2025-08-13 15:33 CEST

Changesets: spring

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develop d19d5016
Timestamp: 2016-01-14 01:15:59
Author: Eshed
Details ] Diff ]
typo
mod - rts/Rendering/Fonts/glFont.cpp Diff ] File ]
develop 8976d665
Timestamp: 2016-01-14 01:11:08
Author: Eshed
Details ] Diff ]
Add missing unlock, thx Kloot!
mod - rts/Rendering/Fonts/glFont.cpp Diff ] File ]
develop 409dbb79
Timestamp: 2016-01-14 00:49:47
Author: Eshed
Details ] Diff ]
Fix 0005029 0004915
mod - rts/Game/LoadScreen.cpp Diff ] File ]
mod - rts/Rendering/Fonts/glFont.cpp Diff ] File ]
mod - rts/Rendering/Fonts/glFont.h Diff ] File ]
develop a581fa2d
Timestamp: 2016-01-13 23:31:45
Author: rtri
Details ] Diff ]
compile
mod - rts/Rendering/Env/Decals/GroundDecalHandler.cpp Diff ] File ]
develop 7fdb42c2
Timestamp: 2016-01-13 23:28:44
Author: Eshed
Details ] Diff ]
Add Spring.{Get,Set}ProjectileDamages

Allows getting/setting damages of projectiles
in flight
mod - doc/changelog.txt Diff ] File ]
mod - rts/Lua/LuaSyncedCtrl.cpp Diff ] File ]
mod - rts/Lua/LuaSyncedCtrl.h Diff ] File ]
mod - rts/Lua/LuaSyncedRead.cpp Diff ] File ]
mod - rts/Lua/LuaSyncedRead.h Diff ] File ]
develop a13932a3
Timestamp: 2016-01-13 23:25:53
Author: rtri
Details ] Diff ]
remove checks for decalDef.useGroundDecal (already done in MoveSolidObject)
mod - rts/Rendering/Env/Decals/GroundDecalHandler.cpp Diff ] File ]
develop 07c7721c
Timestamp: 2016-01-13 22:40:43
Author: Eshed
Details ] Diff ]
Add {Get,Set}UnitWeaponDamages

last phase in allowing to change a specific weapon's
damage
mod - doc/changelog.txt Diff ] File ]
mod - rts/Lua/LuaSyncedCtrl.cpp Diff ] File ]
mod - rts/Lua/LuaSyncedCtrl.h Diff ] File ]
mod - rts/Lua/LuaSyncedRead.cpp Diff ] File ]
mod - rts/Lua/LuaSyncedRead.h Diff ] File ]
mod - rts/Sim/Misc/DamageArrayHandler.cpp Diff ] File ]
mod - rts/Sim/Projectiles/WeaponProjectiles/WeaponProjectile.cpp Diff ] File ]
develop 0262074a
Timestamp: 2016-01-13 22:36:44
Author: Eshed
Details ] Diff ]
Fix Crash
mod - rts/Rendering/Env/Decals/GroundDecalHandler.cpp Diff ] File ]
develop dab7227f
Timestamp: 2016-01-13 21:08:34
Author: Eshed
Details ] Diff ]
Propagate DynDamageArray to the projectile

phase 3 in allowing to change a specific weapon's
damage
mod - rts/Game/GameHelper.cpp Diff ] File ]
mod - rts/Sim/Misc/DamageArray.cpp Diff ] File ]
mod - rts/Sim/Misc/DamageArray.h Diff ] File ]
mod - rts/Sim/Projectiles/PieceProjectile.h Diff ] File ]
mod - rts/Sim/Projectiles/ProjectileParams.h Diff ] File ]
mod - rts/Sim/Projectiles/WeaponProjectiles/ExplosiveProjectile.cpp Diff ] File ]
mod - rts/Sim/Projectiles/WeaponProjectiles/LaserProjectile.h Diff ] File ]
mod - rts/Sim/Projectiles/WeaponProjectiles/MissileProjectile.cpp Diff ] File ]
mod - rts/Sim/Projectiles/WeaponProjectiles/StarburstProjectile.cpp Diff ] File ]
mod - rts/Sim/Projectiles/WeaponProjectiles/TorpedoProjectile.cpp Diff ] File ]
mod - rts/Sim/Projectiles/WeaponProjectiles/WeaponProjectile.cpp Diff ] File ]
mod - rts/Sim/Projectiles/WeaponProjectiles/WeaponProjectile.h Diff ] File ]
mod - rts/Sim/Units/Scripts/UnitScript.cpp Diff ] File ]
mod - rts/Sim/Weapons/BeamLaser.cpp Diff ] File ]
mod - rts/Sim/Weapons/LightningCannon.cpp Diff ] File ]
mod - rts/Sim/Weapons/MeleeWeapon.cpp Diff ] File ]
mod - rts/Sim/Weapons/PlasmaRepulser.cpp Diff ] File ]
mod - rts/Sim/Weapons/Rifle.cpp Diff ] File ]
mod - rts/Sim/Weapons/Weapon.cpp Diff ] File ]
mod - rts/Sim/Weapons/Weapon.h Diff ] File ]
mod - rts/Sim/Weapons/WeaponLoader.cpp Diff ] File ]
develop 79be5de6
Timestamp: 2016-01-13 19:56:06
Author: rtri
Details ] Diff ]
massively simplify unit track decal handling code
(by killing horrific levels of pointer indirection)
mod - rts/Rendering/Env/Decals/GroundDecalHandler.cpp Diff ] File ]
mod - rts/Rendering/Env/Decals/GroundDecalHandler.h Diff ] File ]
mod - rts/Rendering/FeatureDrawer.cpp Diff ] File ]
mod - rts/Sim/Projectiles/ProjectileHandler.cpp Diff ] File ]
develop 99fb73b8
Timestamp: 2016-01-13 18:06:24
Author: Eshed
Details ] Diff ]
Remove Explosion dependencies on weaponDef

