2025-08-04 13:50 CEST

Changesets: spring

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develop ab4d9cf3
Timestamp: 2013-10-30 11:34:09
Author: rt
Details ] Diff ]
fix SEGV's at startup due to texture info being prematurely requested from LuaIntro
mod - rts/Lua/LuaOpenGLUtils.cpp Diff ] File ]
develop e0b94708
Timestamp: 2013-10-30 02:48:43
Author: rt
Details ] Diff ]
changelog += ++changelog++
mod - doc/changelog.txt Diff ] File ]
develop 9ab779b5
Timestamp: 2013-10-30 02:48:08
Author: rt
Details ] Diff ]
NLC: rename ApplyRotation to ComposeRotation for clarity
mod - rts/Rendering/Models/3DModel.h Diff ] File ]
mod - rts/Rendering/Models/AssParser.cpp Diff ] File ]
mod - rts/System/maindefines.h Diff ] File ]
develop c1d95af4
Timestamp: 2013-10-29 21:43:12
Author: rt
Details ] Diff ]
fix 0001368
mod - rts/Sim/Features/Feature.cpp Diff ] File ]
mod - rts/Sim/Units/Unit.cpp Diff ] File ]
mod - rts/Sim/Units/UnitTypes/Builder.cpp Diff ] File ]
develop 6abc4a52
Timestamp: 2013-10-29 20:51:31
Author: abma
Details ] Diff ]
update release checklist
mod - doc/releasechecklist.txt Diff ] File ]
develop 9db1c6de
Timestamp: 2013-10-29 20:48:08
Author: abma
Details ] Diff ]
update shard: fix compile
mod - AI/Skirmish/Shard Diff ] File ]
develop d79b2850
Timestamp: 2013-10-29 20:35:28
Author: abma
Details ] Diff ]
update submodule pr-downloader & Shard
mod - AI/Skirmish/Shard Diff ] File ]
mod - tools/pr-downloader Diff ] File ]
develop 6d17e396
Timestamp: 2013-10-28 19:24:08
Author: rt
Details ] Diff ]
style
mod - rts/Sim/Projectiles/PieceProjectile.cpp Diff ] File ]
develop 8376fa6c
Timestamp: 2013-10-28 19:21:41
Author: rt
Details ] Diff ]
fix 0004092
mod - rts/Sim/Projectiles/PieceProjectile.cpp Diff ] File ]
develop 4b56b496
Timestamp: 2013-10-28 17:20:37
Author: rt
Details ] Diff ]
fix 0004089
mod - rts/Sim/Projectiles/WeaponProjectiles/MissileProjectile.cpp Diff ] File ]
mod - rts/Sim/Projectiles/WeaponProjectiles/TorpedoProjectile.cpp Diff ] File ]
mod - rts/Sim/Weapons/BombDropper.cpp Diff ] File ]
develop 27675ec4
Timestamp: 2013-10-28 16:29:48
Author: rt
Details ] Diff ]
filter unsynced ID's from GetVisibleProjectiles and GetProjectilesInRectangle
mod - rts/Lua/LuaSyncedRead.cpp Diff ] File ]
mod - rts/Lua/LuaUnsyncedRead.cpp Diff ] File ]
develop 0a48c291
Timestamp: 2013-10-28 15:29:44
Author: abma
Details ] Diff ]
remove "GML:" from info (always false)
thanks silentwings!
mod - rts/Game/UI/GameInfo.cpp Diff ] File ]
develop b92a3208
Timestamp: 2013-10-28 15:23:18
Author: rt
Details ] Diff ]
fix symbol-name conflict (CFeatureQuadDrawer already existed)
mod - rts/Lua/LuaUnsyncedRead.cpp Diff ] File ]
develop b26eb0e7
Timestamp: 2013-10-28 14:53:05
Author: rt
Details ] Diff ]
LuaUnsyncedRead:
add callout Spring.GetVisibleProjectiles(
number allyTeamID,
boolean addSyncedProjectiles,
boolean addWeaponProjectiles,
boolean addPieceProjectiles
) --> nil | {[1] = projectileID, ...}
mod - rts/Lua/LuaUnsyncedRead.cpp Diff ] File ]
mod - rts/Lua/LuaUnsyncedRead.h Diff ] File ]
develop aa296f95
Timestamp: 2013-10-26 22:36:27
Author: rt
Details ] Diff ]
BaseGroundDrawer: move drawMode checks outside UpdateExtraTex (cleaner)
mod - rts/Game/Game.cpp Diff ] File ]
mod - rts/Lua/LuaUnsyncedCtrl.cpp Diff ] File ]
mod - rts/Map/BaseGroundDrawer.cpp Diff ] File ]
mod - rts/Map/BaseGroundDrawer.h Diff ] File ]
develop e0202b89
Timestamp: 2013-10-26 22:12:12
Author: rt
Details ] Diff ]
SMFFragProg: fix '#version must occur before any other statement'
mod - cont/base/springcontent/shaders/GLSL/SMFFragProg.glsl Diff ] File ]
mod - rts/Map/SMF/SMFRenderState.cpp Diff ] File ]
develop 1ec4f0a4
Timestamp: 2013-10-26 12:01:54
Author: rt
Details ] Diff ]
BaseGroundDrawer: consistently use unsigned char*
mod - rts/Map/BaseGroundDrawer.cpp Diff ] File ]
develop 72b69c8d
Timestamp: 2013-10-26 06:09:57
Author: abma
Details ] Diff ]
remove MT links from installer
mod - installer/sections/deprecated.nsh Diff ] File ]
mod - installer/sections/shortcuts_startMenu.nsh Diff ] File ]
develop 597aa0a0
Timestamp: 2013-10-26 05:14:15
Author: abma
Details ] Diff ]
msvc compile fixes
mod - CMakeLists.txt Diff ] File ]
mod - rts/Game/UI/SelectionKeyHandler.cpp Diff ] File ]
mod - rts/Sim/Weapons/BeamLaser.cpp Diff ] File ]
develop e58e05ff
Timestamp: 2013-10-26 03:24:20
Author: rt
Details ] Diff ]
ws
mod - rts/Sim/Weapons/TorpedoLauncher.cpp Diff ] File ]
develop 2512febb
Timestamp: 2013-10-26 03:23:23
Author: rt
Details ] Diff ]
fix 0004080
mod - rts/Sim/Weapons/TorpedoLauncher.cpp Diff ] File ]
develop a492a98b
Timestamp: 2013-10-25 20:01:19
Author: rt
Details ] Diff ]
fix 0003924: add callout Spring.UpdateInfoTexture(number texMode) --> boolean
mod - rts/Game/Game.cpp Diff ] File ]
mod - rts/Lua/LuaUnsyncedCtrl.cpp Diff ] File ]
mod - rts/Lua/LuaUnsyncedCtrl.h Diff ] File ]
mod - rts/Map/BaseGroundDrawer.cpp Diff ] File ]
mod - rts/Map/BaseGroundDrawer.h Diff ] File ]
develop d4d12012
Timestamp: 2013-10-25 14:20:40
Author: rt
Details ] Diff ]
fix 0003715: make all info-textures individually queryable by Lua (gl.Texture)

