Changesets: spring
develop a6470c79
Timestamp: 2016-02-03 19:13:22 Author: Gajo Petrovic [ Details ] [ Diff ] |
second part of atmosphere editing (gl.GetAtmosphere()); addendum to 7a190a620d8835935a6364ec28f69681febc1ea3 | ||
mod - doc/changelog.txt | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaOpenGL.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaOpenGL.h | [ Diff ] [ File ] | ||
develop 7ccc0ee1
Timestamp: 2016-02-03 17:43:25 Author: rtri [ Details ] [ Diff ] |
final round of s/shadowsLoaded/ShadowsLoaded()/ | ||
mod - rts/Rendering/Env/AdvTreeDrawer.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/Decals/GroundDecalHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/GrassDrawer.cpp | [ Diff ] [ File ] | ||
develop c2680ebe
Timestamp: 2016-02-03 17:42:55 Author: rtri [ Details ] [ Diff ] |
always draw water in alpha pass 1) correct order 2) water is never opaque 3) cleaner / more transparent code 4) allows OQ's for BumpWaterRefraction=2 |
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mod - rts/Rendering/Env/BumpWater.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/DynWater.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/IWater.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/IWater.h | [ Diff ] [ File ] | ||
mod - rts/Rendering/WorldDrawer.cpp | [ Diff ] [ File ] | ||
develop 4e9da6c3
Timestamp: 2016-02-03 14:35:04 Author: rtri [ Details ] [ Diff ] |
GroundDrawer: remove redundant wrapper functions | ||
mod - rts/Map/BaseGroundDrawer.h | [ Diff ] [ File ] | ||
mod - rts/Map/SMF/SMFGroundDrawer.cpp | [ Diff ] [ File ] | ||
mod - rts/Map/SMF/SMFGroundDrawer.h | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/BumpWater.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/DynWater.cpp | [ Diff ] [ File ] | ||
develop 8f2844f5
Timestamp: 2016-02-03 14:31:44 Author: rtri [ Details ] [ Diff ] |
ws | ||
mod - rts/Rendering/Env/SunLighting.cpp | [ Diff ] [ File ] | ||
develop eb4217ce
Timestamp: 2016-02-03 13:56:07 Author: Gajo Petrovic [ Details ] [ Diff ] |
s/{ground,unit}SunColor/{ground,unit}DiffuseColor | ||
mod - doc/changelog.txt | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaOpenGL.cpp | [ Diff ] [ File ] | ||
mod - rts/Map/MapInfo.cpp | [ Diff ] [ File ] | ||
mod - rts/Map/MapInfo.h | [ Diff ] [ File ] | ||
mod - rts/Map/SM3/SM3GroundDrawer.cpp | [ Diff ] [ File ] | ||
mod - rts/Map/SM3/SM3Map.cpp | [ Diff ] [ File ] | ||
mod - rts/Map/SMF/SMFReadMap.cpp | [ Diff ] [ File ] | ||
mod - rts/Map/SMF/SMFRenderState.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/AdvTreeDrawer.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/AdvTreeGenerator.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/BumpWater.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/Decals/DecalsDrawerGL4.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/DynWater.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/GrassDrawer.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/SunLighting.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/SunLighting.h | [ Diff ] [ File ] | ||
mod - rts/Rendering/UnitDrawerState.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/WorldDrawer.cpp | [ Diff ] [ File ] | ||
develop 7a190a62
Timestamp: 2016-02-03 02:53:49 Author: Gajo Petrovic [ Details ] [ Diff ] |
atmosphere (fog/sun/cloud, etc.) editing: part 1 | ||
mod - doc/changelog.txt | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaConstGame.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaUnsyncedCtrl.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaUnsyncedCtrl.h | [ Diff ] [ File ] | ||
mod - rts/Map/SMF/SMFGroundDrawer.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/AdvSky.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/AdvTreeDrawer.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/AdvWater.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/BasicSky.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/BasicTreeDrawer.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/BasicWater.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/BumpWater.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/Decals/DecalsDrawerGL4.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/DynWater.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/GrassDrawer.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/ISky.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/ISky.h | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/Particles/ProjectileDrawer.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/SkyBox.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/FarTextureHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/FeatureDrawer.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/UnitDrawer.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/WorldDrawer.cpp | [ Diff ] [ File ] | ||
develop 00692776
Timestamp: 2016-02-03 00:43:34 Author: rtri [ Details ] [ Diff ] |
unused variable | ||