phase 2 in allowing to change a specific weapon's
damage
mod - rts/Sim/Misc/DamageArray.cpp Diff ] File ]
mod - rts/Sim/Misc/DamageArray.h Diff ] File ]
mod - rts/Sim/Projectiles/WeaponProjectiles/WeaponProjectile.cpp Diff ] File ]
mod - rts/Sim/Weapons/BeamLaser.cpp Diff ] File ]
mod - rts/Sim/Weapons/LightningCannon.cpp Diff ] File ]
mod - rts/Sim/Weapons/PlasmaRepulser.cpp Diff ] File ]
mod - rts/Sim/Weapons/WeaponDef.cpp Diff ] File ]
mod - rts/Sim/Weapons/WeaponDefHandler.cpp Diff ] File ]
mod - rts/Sim/Weapons/WeaponDefHandler.h Diff ] File ]
develop 808b91fd
Timestamp: 2016-01-13 16:34:18
Author: Eshed
Details ] Diff ]
Move explosion parameters to DynDamageArray

phase 1 in allowing to change a specific weapon's
damage
mod - rts/ExternalAI/SSkirmishAICallbackImpl.cpp Diff ] File ]
mod - rts/Game/UI/GuiHandler.cpp Diff ] File ]
mod - rts/Lua/LuaWeaponDefs.cpp Diff ] File ]
mod - rts/Sim/Misc/DamageArray.cpp Diff ] File ]
mod - rts/Sim/Misc/DamageArray.h Diff ] File ]
mod - rts/Sim/Projectiles/WeaponProjectiles/ExplosiveProjectile.cpp Diff ] File ]
mod - rts/Sim/Projectiles/WeaponProjectiles/ExplosiveProjectile.h Diff ] File ]
mod - rts/Sim/Projectiles/WeaponProjectiles/MissileProjectile.cpp Diff ] File ]
mod - rts/Sim/Projectiles/WeaponProjectiles/MissileProjectile.h Diff ] File ]
mod - rts/Sim/Projectiles/WeaponProjectiles/StarburstProjectile.cpp Diff ] File ]
mod - rts/Sim/Projectiles/WeaponProjectiles/StarburstProjectile.h Diff ] File ]
mod - rts/Sim/Projectiles/WeaponProjectiles/TorpedoProjectile.cpp Diff ] File ]
mod - rts/Sim/Projectiles/WeaponProjectiles/TorpedoProjectile.h Diff ] File ]
mod - rts/Sim/Projectiles/WeaponProjectiles/WeaponProjectile.cpp Diff ] File ]
mod - rts/Sim/Projectiles/WeaponProjectiles/WeaponProjectile.h Diff ] File ]
mod - rts/Sim/Units/Scripts/UnitScript.cpp Diff ] File ]
mod - rts/Sim/Units/Unit.cpp Diff ] File ]
mod - rts/Sim/Weapons/BeamLaser.cpp Diff ] File ]
mod - rts/Sim/Weapons/LightningCannon.cpp Diff ] File ]
mod - rts/Sim/Weapons/Weapon.cpp Diff ] File ]
mod - rts/Sim/Weapons/WeaponDef.cpp Diff ] File ]
mod - rts/Sim/Weapons/WeaponDef.h Diff ] File ]
mod - rts/Sim/Weapons/WeaponDefHandler.cpp Diff ] File ]
develop d88fa7b4
Timestamp: 2016-01-13 14:11:09
Author: rtri
Details ] Diff ]
changelog
mod - doc/changelog.txt Diff ] File ]
develop e657dd60
Timestamp: 2016-01-13 14:04:41
Author: abma
Details ] Diff ]
remove remaining CR_RESERVED
mod - AI/Wrappers/LegacyCpp/DamageArray.cpp Diff ] File ]
mod - AI/Wrappers/LegacyCpp/MoveData.cpp Diff ] File ]
mod - rts/System/creg/creg.h Diff ] File ]
mod - rts/System/creg/creg_cond.h Diff ] File ]
develop ff1c985d
Timestamp: 2016-01-13 13:52:39
Author: abma
Details ] Diff ]
fix validation test:

