2025-09-08 10:28 CEST

Changesets: spring

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develop d2c0dc79
Timestamp: 2015-09-01 11:49:24
Author: abma
Details ] Diff ]
buildbot: add devgame test
mod - buildbot/master/master.cfg Diff ] File ]
develop 911c81be
Timestamp: 2015-08-27 19:30:46
Author: abma
Details ] Diff ]
update lib/rg-etc1 to v1.04
mod - rts/lib/rg-etc1/rg_etc1.cpp Diff ] File ]
develop d0fb118d
Timestamp: 2015-08-27 01:22:46
Author: Eshed
Details ] Diff ]
typo
mod - rts/Sim/Units/CommandAI/MobileCAI.cpp Diff ] File ]
develop d45c1b27
Timestamp: 2015-08-27 00:46:22
Author: Eshed
Details ] Diff ]
Reimplement UNLOAD_DROP method
mod - rts/Sim/Units/CommandAI/MobileCAI.cpp Diff ] File ]
mod - rts/Sim/Units/CommandAI/MobileCAI.h Diff ] File ]
develop 2a66b969
Timestamp: 2015-08-26 23:30:16
Author: Eshed
Details ] Diff ]
Added UnitAttach, UnitDetach, UnitDetachFromAir LuaSyncedCtrl functions

They allow attaching and detaching units which aren't transports.
mod - rts/Lua/LuaSyncedCtrl.cpp Diff ] File ]
mod - rts/Lua/LuaSyncedCtrl.h Diff ] File ]
mod - rts/Sim/Units/Unit.cpp Diff ] File ]
mod - rts/Sim/Units/Unit.h Diff ] File ]
develop 73cbdf5a
Timestamp: 2015-08-26 20:21:44
Author: Eshed
Details ] Diff ]
Nuked TransportCAI

- Also nuked Drop transport method
mod - rts/Rendering/CommandDrawer.cpp Diff ] File ]
mod - rts/Rendering/CommandDrawer.h Diff ] File ]
mod - rts/Sim/CMakeLists.txt Diff ] File ]
mod - rts/Sim/Units/CommandAI/MobileCAI.cpp Diff ] File ]
mod - rts/Sim/Units/CommandAI/MobileCAI.h Diff ] File ]
rm - rts/Sim/Units/CommandAI/TransportCAI.cpp Diff ] File ]
rm - rts/Sim/Units/CommandAI/TransportCAI.h Diff ] File ]
mod - rts/Sim/Units/UnitLoader.cpp Diff ] File ]
develop 92252f11
Timestamp: 2015-08-26 17:16:27
Author: Eshed
Details ] Diff ]
various TransportCAI refactoring
mod - rts/Sim/Units/CommandAI/TransportCAI.cpp Diff ] File ]
mod - rts/Sim/Units/CommandAI/TransportCAI.h Diff ] File ]
develop fea81f81
Timestamp: 2015-08-26 14:40:32
Author: Eshed
Details ] Diff ]
Fix typo
mod - rts/Sim/Units/CommandAI/TransportCAI.cpp Diff ] File ]
develop 1033b2ec
Timestamp: 2015-08-26 13:32:49
Author: Eshed
Details ] Diff ]
TransportCAI minor refactor
mod - rts/Sim/Units/CommandAI/TransportCAI.cpp Diff ] File ]
mod - rts/Sim/Units/CommandAI/TransportCAI.h Diff ] File ]
develop c753ae5d
Timestamp: 2015-08-26 13:28:11
Author: Eshed
Details ] Diff ]
Remove most TransportCAI external references
mod - rts/Sim/MoveTypes/HoverAirMoveType.cpp Diff ] File ]
mod - rts/Sim/Units/CommandAI/BuilderCAI.cpp Diff ] File ]
mod - rts/Sim/Units/CommandAI/MobileCAI.cpp Diff ] File ]
mod - rts/Sim/Units/Unit.cpp Diff ] File ]
mod - rts/System/Object.h Diff ] File ]
develop facacc2c
Timestamp: 2015-08-26 04:18:51
Author: Eshed
Details ] Diff ]
Draw at topmost transporter
mod - rts/Lua/LuaOpenGL.cpp Diff ] File ]
develop c09b04f8
Timestamp: 2015-08-26 04:15:58
Author: Eshed
Details ] Diff ]
Refactor CTransportUnit out
mod - rts/Game/SelectedUnitsHandler.cpp Diff ] File ]
mod - rts/Lua/LuaOpenGL.cpp Diff ] File ]
mod - rts/Lua/LuaSyncedCtrl.cpp Diff ] File ]
mod - rts/Lua/LuaSyncedRead.cpp Diff ] File ]
mod - rts/Lua/LuaUnsyncedRead.cpp Diff ] File ]
mod - rts/Rendering/UnitDrawer.cpp Diff ] File ]
mod - rts/Sim/CMakeLists.txt Diff ] File ]
mod - rts/Sim/MoveTypes/GroundMoveType.cpp Diff ] File ]
mod - rts/Sim/MoveTypes/HoverAirMoveType.cpp Diff ] File ]
mod - rts/Sim/Units/CommandAI/BuilderCAI.cpp Diff ] File ]
mod - rts/Sim/Units/CommandAI/MobileCAI.cpp Diff ] File ]
mod - rts/Sim/Units/CommandAI/TransportCAI.cpp Diff ] File ]
mod - rts/Sim/Units/CommandAI/TransportCAI.h Diff ] File ]
mod - rts/Sim/Units/Scripts/CobInstance.cpp Diff ] File ]
mod - rts/Sim/Units/Scripts/UnitScript.cpp Diff ] File ]
mod - rts/Sim/Units/Unit.cpp Diff ] File ]
mod - rts/Sim/Units/Unit.h Diff ] File ]
mod - rts/Sim/Units/UnitLoader.cpp Diff ] File ]
rm - rts/Sim/Units/UnitTypes/TransportUnit.cpp Diff ] File ]
rm - rts/Sim/Units/UnitTypes/TransportUnit.h Diff ] File ]
develop e7e76189
Timestamp: 2015-08-25 22:56:23
Author: Eshed
Details ] Diff ]
Change GameID lua callin to get the id in hex
mod - doc/changelog.txt Diff ] File ]
mod - rts/Lua/LuaHandle.cpp Diff ] File ]
develop 766c6fba
Timestamp: 2015-08-25 22:11:58
Author: abma
Details ] Diff ]
update pr-downloader
mod - tools/pr-downloader Diff ] File ]
develop 2cab9880
Timestamp: 2015-08-25 21:54:36
Author: abma
Details ] Diff ]
AAI: fix 0004859 (crash with /give all)
mod - AI/Skirmish/AAI/AAIConstructor.cpp Diff ] File ]
develop ef6f1e91
Timestamp: 2015-08-25 21:32:43
Author: abma
Details ] Diff ]
fix 0004936

