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Changesets: spring

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maintenance fd5619c2
Timestamp: 2019-07-07 23:50:46
Author: rtri
Committer: GitHub
Details ] Diff ]
Userdefined material uniforms ported to maintenance (0000465)

add Spring.{Unit,Feature}Rendering.{Set,Clear}{Forward,Deferred}MaterialUniform
can be used to bypass the Draw{Unit,Feature} callins which are considered harmful
NB: all objects get 16 uniforms, each containing (up to) 32 int or float elements
mod - doc/changelog.txt Diff ] File ]
mod - rts/Lua/LuaHashString.h Diff ] File ]
mod - rts/Lua/LuaMaterial.cpp Diff ] File ]
mod - rts/Lua/LuaMaterial.h Diff ] File ]
mod - rts/Lua/LuaObjectMaterial.h Diff ] File ]
mod - rts/Lua/LuaObjectRendering.cpp Diff ] File ]
mod - rts/Lua/LuaObjectRendering.h Diff ] File ]
mod - rts/Rendering/LuaObjectDrawer.cpp Diff ] File ]
mod - rts/Sim/Projectiles/WeaponProjectiles/FireBallProjectile.h Diff ] File ]
mod - rts/Sim/Weapons/WeaponDef.cpp Diff ] File ]
maintenance c75a390c
Timestamp: 2019-07-07 23:50:11
Author: rtri
Committer: GitHub
Details ] Diff ]
nlc
mod - rts/Rendering/LuaObjectDrawer.cpp Diff ] File ]
maintenance 620ce0a2
Timestamp: 2019-07-07 23:46:55
Author: rtri
Committer: GitHub
Details ] Diff ]
ws
mod - rts/Lua/LuaObjectMaterial.h Diff ] File ]
maintenance b4f6f9f5
Timestamp: 2019-07-07 23:33:40
Author: LHoG
Details ] Diff ]
Changed AI/Skirmish/CircuitAI commit revision back ?
mod - AI/Skirmish/CircuitAI Diff ] File ]
develop 117a6eb6
Timestamp: 2019-07-07 22:50:37
Author: rt
Details ] Diff ]
add. add. add. (boilerplate)
mod - rts/Lua/LuaMaterial.cpp Diff ] File ]
mod - rts/Lua/LuaObjectRendering.cpp Diff ] File ]
maintenance 164eff72
Timestamp: 2019-07-07 22:50:37
Author: rt
Committer: LHoG
Details ] Diff ]
add. add. add. (boilerplate)
mod - rts/Lua/LuaMaterial.cpp Diff ] File ]
mod - rts/Lua/LuaObjectRendering.cpp Diff ] File ]
maintenance a7c6d33d
Timestamp: 2019-07-07 21:53:32
Author: LHoG
Details ] Diff ]
Fixed horrible port mistake
mod - rts/Lua/LuaObjectRendering.cpp Diff ] File ]
develop 9570dcb2
Timestamp: 2019-07-07 21:47:20
Author: rt
Details ] Diff ]
add. add.
mod - rts/Lua/LuaMaterial.h Diff ] File ]
mod - rts/Lua/LuaObjectRendering.cpp Diff ] File ]
maintenance ca83ce0d
Timestamp: 2019-07-07 21:47:20
Author: rt
Committer: LHoG
Details ] Diff ]
add. add.
mod - rts/Lua/LuaMaterial.h Diff ] File ]
mod - rts/Lua/LuaObjectRendering.cpp Diff ] File ]
maintenance cfaba065
Timestamp: 2019-07-07 18:20:24
Author: LHoG
Details ] Diff ]
Fixed the code so it doesn't crash on assertion failure
mod - rts/Lua/LuaMaterial.cpp Diff ] File ]
mod - rts/Rendering/LuaObjectDrawer.cpp Diff ] File ]
maintenance d848a46a
Timestamp: 2019-07-07 17:11:40
Author: LHoG
Details ] Diff ]
Possibly fixed the previous
mod - AI/Skirmish/CircuitAI Diff ] File ]
mod - rts/Lua/LuaHashString.h Diff ] File ]
mod - rts/Lua/LuaMaterial.cpp Diff ] File ]
mod - rts/Lua/LuaMaterial.h Diff ] File ]
mod - rts/Lua/LuaObjectMaterial.h Diff ] File ]
mod - rts/Lua/LuaObjectRendering.cpp Diff ] File ]
mod - rts/Rendering/LuaObjectDrawer.cpp Diff ] File ]
mod - rts/Rendering/LuaObjectDrawer.h Diff ] File ]
mod - rts/Sim/Projectiles/WeaponProjectiles/FireBallProjectile.h Diff ] File ]
mod - rts/Sim/Weapons/WeaponDef.cpp Diff ] File ]
develop b97165b5
Timestamp: 2019-07-07 13:59:22
Author: rt
Details ] Diff ]
add.
mod - rts/Lua/LuaMaterial.h Diff ] File ]
mod - rts/Lua/LuaObjectRendering.cpp Diff ] File ]
maintenance 70d61ae1
Timestamp: 2019-07-07 13:59:22
Author: rt
Committer: LHoG
Details ] Diff ]
Raw ported https://github.com/spring/spring/commit/b97165b54180851ab95ef9c4b72c936b056f3701
add.
mod - rts/Lua/LuaMaterial.h Diff ] File ]
mod - rts/Lua/LuaObjectRendering.cpp Diff ] File ]
develop 65e7b69b
Timestamp: 2019-07-07 12:10:46
Author: rt
Details ] Diff ]
add Spring.{Unit,Feature}Rendering.{Set,Clear}{Forward,Deferred}MaterialUniform
can be used to bypass the Draw{Unit,Feature} callins which are considered harmful
NB: all objects get 16 uniforms, each containing (up to) 32 int or float elements
nuke LuaObjectLODMaterial
mod - doc/changelog.txt Diff ] File ]
mod - rts/Lua/LuaMaterial.cpp Diff ] File ]
mod - rts/Lua/LuaMaterial.h Diff ] File ]
mod - rts/Lua/LuaObjectMaterial.h Diff ] File ]
mod - rts/Lua/LuaObjectRendering.cpp Diff ] File ]
mod - rts/Lua/LuaObjectRendering.h Diff ] File ]
mod - rts/Rendering/LuaObjectDrawer.cpp Diff ] File ]
mod - rts/Rendering/LuaObjectDrawer.h Diff ] File ]
maintenance 21214e14
Timestamp: 2019-07-07 12:10:46
Author: rt
Committer: LHoG
Details ] Diff ]
Raw ported: https://github.com/spring/spring/commit/65e7b69bb75a8d841e05eef2ce25969ee682070c

