Changesets: spring
develop afde0bf2
Timestamp: 2016-01-26 22:03:27 Author: abma [ Details ] [ Diff ] |
fix compile warnings: unused var | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/MissileProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/StarburstProjectile.cpp | [ Diff ] [ File ] | ||
develop 7551cad0
Timestamp: 2016-01-26 21:53:22 Author: abma [ Details ] [ Diff ] |
update KAIK: fix SIGFPE | ||
mod - AI/Skirmish/KAIK | [ Diff ] [ File ] | ||
develop 4cbff0b1
Timestamp: 2016-01-26 20:09:27 Author: jK [ Details ] [ Diff ] |
missed a PF_Fall | ||
mod - rts/Lua/LuaConstCOB.cpp | [ Diff ] [ File ] | ||
develop 472579b1
Timestamp: 2016-01-26 20:08:27 Author: jK [ Details ] [ Diff ] |
CPieceProjectile: cleanup there is one synced change: when collide with units/features, do impactOnly damage |
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mod - rts/Sim/Projectiles/PieceProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/PieceProjectile.h | [ Diff ] [ File ] | ||
develop 3a1fceb0
Timestamp: 2016-01-26 17:42:20 Author: rtri [ Details ] [ Diff ] |
remove now-redundant LuaUI::FreeHandler | ||
mod - rts/Game/Game.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/UI/GuiHandler.cpp | [ Diff ] [ File ] | ||
develop 8a54974a
Timestamp: 2016-01-26 17:27:17 Author: Eshed [ Details ] [ Diff ] |
KillLua is called from SpringApp bypassing ~CGame gadgets can still do synced things in shutdown. |
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mod - rts/Game/Game.cpp | [ Diff ] [ File ] | ||
develop db3b6b08
Timestamp: 2016-01-26 17:07:38 Author: Eshed [ Details ] [ Diff ] |
Remove mipmap in radar infotexture Apparently that's what caused it to look really ugly since mipmaps don't play nicely with edge detection. |
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mod - rts/Rendering/Map/InfoTexture/Modern/Radar.cpp | [ Diff ] [ File ] | ||
develop b2cb4f5b
Timestamp: 2016-01-26 15:49:16 Author: rtri [ Details ] [ Diff ] |
use composition in 3DModel (nlc) | ||
mod - rts/Rendering/Env/Particles/Classes/FlyingPiece.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Models/3DModel.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Models/3DModel.h | [ Diff ] [ File ] | ||
develop ce3b68c3
Timestamp: 2016-01-26 15:47:56 Author: rtri [ Details ] [ Diff ] |
minor | ||
mod - rts/Sim/Misc/LosMap.cpp | [ Diff ] [ File ] | ||
develop c95be453
Timestamp: 2016-01-26 15:02:55 Author: Eshed [ Details ] [ Diff ] |
Fix 0005043 take 2 | ||
mod - rts/Sim/Misc/LosMap.cpp | [ Diff ] [ File ] | ||
develop a0fcead6
Timestamp: 2016-01-26 14:37:32 Author: Eshed [ Details ] [ Diff ] |
Revert "-" This reverts commit d69fe58ba1f716237fa31d7b424124fc79c37527. and f9fdfd9d9e39ef09be537bd61f4793fea18d83c6 |
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mod - rts/Sim/Misc/LosMap.cpp | [ Diff ] [ File ] | ||
develop d69fe58b
Timestamp: 2016-01-26 13:03:17 Author: Eshed [ Details ] [ Diff ] |
- | ||
mod - rts/Sim/Misc/LosMap.cpp | [ Diff ] [ File ] | ||
develop f9fdfd9d
Timestamp: 2016-01-26 12:53:40 Author: Eshed [ Details ] [ Diff ] |
Fix 0005043 lostables can be resized while it's being iterated over in (Un)SafeLosAdd Solution -> make it an array of pointers. (since it's already vectors, nr. of cache misses doubles at most). |
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mod - rts/Sim/Misc/LosMap.cpp | [ Diff ] [ File ] | ||
develop 8fda1bc1
Timestamp: 2016-01-26 11:13:50 Author: jK [ Details ] [ Diff ] |
Revert "fix 0005033: headlessStubs should always use included GL/* headers" This reverts commit 9366c7785cbf786828b21e15c6b6800b6ceda71f. |
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mod - rts/lib/headlessStubs/CMakeLists.txt | [ Diff ] [ File ] | ||