crash in AAI: don't use already deleted ai instance
mod - AI/Skirmish/AAI/AAIBuildTable.cpp Diff ] File ]
mod - AI/Skirmish/AAI/AAIConfig.cpp Diff ] File ]
mod - AI/Skirmish/AAI/AAIConfig.h Diff ] File ]
mod - AI/Skirmish/AAI/AAIMap.cpp Diff ] File ]
develop b632ee93
Timestamp: 2015-08-25 20:36:21
Author: abma
Details ] Diff ]
glFormat -> glPrint
mod - rts/Game/UI/ProfileDrawer.cpp Diff ] File ]
develop 37ba0163
Timestamp: 2015-08-25 20:18:55
Author: abma
Details ] Diff ]
fix "Can not pass reference types as an argument of va_start"
mod - rts/Game/UI/ProfileDrawer.cpp Diff ] File ]
mod - rts/Rendering/Fonts/glFont.cpp Diff ] File ]
mod - rts/Rendering/Fonts/glFont.h Diff ] File ]
develop 441619e1
Timestamp: 2015-08-25 17:11:37
Author: jK
Details ] Diff ]
minor
mod - rts/Sim/Misc/LosMap.cpp Diff ] File ]
develop edfbb86d
Timestamp: 2015-08-25 17:11:17
Author: jK
Details ] Diff ]
LosMap: use MidpointCircleAlgo for all circle drawings (it generates better circles than the old code & is even faster)
mod - rts/Sim/Misc/LosHandler.cpp Diff ] File ]
mod - rts/Sim/Misc/LosMap.cpp Diff ] File ]
mod - rts/Sim/Misc/LosMap.h Diff ] File ]
develop 8590cfd3
Timestamp: 2015-08-25 17:07:23
Author: jK
Details ] Diff ]
UnitHandler: convert a loop into std::find
mod - rts/Sim/Units/UnitHandler.cpp Diff ] File ]
develop ae0074b7
Timestamp: 2015-08-21 22:50:26
Author: Eshed
Details ] Diff ]
Fix 0004935
mod - rts/Sim/MoveTypes/MoveMath/GroundMoveMath.cpp Diff ] File ]
mod - rts/Sim/MoveTypes/MoveMath/ShipMoveMath.cpp Diff ] File ]
develop 5c33dbe1
Timestamp: 2015-08-19 18:29:07
Author: Eshed
Details ] Diff ]
Fix 0004920

Round is incorrect when converting floating point position into a grid.
For example when the entire map is a single cell you'd want everything
between 0 and 1 to be 0.
mod - rts/Sim/Misc/LosHandler.h Diff ] File ]
develop 8750d2de
Timestamp: 2015-08-19 02:52:30
Author: jK
Details ] Diff ]
further fix 0004926: remove missile's always-exact targeting as a whole
-> doesn't make sense for unit targets only for projectile targets it would make sense, but those don't got an error pos at all
mod - rts/Sim/Projectiles/WeaponProjectiles/MissileProjectile.cpp Diff ] File ]
develop 30b0658f
Timestamp: 2015-08-19 02:47:53
Author: jK
Details ] Diff ]
improve comments in LosHandler.h
mod - rts/Sim/Misc/LosHandler.h Diff ] File ]
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