Changesets: spring
develop d19d5016
Timestamp: 2016-01-14 01:15:59 Author: Eshed [ Details ] [ Diff ] |
typo | ||
mod - rts/Rendering/Fonts/glFont.cpp | [ Diff ] [ File ] | ||
develop 8976d665
Timestamp: 2016-01-14 01:11:08 Author: Eshed [ Details ] [ Diff ] |
Add missing unlock, thx Kloot! | ||
mod - rts/Rendering/Fonts/glFont.cpp | [ Diff ] [ File ] | ||
develop 409dbb79
Timestamp: 2016-01-14 00:49:47 Author: Eshed [ Details ] [ Diff ] |
Fix 0005029 0004915 | ||
mod - rts/Game/LoadScreen.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Fonts/glFont.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Fonts/glFont.h | [ Diff ] [ File ] | ||
develop a581fa2d
Timestamp: 2016-01-13 23:31:45 Author: rtri [ Details ] [ Diff ] |
compile | ||
mod - rts/Rendering/Env/Decals/GroundDecalHandler.cpp | [ Diff ] [ File ] | ||
develop 7fdb42c2
Timestamp: 2016-01-13 23:28:44 Author: Eshed [ Details ] [ Diff ] |
Add Spring.{Get,Set}ProjectileDamages Allows getting/setting damages of projectiles in flight |
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mod - doc/changelog.txt | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaSyncedCtrl.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaSyncedCtrl.h | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaSyncedRead.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaSyncedRead.h | [ Diff ] [ File ] | ||
develop a13932a3
Timestamp: 2016-01-13 23:25:53 Author: rtri [ Details ] [ Diff ] |
remove checks for decalDef.useGroundDecal (already done in MoveSolidObject) | ||
mod - rts/Rendering/Env/Decals/GroundDecalHandler.cpp | [ Diff ] [ File ] | ||
develop 07c7721c
Timestamp: 2016-01-13 22:40:43 Author: Eshed [ Details ] [ Diff ] |
Add {Get,Set}UnitWeaponDamages last phase in allowing to change a specific weapon's damage |
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mod - doc/changelog.txt | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaSyncedCtrl.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaSyncedCtrl.h | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaSyncedRead.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaSyncedRead.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Misc/DamageArrayHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/WeaponProjectile.cpp | [ Diff ] [ File ] | ||
develop 0262074a
Timestamp: 2016-01-13 22:36:44 Author: Eshed [ Details ] [ Diff ] |
Fix Crash | ||
mod - rts/Rendering/Env/Decals/GroundDecalHandler.cpp | [ Diff ] [ File ] | ||
develop dab7227f
Timestamp: 2016-01-13 21:08:34 Author: Eshed [ Details ] [ Diff ] |
Propagate DynDamageArray to the projectile phase 3 in allowing to change a specific weapon's damage |
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mod - rts/Game/GameHelper.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Misc/DamageArray.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Misc/DamageArray.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/PieceProjectile.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/ProjectileParams.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/ExplosiveProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/LaserProjectile.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/MissileProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/StarburstProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/TorpedoProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/WeaponProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/WeaponProjectile.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/Scripts/UnitScript.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/BeamLaser.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/LightningCannon.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/MeleeWeapon.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/PlasmaRepulser.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/Rifle.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/Weapon.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/Weapon.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/WeaponLoader.cpp | [ Diff ] [ File ] | ||
develop 79be5de6
Timestamp: 2016-01-13 19:56:06 Author: rtri [ Details ] [ Diff ] |
massively simplify unit track decal handling code (by killing horrific levels of pointer indirection) |
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mod - rts/Rendering/Env/Decals/GroundDecalHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/Decals/GroundDecalHandler.h | [ Diff ] [ File ] | ||
mod - rts/Rendering/FeatureDrawer.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/ProjectileHandler.cpp | [ Diff ] [ File ] | ||
develop 99fb73b8
Timestamp: 2016-01-13 18:06:24 Author: Eshed [ Details ] [ Diff ] |
Remove Explosion dependencies on weaponDef phase 2 in allowing to change a specific weapon's damage |
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mod - rts/Sim/Misc/DamageArray.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Misc/DamageArray.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/WeaponProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/BeamLaser.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/LightningCannon.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/PlasmaRepulser.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/WeaponDef.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/WeaponDefHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/WeaponDefHandler.h | [ Diff ] [ File ] | ||
develop 808b91fd
Timestamp: 2016-01-13 16:34:18 Author: Eshed [ Details ] [ Diff ] |
Move explosion parameters to DynDamageArray phase 1 in allowing to change a specific weapon's damage |