notes:
"$info" and "$extra" still map to the active info-texture as before
"$info_losmap" or "$extra_losmap" map to the L-view texture
"$info_mtlmap" or "$extra_mtlmap" map to the F4-view texture
"$info_hgtmap" or "$extra_hgtmap" map to the F1-view texture
"$info_blkmap" or "$extra_blkmap" map to the F2-view texture

textures contain no data until user switches to their respective modes
non-active textures are not updated in the background, so will go stale
(might be better to automatically delete them after N frames, undecided)
mod - rts/Game/UnsyncedGameCommands.cpp Diff ] File ]
mod - rts/Lua/LuaOpenGLUtils.cpp Diff ] File ]
mod - rts/Lua/LuaOpenGLUtils.h Diff ] File ]
mod - rts/Lua/LuaUnsyncedRead.cpp Diff ] File ]
mod - rts/Map/BaseGroundDrawer.cpp Diff ] File ]
mod - rts/Map/BaseGroundDrawer.h Diff ] File ]
mod - rts/Map/SM3/SM3Map.cpp Diff ] File ]
mod - rts/Map/SMF/SMFReadMap.cpp Diff ] File ]
mod - rts/Map/SMF/SMFRenderState.cpp Diff ] File ]
mod - rts/Rendering/DefaultPathDrawer.cpp Diff ] File ]
mod - rts/Rendering/Env/BumpWater.cpp Diff ] File ]
mod - rts/Rendering/Env/Decals/DecalsDrawerGL4.cpp Diff ] File ]
mod - rts/Rendering/Env/Decals/GroundDecalHandler.cpp Diff ] File ]
mod - rts/Rendering/Env/GrassDrawer.cpp Diff ] File ]
mod - rts/Rendering/FeatureDrawer.cpp Diff ] File ]
mod - rts/Rendering/QTPFSPathDrawer.cpp Diff ] File ]
develop 39b8701e
Timestamp: 2013-10-25 01:46:39
Author: rt
Details ] Diff ]
54560436 addendum (always call StopBuild)
mod - rts/Sim/Units/UnitTypes/Builder.cpp Diff ] File ]
develop 54560436
Timestamp: 2013-10-24 19:06:33
Author: rt
Details ] Diff ]
fix 0004079
mod - rts/Sim/Units/UnitTypes/Builder.cpp Diff ] File ]
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