mod - rts/System/Misc/RectangleOptimizer.h | [ Diff ] [ File ] | ||
add - rts/System/Rectangle.cpp | [ Diff ] [ File ] | ||
mod - rts/System/Rectangle.h | [ Diff ] [ File ] | ||
mod - rts/System/creg/creg.h | [ Diff ] [ File ] | ||
mod - rts/System/creg/creg_runtime_tests.cpp | [ Diff ] [ File ] | ||
develop 3b81d9fb
Timestamp: 2013-03-15 12:46:45 Author: rt [ Details ] [ Diff ] |
Merge branch 'develop' of github.com:spring/spring into develop | ||
mod - rts/ExternalAI/EngineOutHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/build/vstudio8/rts.vcproj | [ Diff ] [ File ] | ||
mod - test/validation/LuaUI/Widgets/test.lua | [ Diff ] [ File ] | ||
develop 61f29d9d
Timestamp: 2013-03-15 12:46:30 Author: rt [ Details ] [ Diff ] |
fix 0003577 | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/MissileProjectile.cpp | [ Diff ] [ File ] | ||
develop cd814adc
Timestamp: 2013-03-15 06:04:45 Author: abma [ Details ] [ Diff ] |
validation test: pause before quit (to reduce delay) | ||
mod - test/validation/LuaUI/Widgets/test.lua | [ Diff ] [ File ] | ||
develop af8828e8
Timestamp: 2013-03-15 04:56:03 Author: abma [ Details ] [ Diff ] |
fix crash on exit | ||
mod - rts/ExternalAI/EngineOutHandler.cpp | [ Diff ] [ File ] | ||
develop b670749c
Timestamp: 2013-03-15 01:18:57 Author: zerver [ Details ] [ Diff ] |
update vcproj | ||
mod - rts/build/vstudio8/rts.vcproj | [ Diff ] [ File ] | ||
develop 19149b0b
Timestamp: 2013-03-14 23:45:59 Author: rt [ Details ] [ Diff ] |
addendum to 'fix 0003557' | ||
mod - rts/Sim/Weapons/TorpedoLauncher.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/TorpedoLauncher.h | [ Diff ] [ File ] | ||
develop 88bfc10c
Timestamp: 2013-03-14 21:06:01 Author: rt [ Details ] [ Diff ] |
fix 0003564 / 0003553 | ||
mod - rts/Rendering/Env/AdvSky.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/BasicSky.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/ISky.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/ISky.h | [ Diff ] [ File ] | ||
develop 304529b4
Timestamp: 2013-03-14 20:30:27 Author: rt [ Details ] [ Diff ] |
git commit -m "fix 0003527 / 0003562 NOTE: weapons whose muzzle pos is inside the collision volume of a friendly unit will still refuse to fire unless avoidFriendly=false |
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mod - rts/Game/TraceRay.cpp | [ Diff ] [ File ] | ||
develop 4a9bfaec
Timestamp: 2013-03-14 18:51:38 Author: rt [ Details ] [ Diff ] |
fix 0003557 NOTE: land-based "depthcharge" launchers will fire at land targets simply because there is no hardcoded rule anymore to prevent that --> you need to use onlyTargetCategory on these weapons (the waterweapon and submissile tags won't help you) |
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mod - rts/Sim/Weapons/Weapon.cpp | [ Diff ] [ File ] | ||
develop 2f28a16a
Timestamp: 2013-03-14 17:42:40 Author: rt [ Details ] [ Diff ] |
fix 0003559 AVOIDflags are used for aiming non-hitscan weapons, not COLLISIONflags |
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mod - rts/Sim/Weapons/Cannon.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/MissileLauncher.cpp | [ Diff ] [ File ] | ||
develop 339bdc96
Timestamp: 2013-03-14 17:22:41 Author: rt [ Details ] [ Diff ] |
fix 0003563 | ||
mod - rts/Sim/MoveTypes/GroundMoveType.cpp | [ Diff ] [ File ] | ||
develop b31e5ea7
Timestamp: 2013-03-14 14:52:23 Author: abma [ Details ] [ Diff ] |
language... | ||
mod - rts/lib/SOP/SOP.hpp | [ Diff ] [ File ] | ||