2025-08-06 14:10 CEST

Changesets: spring

Search ] Browse ] Back to Index ]
develop afde0bf2
Timestamp: 2016-01-26 22:03:27
Author: abma
Details ] Diff ]
fix compile warnings: unused var
mod - rts/Sim/Projectiles/WeaponProjectiles/MissileProjectile.cpp Diff ] File ]
mod - rts/Sim/Projectiles/WeaponProjectiles/StarburstProjectile.cpp Diff ] File ]
develop 7551cad0
Timestamp: 2016-01-26 21:53:22
Author: abma
Details ] Diff ]
update KAIK: fix SIGFPE
mod - AI/Skirmish/KAIK Diff ] File ]
develop 4cbff0b1
Timestamp: 2016-01-26 20:09:27
Author: jK
Details ] Diff ]
missed a PF_Fall
mod - rts/Lua/LuaConstCOB.cpp Diff ] File ]
develop 472579b1
Timestamp: 2016-01-26 20:08:27
Author: jK
Details ] Diff ]
CPieceProjectile: cleanup
there is one synced change: when collide with units/features, do impactOnly damage
mod - rts/Sim/Projectiles/PieceProjectile.cpp Diff ] File ]
mod - rts/Sim/Projectiles/PieceProjectile.h Diff ] File ]
develop 3a1fceb0
Timestamp: 2016-01-26 17:42:20
Author: rtri
Details ] Diff ]
remove now-redundant LuaUI::FreeHandler
mod - rts/Game/Game.cpp Diff ] File ]
mod - rts/Game/UI/GuiHandler.cpp Diff ] File ]
develop 8a54974a
Timestamp: 2016-01-26 17:27:17
Author: Eshed
Details ] Diff ]
KillLua is called from SpringApp bypassing ~CGame

gadgets can still do synced things in shutdown.
mod - rts/Game/Game.cpp Diff ] File ]
develop db3b6b08
Timestamp: 2016-01-26 17:07:38
Author: Eshed
Details ] Diff ]
Remove mipmap in radar infotexture

Apparently that's what caused it to look really ugly
since mipmaps don't play nicely with edge detection.
mod - rts/Rendering/Map/InfoTexture/Modern/Radar.cpp Diff ] File ]
develop b2cb4f5b
Timestamp: 2016-01-26 15:49:16
Author: rtri
Details ] Diff ]
use composition in 3DModel (nlc)
mod - rts/Rendering/Env/Particles/Classes/FlyingPiece.cpp Diff ] File ]
mod - rts/Rendering/Models/3DModel.cpp Diff ] File ]
mod - rts/Rendering/Models/3DModel.h Diff ] File ]
develop ce3b68c3
Timestamp: 2016-01-26 15:47:56
Author: rtri
Details ] Diff ]
minor
mod - rts/Sim/Misc/LosMap.cpp Diff ] File ]
develop c95be453
Timestamp: 2016-01-26 15:02:55
Author: Eshed
Details ] Diff ]
Fix 0005043 take 2
mod - rts/Sim/Misc/LosMap.cpp Diff ] File ]
develop a0fcead6
Timestamp: 2016-01-26 14:37:32
Author: Eshed
Details ] Diff ]
Revert "-"

This reverts commit d69fe58ba1f716237fa31d7b424124fc79c37527.
and f9fdfd9d9e39ef09be537bd61f4793fea18d83c6
mod - rts/Sim/Misc/LosMap.cpp Diff ] File ]
develop d69fe58b
Timestamp: 2016-01-26 13:03:17
Author: Eshed
Details ] Diff ]
-
mod - rts/Sim/Misc/LosMap.cpp Diff ] File ]
develop f9fdfd9d
Timestamp: 2016-01-26 12:53:40
Author: Eshed
Details ] Diff ]
Fix 0005043

lostables can be resized while it's being iterated
over in (Un)SafeLosAdd

Solution -> make it an array of pointers.
(since it's already vectors, nr. of cache misses doubles
at most).
mod - rts/Sim/Misc/LosMap.cpp Diff ] File ]
develop 8fda1bc1
Timestamp: 2016-01-26 11:13:50
Author: jK
Details ] Diff ]
Revert "fix 0005033: headlessStubs should always use included GL/* headers"