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mod - rts/ExternalAI/SSkirmishAICallbackImpl.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/UI/GuiHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaWeaponDefs.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Misc/DamageArray.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Misc/DamageArray.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/ExplosiveProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/ExplosiveProjectile.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/MissileProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/MissileProjectile.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/StarburstProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/StarburstProjectile.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/TorpedoProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/TorpedoProjectile.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/WeaponProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/WeaponProjectile.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/Scripts/UnitScript.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/Unit.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/BeamLaser.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/LightningCannon.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/Weapon.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/WeaponDef.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/WeaponDef.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/WeaponDefHandler.cpp | [ Diff ] [ File ] | ||
develop d88fa7b4
Timestamp: 2016-01-13 14:11:09 Author: rtri [ Details ] [ Diff ] |
changelog | ||
mod - doc/changelog.txt | [ Diff ] [ File ] | ||
develop e657dd60
Timestamp: 2016-01-13 14:04:41 Author: abma [ Details ] [ Diff ] |
remove remaining CR_RESERVED | ||
mod - AI/Wrappers/LegacyCpp/DamageArray.cpp | [ Diff ] [ File ] | ||
mod - AI/Wrappers/LegacyCpp/MoveData.cpp | [ Diff ] [ File ] | ||
mod - rts/System/creg/creg.h | [ Diff ] [ File ] | ||
mod - rts/System/creg/creg_cond.h | [ Diff ] [ File ] | ||
develop ff1c985d
Timestamp: 2016-01-13 13:52:39 Author: abma [ Details ] [ Diff ] |
fix validation test: match the game name only once |
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mod - buildbot/slave/validation/tests-prepare.sh | [ Diff ] [ File ] | ||
develop 0c221918
Timestamp: 2016-01-13 13:33:09 Author: Eshed [ Details ] [ Diff ] |
! Switch callins to use 1-based weapon index | ||
mod - doc/changelog.txt | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaHandle.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaHandleSynced.cpp | [ Diff ] [ File ] | ||
develop 58f92db9
Timestamp: 2016-01-13 13:24:02 Author: Eshed [ Details ] [ Diff ] |
Implement ShieldPreDamaged for beams & lightnings part #2 |
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mod - cont/base/springcontent/LuaGadgets/gadgets.lua | [ Diff ] [ File ] | ||
mod - doc/changelog.txt | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaHandleSynced.cpp | [ Diff ] [ File ] | ||
develop a5f3017e
Timestamp: 2016-01-13 12:58:56 Author: Eshed [ Details ] [ Diff ] |
nlc | ||
mod - rts/Rendering/FeatureDrawer.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/FeatureDrawer.h | [ Diff ] [ File ] | ||
develop fa4ff806
Timestamp: 2016-01-13 12:06:14 Author: Eshed [ Details ] [ Diff ] |
Move removing feature decal to GroundDecalHandler Don't check for defs&decallevel when removing |
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mod - rts/Rendering/Env/Decals/GroundDecalHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/Decals/GroundDecalHandler.h | [ Diff ] [ File ] | ||
mod - rts/Rendering/FeatureDrawer.cpp | [ Diff ] [ File ] | ||
develop 8f2000e4
Timestamp: 2016-01-13 05:43:06 Author: rtri [ Details ] [ Diff ] |
- | ||
mod - rts/Rendering/UnitDrawer.cpp | [ Diff ] [ File ] | ||
develop f4466003
Timestamp: 2016-01-13 05:32:07 Author: rtri [ Details ] [ Diff ] |
fix 0005030 split the "should be drawn in pass X" bits out of drawAlpha and into its own flag prefer Render*Destroyed for decal cleanup to including Rendering/ headers in Sim/ |
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mod - rts/Lua/LuaUnsyncedCtrl.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/BumpWater.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/FeatureDrawer.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/UnitDrawer.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Features/Feature.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Features/Feature.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Objects/SolidObject.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Objects/SolidObject.h | [ Diff ] [ File ] | ||
develop 0516194d
Timestamp: 2016-01-13 03:43:49 Author: Eshed [ Details ] [ Diff ] |
Implement ShieldPreDamaged for beams & lightnings part #1 |
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mod - rts/Game/TraceRay.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/TraceRay.h | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaHandleSynced.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaHandleSynced.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/BeamLaser.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/LightningCannon.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/PlasmaRepulser.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/PlasmaRepulser.h | [ Diff ] [ File ] | ||
mod - rts/System/EventClient.cpp | [ Diff ] [ File ] | ||
mod - rts/System/EventClient.h | [ Diff ] [ File ] | ||
mod - rts/System/EventHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/System/EventHandler.h | [ Diff ] [ File ] | ||
develop 4c9b571f
Timestamp: 2016-01-13 01:35:17 Author: rtri [ Details ] [ Diff ] |
comment since own fix was ninja'd | ||
mod - rts/Rendering/UnitDrawer.cpp | [ Diff ] [ File ] | ||
develop d28ea8c0
Timestamp: 2016-01-13 01:29:41 Author: abma [ Details ] [ Diff ] |
buildbot: fix typo in config | ||
mod - buildbot/master/master.cfg | [ Diff ] [ File ] | ||
develop 9075c941
Timestamp: 2016-01-13 01:27:00 Author: Eshed [ Details ] [ Diff ] |
Fix 0005031 | ||
mod - rts/Rendering/UnitDrawer.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Objects/SolidObject.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Objects/SolidObject.h | [ Diff ] [ File ] | ||