match the game name only once
mod - buildbot/slave/validation/tests-prepare.sh Diff ] File ]
develop 0c221918
Timestamp: 2016-01-13 13:33:09
Author: Eshed
Details ] Diff ]
! Switch callins to use 1-based weapon index
mod - doc/changelog.txt Diff ] File ]
mod - rts/Lua/LuaHandle.cpp Diff ] File ]
mod - rts/Lua/LuaHandleSynced.cpp Diff ] File ]
develop 58f92db9
Timestamp: 2016-01-13 13:24:02
Author: Eshed
Details ] Diff ]
Implement ShieldPreDamaged for beams & lightnings

part #2
mod - cont/base/springcontent/LuaGadgets/gadgets.lua Diff ] File ]
mod - doc/changelog.txt Diff ] File ]
mod - rts/Lua/LuaHandleSynced.cpp Diff ] File ]
develop a5f3017e
Timestamp: 2016-01-13 12:58:56
Author: Eshed
Details ] Diff ]
nlc
mod - rts/Rendering/FeatureDrawer.cpp Diff ] File ]
mod - rts/Rendering/FeatureDrawer.h Diff ] File ]
develop fa4ff806
Timestamp: 2016-01-13 12:06:14
Author: Eshed
Details ] Diff ]
Move removing feature decal to GroundDecalHandler

Don't check for defs&decallevel when removing
mod - rts/Rendering/Env/Decals/GroundDecalHandler.cpp Diff ] File ]
mod - rts/Rendering/Env/Decals/GroundDecalHandler.h Diff ] File ]
mod - rts/Rendering/FeatureDrawer.cpp Diff ] File ]
develop 8f2000e4
Timestamp: 2016-01-13 05:43:06
Author: rtri
Details ] Diff ]
-
mod - rts/Rendering/UnitDrawer.cpp Diff ] File ]
develop f4466003
Timestamp: 2016-01-13 05:32:07
Author: rtri
Details ] Diff ]
fix 0005030
split the "should be drawn in pass X" bits out of drawAlpha and into its own flag
prefer Render*Destroyed for decal cleanup to including Rendering/ headers in Sim/
mod - rts/Lua/LuaUnsyncedCtrl.cpp Diff ] File ]
mod - rts/Rendering/Env/BumpWater.cpp Diff ] File ]
mod - rts/Rendering/FeatureDrawer.cpp Diff ] File ]
mod - rts/Rendering/UnitDrawer.cpp Diff ] File ]
mod - rts/Sim/Features/Feature.cpp Diff ] File ]
mod - rts/Sim/Features/Feature.h Diff ] File ]
mod - rts/Sim/Objects/SolidObject.cpp Diff ] File ]
mod - rts/Sim/Objects/SolidObject.h Diff ] File ]
develop 0516194d
Timestamp: 2016-01-13 03:43:49
Author: Eshed
Details ] Diff ]
Implement ShieldPreDamaged for beams & lightnings

part #1
mod - rts/Game/TraceRay.cpp Diff ] File ]
mod - rts/Game/TraceRay.h Diff ] File ]
mod - rts/Lua/LuaHandleSynced.cpp Diff ] File ]
mod - rts/Lua/LuaHandleSynced.h Diff ] File ]
mod - rts/Sim/Weapons/BeamLaser.cpp Diff ] File ]
mod - rts/Sim/Weapons/LightningCannon.cpp Diff ] File ]
mod - rts/Sim/Weapons/PlasmaRepulser.cpp Diff ] File ]
mod - rts/Sim/Weapons/PlasmaRepulser.h Diff ] File ]
mod - rts/System/EventClient.cpp Diff ] File ]
mod - rts/System/EventClient.h Diff ] File ]
mod - rts/System/EventHandler.cpp Diff ] File ]
mod - rts/System/EventHandler.h Diff ] File ]
develop 4c9b571f
Timestamp: 2016-01-13 01:35:17
Author: rtri
Details ] Diff ]
comment since own fix was ninja'd
mod - rts/Rendering/UnitDrawer.cpp Diff ] File ]
develop d28ea8c0
Timestamp: 2016-01-13 01:29:41
Author: abma
Details ] Diff ]
buildbot: fix typo in config
mod - buildbot/master/master.cfg Diff ] File ]
develop 9075c941
Timestamp: 2016-01-13 01:27:00
Author: Eshed
Details ] Diff ]
Fix 0005031
mod - rts/Rendering/UnitDrawer.cpp Diff ] File ]
mod - rts/Sim/Objects/SolidObject.cpp Diff ] File ]
mod - rts/Sim/Objects/SolidObject.h Diff ] File ]
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