This reverts commit 9366c7785cbf786828b21e15c6b6800b6ceda71f.
mod - rts/lib/headlessStubs/CMakeLists.txt Diff ] File ]
develop e5c1e234
Timestamp: 2016-01-26 10:41:01
Author: jK
Details ] Diff ]
minor
mod - rts/System/Color.h Diff ] File ]
develop 75fe6df4
Timestamp: 2016-01-26 10:40:34
Author: jK
Details ] Diff ]
remove drawTrail in MissileProjecile & StarburstProjectile, too
mod - rts/Sim/Projectiles/WeaponProjectiles/MissileProjectile.cpp Diff ] File ]
mod - rts/Sim/Projectiles/WeaponProjectiles/MissileProjectile.h Diff ] File ]
mod - rts/Sim/Projectiles/WeaponProjectiles/StarburstProjectile.cpp Diff ] File ]
mod - rts/Sim/Projectiles/WeaponProjectiles/StarburstProjectile.h Diff ] File ]
develop 90356e09
Timestamp: 2016-01-26 10:38:49
Author: jK
Details ] Diff ]
CSmokeTrailProjectile: remove drawTrail crap
before it sometimes rendered the tail (depending on the cam dist) as 8 smoke particles
so sometimes you saw particles, and then sometimes a line
-> not KISS + visual mismatch, nor did it looked any better
mod - rts/Rendering/Env/Particles/Classes/SmokeTrailProjectile.cpp Diff ] File ]
mod - rts/Rendering/Env/Particles/Classes/SmokeTrailProjectile.h Diff ] File ]
mod - rts/Sim/Projectiles/PieceProjectile.cpp Diff ] File ]
mod - rts/Sim/Projectiles/WeaponProjectiles/MissileProjectile.cpp Diff ] File ]
mod - rts/Sim/Projectiles/WeaponProjectiles/StarburstProjectile.cpp Diff ] File ]
develop a58b9788
Timestamp: 2016-01-26 10:28:58
Author: jK
Details ] Diff ]
ProjectileDrawer: fix bug in GroundFlash drawing
mod - rts/Rendering/Env/Particles/ProjectileDrawer.cpp Diff ] File ]
develop 91d5b035
Timestamp: 2016-01-26 10:28:20
Author: jK
Details ] Diff ]
ProjectileDrawer: cleanup
mod - rts/Rendering/Env/Particles/ProjectileDrawer.cpp Diff ] File ]
develop 127343ef
Timestamp: 2016-01-26 10:27:44
Author: jK
Details ] Diff ]
make PieceProjectile rendering much smoother
mod - rts/Rendering/Env/Particles/ProjectileDrawer.cpp Diff ] File ]
mod - rts/Sim/Projectiles/PieceProjectile.cpp Diff ] File ]
mod - rts/Sim/Projectiles/PieceProjectile.h Diff ] File ]
develop 0583f5cf
Timestamp: 2016-01-26 10:26:24
Author: jK
Details ] Diff ]
CPieceProjectile::RandomVertexPos: make independent of vertex geometry
1. no visual win by doing so
2. I want to get rid of keeping the vertex data in sysram (it should be freed once it has been uploaded to gpu)
mod - rts/Sim/Projectiles/PieceProjectile.cpp Diff ] File ]
mod - rts/Sim/Projectiles/PieceProjectile.h Diff ] File ]
develop 27383de0
Timestamp: 2016-01-26 10:23:20
Author: jK
Details ] Diff ]
CPieceProjectile: don't render tail twice (1. in CPieceProjectile 2. via CSmokeTrailProjectile)
mod - rts/Sim/Projectiles/PieceProjectile.cpp Diff ] File ]
develop 65aa4b6a
Timestamp: 2016-01-26 10:20:02
Author: jK
Details ] Diff ]
CPieceProjectile: remove PF_FALL (was always on)
mod - rts/Sim/Projectiles/PieceProjectile.cpp Diff ] File ]
mod - rts/Sim/Projectiles/PieceProjectile.h Diff ] File ]
mod - rts/Sim/Units/Scripts/UnitScript.cpp Diff ] File ]
develop f1308fe9
Timestamp: 2016-01-26 09:56:27
Author: Eshed
Details ] Diff ]
UDPListener, add original ip in bind message
mod - rts/System/Net/UDPListener.cpp Diff ] File ]
develop 9366c778
Timestamp: 2016-01-26 02:52:48
Author: jK
Details ] Diff ]
fix 0005033: headlessStubs should always use included GL/* headers
mod - rts/lib/headlessStubs/CMakeLists.txt Diff ] File ]
First  Prev  1 2 3 ... 110 ... 220 ... 225 226 227 228 229 230 231 ... 330 ... 440 ... 550 ... 660 ... 770 ... 880 ... 990 ... 1057 1058 1059  Next  Last