mod - rts/Sim/Units/Scripts/CobInstance.cpp | [ Diff ] [ File ] | ||
develop b4a5ea65
Timestamp: 2016-02-03 00:39:06 Author: rtri [ Details ] [ Diff ] |
typo | ||
mod - rts/Sim/Units/Scripts/CobInstance.cpp | [ Diff ] [ File ] | ||
develop 70fb0ce1
Timestamp: 2016-02-03 00:27:04 Author: rtri [ Details ] [ Diff ] |
close #241 (with small refactor) | ||
mod - rts/Sim/Units/Scripts/CobInstance.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/Scripts/CobInstance.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/Scripts/LuaUnitScript.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/Scripts/LuaUnitScript.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/Scripts/NullUnitScript.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/Scripts/NullUnitScript.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/Scripts/UnitScript.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/Scripts/UnitScript.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/Unit.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/Weapon.cpp | [ Diff ] [ File ] | ||
develop 596b1fe4
Timestamp: 2016-02-02 23:26:03 Author: Eshed [ Details ] [ Diff ] |
PF fixes 1) Close the newly checked squares, not the current one 2) Don't close the node if it's possible we can enter it from a different direction It may be beneficial to store speedmod/blockedState as many thousands of nodes are added multiple times to the queue. |
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mod - rts/Sim/Path/Default/PathFinder.cpp | [ Diff ] [ File ] | ||
develop 750b77ca
Timestamp: 2016-02-02 18:08:20 Author: rtri [ Details ] [ Diff ] |
*PathDrawer: kill text sooner (becomes unreadable at 0000555:0001000 elmos) | ||
mod - rts/Rendering/DefaultPathDrawer.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/QTPFSPathDrawer.cpp | [ Diff ] [ File ] | ||
develop e0a1c3bc
Timestamp: 2016-02-02 18:06:56 Author: rtri [ Details ] [ Diff ] |
--#include | ||
mod - rts/Sim/Path/Default/PathFinderDef.cpp | [ Diff ] [ File ] | ||
develop bd03bcf8
Timestamp: 2016-02-02 17:28:49 Author: rtri [ Details ] [ Diff ] |
fix 0004589 | ||
mod - rts/Rendering/Env/DynWater.cpp | [ Diff ] [ File ] | ||
develop c357ca06
Timestamp: 2016-02-02 16:46:43 Author: rtri [ Details ] [ Diff ] |
fix (?) 0005052 (mouse event in between ctor calls maybe) | ||
mod - rts/Game/Game.cpp | [ Diff ] [ File ] | ||
develop bbb0310c
Timestamp: 2016-02-02 13:17:33 Author: rtri [ Details ] [ Diff ] |
fix 0004951 | ||
mod - rts/Rendering/Env/Particles/ProjectileDrawer.cpp | [ Diff ] [ File ] | ||
develop 40c4ce37
Timestamp: 2016-02-02 03:20:16 Author: rtri [ Details ] [ Diff ] |
PFS: fix diagonal cost caching (BL->TR edges were always INF), again this got broken back in march, someone did not read the giant comment block I left after fixing it the first time and just removed all the relevant lines... |
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mod - rts/Sim/Path/Default/PathEstimator.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Path/Default/PathFinder.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Path/Default/PathFinderDef.cpp | [ Diff ] [ File ] | ||
develop 2f5aa4de
Timestamp: 2016-02-02 01:39:02 Author: abma [ Details ] [ Diff ] |
sttf: fix url | ||
mod - buildbot/stacktrace_translator/frontend/index.php | [ Diff ] [ File ] | ||
develop 048f10aa
Timestamp: 2016-02-02 01:29:14 Author: rtri [ Details ] [ Diff ] |
FarTexHandler: use draw radius instead of fudged model radius | ||
mod - rts/Rendering/FarTextureHandler.cpp | [ Diff ] [ File ] | ||
develop e6fb7a13
Timestamp: 2016-02-02 01:28:12 Author: rtri [ Details ] [ Diff ] |
fix 0005054 | ||
mod - cont/base/springcontent/shaders/GLSL/ModelFragProg.glsl | [ Diff ] [ File ] | ||
develop bda84c56
Timestamp: 2016-02-02 01:22:43 Author: abma [ Details ] [ Diff ] |
stacktranslate frontend: add github link to c&p output | ||
mod - buildbot/stacktrace_translator/frontend/index.php | [ Diff ] [ File ] | ||
develop 92056d5c
Timestamp: 2016-02-02 01:16:57 Author: abma [ Details ] [ Diff ] |
stacktranslate frontend: simplify output / deselect pastebin as default | ||
mod - buildbot/stacktrace_translator/frontend/index.php | [ Diff ] [ File ] | ||
mod - buildbot/stacktrace_translator/frontend/index.tpl | [ Diff ] [ File ] | ||
develop a3fb3fa5
Timestamp: 2016-02-02 01:12:34 Author: abma [ Details ] [ Diff ] |
stacktracertranslator: code dedup | ||
mod - buildbot/stacktrace_translator/frontend/index.php | [ Diff ] [ File ] | ||
mod - buildbot/stacktrace_translator/stacktrace_translator.py | [ Diff ] [ File ] | ||
develop c47249b5
Timestamp: 2016-02-01 23:28:22 Author: rtri [ Details ] [ Diff ] |
remap PF_Recursive from 1<<8 to 1<<14 | ||
mod - rts/Sim/Projectiles/PieceProjectile.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/Scripts/UnitScript.cpp | [ Diff ] [ File ] | ||
develop 9dbad6ea
Timestamp: 2016-02-01 22:09:48 Author: rtri [ Details ] [ Diff ] |
fix 0005053 | ||
mod - rts/Game/TraceRay.cpp | [ Diff ] [ File ] | ||