add Spring.{Unit,Feature}Rendering.{Set,Clear}{Forward,Deferred}MaterialUniform
can be used to bypass the Draw{Unit,Feature} callins which are considered harmful
NB: all objects get 16 uniforms, each containing (up to) 32 int or float elements
nuke LuaObjectLODMaterial
mod - doc/changelog.txt Diff ] File ]
mod - rts/Lua/LuaMaterial.cpp Diff ] File ]
mod - rts/Lua/LuaMaterial.h Diff ] File ]
mod - rts/Lua/LuaObjectRendering.h Diff ] File ]
mod - rts/Rendering/LuaObjectDrawer.cpp Diff ] File ]
mod - rts/Rendering/LuaObjectDrawer.h Diff ] File ]
maintenance 15027976
Timestamp: 2019-07-06 14:59:44
Author: rt
Details ] Diff ]
minor InfoConsole updates
mod - rts/Game/UI/InfoConsole.cpp Diff ] File ]
mod - rts/Game/UI/InfoConsole.h Diff ] File ]
mod - rts/Game/UnsyncedGameCommands.cpp Diff ] File ]
mod - rts/Lua/LuaUnsyncedRead.cpp Diff ] File ]
develop 37b496a0
Timestamp: 2019-07-06 14:59:34
Author: rt
Details ] Diff ]
minor InfoConsole updates
mod - rts/Game/UI/InfoConsole.cpp Diff ] File ]
mod - rts/Game/UI/InfoConsole.h Diff ] File ]
mod - rts/Game/UnsyncedGameCommands.cpp Diff ] File ]
mod - rts/Lua/LuaUnsyncedRead.cpp Diff ] File ]
develop 3da923ee
Timestamp: 2019-07-06 12:48:43
Author: rt
Details ] Diff ]
fix VFS
mod - rts/System/FileSystem/Archives/BufferedArchive.cpp Diff ] File ]
mod - rts/System/FileSystem/Archives/BufferedArchive.h Diff ] File ]
maintenance 6faf8dd0
Timestamp: 2019-07-06 12:48:43
Author: rt
Details ] Diff ]
fix VFS
mod - rts/System/FileSystem/Archives/BufferedArchive.cpp Diff ] File ]
mod - rts/System/FileSystem/Archives/BufferedArchive.h Diff ] File ]
develop 78af4d76
Timestamp: 2019-07-06 12:40:59
Author: rt
Details ] Diff ]
call QueryBuildInfo from Factory::StartBuild
mod - rts/Sim/Units/UnitTypes/Factory.cpp Diff ] File ]
maintenance e497876d
Timestamp: 2019-07-06 12:40:59
Author: rt
Details ] Diff ]
call QueryBuildInfo from Factory::StartBuild
mod - rts/Sim/Units/UnitTypes/Factory.cpp Diff ] File ]
develop 40ddda4d
Timestamp: 2019-06-30 15:36:59
Author: rt
Details ] Diff ]
use temporary VFSH for SelectionWidget::AddAIScriptsFromArchive
mod - rts/Menu/SelectionWidget.cpp Diff ] File ]
mod - rts/System/FileSystem/VFSHandler.cpp Diff ] File ]
maintenance 0f648db4
Timestamp: 2019-06-30 15:36:59
Author: rt
Details ] Diff ]
use temporary VFSH for SelectionWidget::AddAIScriptsFromArchive
mod - rts/Menu/SelectionWidget.cpp Diff ] File ]
mod - rts/System/FileSystem/VFSHandler.cpp Diff ] File ]
develop 521c8e7c
Timestamp: 2019-06-30 11:50:24
Author: rt
Details ] Diff ]
nlc
mod - rts/System/FileSystem/FileSystemInitializer.cpp Diff ] File ]
mod - rts/System/FileSystem/VFSHandler.cpp Diff ] File ]
mod - rts/System/FileSystem/VFSHandler.h Diff ] File ]
maintenance 77ce312f
Timestamp: 2019-06-30 11:50:24
Author: rt
Details ] Diff ]
nlc
mod - rts/System/FileSystem/FileSystemInitializer.cpp Diff ] File ]
mod - rts/System/FileSystem/VFSHandler.cpp Diff ] File ]
mod - rts/System/FileSystem/VFSHandler.h Diff ] File ]
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