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Changesets: spring

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develop dfb17e72
Timestamp: 2013-11-17 23:39:02
Author: rt
Details ] Diff ]
LaserCannon: (once again) fix range overshooting
mod - rts/Sim/Projectiles/WeaponProjectiles/LaserProjectile.cpp Diff ] File ]
mod - rts/Sim/Weapons/LaserCannon.cpp Diff ] File ]
mod - rts/Sim/Weapons/LaserCannon.h Diff ] File ]
mod - rts/Sim/Weapons/WeaponLoader.cpp Diff ] File ]
develop f8f116be
Timestamp: 2013-11-17 19:49:58
Author: rt
Details ] Diff ]
fix 0004155
mod - rts/Sim/MoveTypes/HoverAirMoveType.cpp Diff ] File ]
develop 71d5386c
Timestamp: 2013-11-17 18:41:40
Author: rt
Details ] Diff ]
fix 0004154
mod - rts/Sim/Units/Scripts/LuaUnitScript.cpp Diff ] File ]
mod - rts/Sim/Units/Scripts/LuaUnitScript.h Diff ] File ]
develop 75aaf5be
Timestamp: 2013-11-17 14:07:23
Author: rt
Details ] Diff ]
stacktrans: typo
mod - buildbot/stacktrace_translator/stacktrace_translator.py Diff ] File ]
develop 06691092
Timestamp: 2013-11-16 14:50:23
Author: rt
Details ] Diff ]
stacktrans: add one more possible version pattern
mod - buildbot/stacktrace_translator/stacktrace_translator.py Diff ] File ]
develop 085ed984
Timestamp: 2013-11-16 02:12:11
Author: rt
Details ] Diff ]
wind: always clamp length of blended vector to [minwind, maxwind]
mod - rts/Sim/Misc/Wind.cpp Diff ] File ]
develop fe4b02ae
Timestamp: 2013-11-15 18:45:08
Author: rt
Details ] Diff ]
fix 0004133
mod - rts/Map/BaseGroundDrawer.cpp Diff ] File ]
mod - rts/Sim/Misc/LosHandler.h Diff ] File ]
mod - rts/Sim/Misc/RadarHandler.cpp Diff ] File ]
mod - rts/Sim/Misc/RadarHandler.h Diff ] File ]
develop e7ae68df
Timestamp: 2013-11-15 17:47:22
Author: rt
Details ] Diff ]
fix 0004131
mod - rts/Game/PreGame.cpp Diff ] File ]
mod - rts/Net/NetCommands.cpp Diff ] File ]
mod - rts/Sim/Units/CommandAI/BuilderCAI.cpp Diff ] File ]
mod - rts/Sim/Units/CommandAI/MobileCAI.cpp Diff ] File ]
mod - rts/Sim/Units/CommandAI/MobileCAI.h Diff ] File ]
develop 57ed27a9
Timestamp: 2013-11-15 14:22:21
Author: rt
Details ] Diff ]
style:
pointers still ain't booleans
stuff that can be const shall be
prefer static over instance helpers
mod - rts/Game/GameHelper.cpp Diff ] File ]
mod - rts/Game/GameHelper.h Diff ] File ]
mod - rts/Lua/LuaSyncedRead.cpp Diff ] File ]
mod - rts/Sim/Weapons/Rifle.cpp Diff ] File ]
develop 23d0394b
Timestamp: 2013-11-15 13:35:29
Author: BrainDamage
Details ] Diff ]
rifle weapons can hit features too now
rifle weapons now apply impulse to the target
mod - rts/Game/GameHelper.cpp Diff ] File ]
mod - rts/Game/GameHelper.h Diff ] File ]
mod - rts/Sim/Weapons/Rifle.cpp Diff ] File ]
develop 75abbbf3
Timestamp: 2013-11-15 01:00:13
Author: rt
Details ] Diff ]
stacktrans: do not fail on 'Warning: [Watchdog] Hang detection triggered...'
mod - buildbot/stacktrace_translator/stacktrace_translator.py Diff ] File ]
develop e198cb7c
Timestamp: 2013-11-15 00:44:43
Author: jK
Details ] Diff ]
ThreadPool: another singlethreaded optim.