develop e5c1e234
Timestamp: 2016-01-26 10:41:01 Author: jK [ Details ] [ Diff ] |
minor | ||
mod - rts/System/Color.h | [ Diff ] [ File ] | ||
develop 75fe6df4
Timestamp: 2016-01-26 10:40:34 Author: jK [ Details ] [ Diff ] |
remove drawTrail in MissileProjecile & StarburstProjectile, too | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/MissileProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/MissileProjectile.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/StarburstProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/StarburstProjectile.h | [ Diff ] [ File ] | ||
develop 90356e09
Timestamp: 2016-01-26 10:38:49 Author: jK [ Details ] [ Diff ] |
CSmokeTrailProjectile: remove drawTrail crap before it sometimes rendered the tail (depending on the cam dist) as 8 smoke particles so sometimes you saw particles, and then sometimes a line -> not KISS + visual mismatch, nor did it looked any better |
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mod - rts/Rendering/Env/Particles/Classes/SmokeTrailProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/Particles/Classes/SmokeTrailProjectile.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/PieceProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/MissileProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/WeaponProjectiles/StarburstProjectile.cpp | [ Diff ] [ File ] | ||
develop a58b9788
Timestamp: 2016-01-26 10:28:58 Author: jK [ Details ] [ Diff ] |
ProjectileDrawer: fix bug in GroundFlash drawing | ||
mod - rts/Rendering/Env/Particles/ProjectileDrawer.cpp | [ Diff ] [ File ] | ||
develop 91d5b035
Timestamp: 2016-01-26 10:28:20 Author: jK [ Details ] [ Diff ] |
ProjectileDrawer: cleanup | ||
mod - rts/Rendering/Env/Particles/ProjectileDrawer.cpp | [ Diff ] [ File ] | ||
develop 127343ef
Timestamp: 2016-01-26 10:27:44 Author: jK [ Details ] [ Diff ] |
make PieceProjectile rendering much smoother | ||
mod - rts/Rendering/Env/Particles/ProjectileDrawer.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/PieceProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/PieceProjectile.h | [ Diff ] [ File ] | ||
develop 0583f5cf
Timestamp: 2016-01-26 10:26:24 Author: jK [ Details ] [ Diff ] |
CPieceProjectile::RandomVertexPos: make independent of vertex geometry 1. no visual win by doing so 2. I want to get rid of keeping the vertex data in sysram (it should be freed once it has been uploaded to gpu) |
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mod - rts/Sim/Projectiles/PieceProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/PieceProjectile.h | [ Diff ] [ File ] | ||
develop 27383de0
Timestamp: 2016-01-26 10:23:20 Author: jK [ Details ] [ Diff ] |
CPieceProjectile: don't render tail twice (1. in CPieceProjectile 2. via CSmokeTrailProjectile) | ||
mod - rts/Sim/Projectiles/PieceProjectile.cpp | [ Diff ] [ File ] | ||
develop 65aa4b6a
Timestamp: 2016-01-26 10:20:02 Author: jK [ Details ] [ Diff ] |
CPieceProjectile: remove PF_FALL (was always on) | ||
mod - rts/Sim/Projectiles/PieceProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/PieceProjectile.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/Scripts/UnitScript.cpp | [ Diff ] [ File ] | ||
develop f1308fe9
Timestamp: 2016-01-26 09:56:27 Author: Eshed [ Details ] [ Diff ] |
UDPListener, add original ip in bind message | ||
mod - rts/System/Net/UDPListener.cpp | [ Diff ] [ File ] | ||
develop 9366c778
Timestamp: 2016-01-26 02:52:48 Author: jK [ Details ] [ Diff ] |
fix 0005033: headlessStubs should always use included GL/* headers | ||
mod - rts/lib/headlessStubs/CMakeLists.txt | [ Diff ] [ File ] | ||