mod - rts/System/ThreadPool.h Diff ] File ]
develop a8f3f3be
Timestamp: 2013-11-15 00:44:19
Author: jK
Details ] Diff ]
fix
mod - rts/Rendering/Shaders/Shader.cpp Diff ] File ]
develop 0590c011
Timestamp: 2013-11-14 22:46:54
Author: jK
Details ] Diff ]
fix e9aee321ec
mod - rts/Game/Game.cpp Diff ] File ]
develop 0ed61ea8
Timestamp: 2013-11-14 22:39:33
Author: jK
Details ] Diff ]
ThreadPool: add more optimizations for singlethreaded case
mod - rts/System/ThreadPool.h Diff ] File ]
develop e9aee321
Timestamp: 2013-11-14 22:36:59
Author: jK
Details ] Diff ]
fix NETMSG_TEAMSTAT (thx Yaribz)
mod - rts/Game/Game.cpp Diff ] File ]
develop 7e8e17a5
Timestamp: 2013-11-14 22:34:33
Author: rt
Details ] Diff ]
0004140: always echo back sync-responses (every 60 frames) + minor cleanup
mod - rts/Game/Game.cpp Diff ] File ]
mod - rts/Net/GameServer.cpp Diff ] File ]
mod - rts/Net/GameServer.h Diff ] File ]
mod - rts/Net/NetCommands.cpp Diff ] File ]
develop 8e14d295
Timestamp: 2013-11-14 20:48:37
Author: rt
Details ] Diff ]
fix 0004144 (LOC went missing)
mod - rts/Sim/Weapons/BeamLaser.cpp Diff ] File ]
mod - rts/Sim/Weapons/Weapon.cpp Diff ] File ]
develop c317dd62
Timestamp: 2013-11-14 20:27:18
Author: jK
Details ] Diff ]
lua_error doesn't follow printf() syntax (%i -> %c)
mod - rts/Lua/LuaOpenGL.cpp Diff ] File ]
mod - rts/Lua/LuaSyncedCtrl.cpp Diff ] File ]
mod - rts/Lua/LuaSyncedMoveCtrl.cpp Diff ] File ]
mod - rts/Lua/LuaSyncedRead.cpp Diff ] File ]
mod - rts/Lua/LuaUnitRendering.cpp Diff ] File ]
mod - rts/Lua/LuaUnsyncedCtrl.cpp Diff ] File ]
mod - rts/Lua/LuaUnsyncedRead.cpp Diff ] File ]
develop 36e82bd9
Timestamp: 2013-11-14 15:46:13
Author: rt
Details ] Diff ]
fix compilation ('sorry, unimplemented: non-static data member initializers')
mod - rts/Rendering/Shaders/GLSLCopyState.cpp Diff ] File ]
mod - rts/Rendering/Shaders/Shader.cpp Diff ] File ]
mod - rts/Rendering/Shaders/Shader.h Diff ] File ]
mod - rts/Rendering/Shaders/ShaderStates.h Diff ] File ]
develop 0bc572e5
Timestamp: 2013-11-14 13:41:57
Author: rt
Details ] Diff ]
0004138: track time last packet was received
mod - rts/Game/Game.cpp Diff ] File ]
mod - rts/Game/Game.h Diff ] File ]
mod - rts/Net/NetCommands.cpp Diff ] File ]
develop f4727758
Timestamp: 2013-11-14 13:03:02
Author: jK
Details ] Diff ]
fix a few missing CREG'ed members
mod - rts/Sim/Features/FeatureDef.cpp Diff ] File ]
mod - rts/Sim/Misc/QuadField.cpp Diff ] File ]
develop 1696b614
Timestamp: 2013-11-14 12:16:53
Author: jK
Details ] Diff ]
add support for future GLX_MESA_query_renderer
mod - rts/Rendering/GL/myGL.cpp Diff ] File ]
develop 0f3854e0
Timestamp: 2013-11-14 12:03:10
Author: jK
Details ] Diff ]
fix first found bug with new FBO asserts
mod - rts/Rendering/Env/BumpWater.cpp Diff ] File ]
develop 911ad846
Timestamp: 2013-11-14 12:02:41
Author: jK
Details ] Diff ]
make FBO asserts multiCtx safe
mod - rts/Rendering/GL/FBO.cpp Diff ] File ]
mod - rts/Rendering/GL/FBO.h Diff ] File ]
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