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Changesets: spring

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develop f8703f50
Timestamp: 2016-03-06 23:54:34
Author: Eshed
Details ] Diff ]
add localmodel creging

Currently takes loads of space.
Moving the localmodel.Update() calls to the end of the simframe would allow
us to assume dirtyPieces == 0 and then we can safely call UpdateMatricesRec
mod - rts/Rendering/Models/3DModel.cpp Diff ] File ]
mod - rts/Rendering/Models/3DModel.h Diff ] File ]
mod - rts/Sim/Features/Feature.cpp Diff ] File ]
mod - rts/Sim/Objects/SolidObject.cpp Diff ] File ]
mod - rts/Sim/Objects/SolidObject.h Diff ] File ]
mod - rts/Sim/Units/Unit.cpp Diff ] File ]
develop 7c43507c
Timestamp: 2016-03-06 22:04:42
Author: Eshed
Details ] Diff ]
replace objectDef with GetDef()
mod - rts/Lua/LuaObjectRendering.cpp Diff ] File ]
mod - rts/Rendering/Env/Decals/GroundDecalHandler.cpp Diff ] File ]
mod - rts/Sim/Features/Feature.cpp Diff ] File ]
mod - rts/Sim/Features/Feature.h Diff ] File ]
mod - rts/Sim/MoveTypes/GroundMoveType.cpp Diff ] File ]
mod - rts/Sim/Objects/SolidObject.cpp Diff ] File ]
mod - rts/Sim/Objects/SolidObject.h Diff ] File ]
mod - rts/Sim/Units/Unit.cpp Diff ] File ]
mod - rts/Sim/Units/Unit.h Diff ] File ]
develop 0bb2599c
Timestamp: 2016-03-06 20:24:19
Author: Eshed
Details ] Diff ]
fix ctor for creg
mod - rts/Sim/MoveTypes/HoverAirMoveType.cpp Diff ] File ]
develop 7f2de8c7
Timestamp: 2016-03-06 19:59:44
Author: Eshed
Details ] Diff ]
minor movetypes-creg
mod - rts/Sim/MoveTypes/AAirMoveType.cpp Diff ] File ]
mod - rts/Sim/MoveTypes/GroundMoveType.cpp Diff ] File ]
mod - rts/Sim/MoveTypes/HoverAirMoveType.cpp Diff ] File ]
mod - rts/Sim/MoveTypes/StrafeAirMoveType.cpp Diff ] File ]
develop bb4a332f
Timestamp: 2016-03-06 19:51:02
Author: rtri
Details ] Diff ]
fix 0005141
mod - rts/Map/BaseGroundDrawer.cpp Diff ] File ]
mod - rts/Rendering/Env/AdvTreeDrawer.cpp Diff ] File ]
mod - rts/Rendering/Env/AdvTreeGenerator.cpp Diff ] File ]
mod - rts/Rendering/Env/Particles/ProjectileDrawer.cpp Diff ] File ]
mod - rts/Sim/Units/Scripts/CobThread.h Diff ] File ]
develop 4bb70d5a
Timestamp: 2016-03-06 19:20:20
Author: Eshed
Details ] Diff ]
creg UnitScriptEngine

(script creging now works when not using lua scripts)
also remove UnitScriptLog
mod - rts/Sim/Units/Scripts/CobEngine.cpp Diff ] File ]
mod - rts/Sim/Units/Scripts/CobInstance.cpp Diff ] File ]
mod - rts/Sim/Units/Scripts/CobThread.cpp Diff ] File ]
mod - rts/Sim/Units/Scripts/LuaUnitScript.cpp Diff ] File ]
mod - rts/Sim/Units/Scripts/UnitScriptEngine.cpp Diff ] File ]
mod - rts/Sim/Units/Scripts/UnitScriptEngine.h Diff ] File ]
rm - rts/Sim/Units/Scripts/UnitScriptLog.h Diff ] File ]
mod - rts/System/LoadSave/CregLoadSaveHandler.cpp Diff ] File ]
develop 0cc64bd1
Timestamp: 2016-03-06 19:03:12
Author: Eshed
Details ] Diff ]
fix creg test
mod - rts/Sim/Units/Scripts/CobThread.h Diff ] File ]
mod - rts/Sim/Units/Scripts/UnitScript.cpp Diff ] File ]
develop c4a8dba9
Timestamp: 2016-03-06 18:08:35
Author: Eshed
Details ] Diff ]
WIP cob creging

currently still kinda broken it seems
mod - rts/Sim/Units/Scripts/CobEngine.cpp Diff ] File ]
mod - rts/Sim/Units/Scripts/CobEngine.h Diff ] File ]
mod - rts/Sim/Units/Scripts/CobInstance.cpp Diff ] File ]
mod - rts/Sim/Units/Scripts/CobInstance.h Diff ] File ]
mod - rts/Sim/Units/Scripts/CobThread.cpp Diff ] File ]
mod - rts/Sim/Units/Scripts/CobThread.h Diff ] File ]
mod - rts/Sim/Units/Scripts/NullUnitScript.cpp Diff ] File ]
mod - rts/Sim/Units/Scripts/NullUnitScript.h Diff ] File ]
mod - rts/Sim/Units/Scripts/UnitScript.cpp Diff ] File ]
mod - rts/Sim/Units/Scripts/UnitScript.h Diff ] File ]
mod - rts/Sim/Units/Unit.cpp Diff ] File ]
mod - rts/System/LoadSave/CregLoadSaveHandler.cpp Diff ] File ]
add - rts/System/creg/STL_Queue.h Diff ] File ]
develop f9919631
Timestamp: 2016-03-06 17:57:49
Author: Eshed
Details ] Diff ]
Fix UnitScript current and future mem issues
mod - rts/Sim/Units/Scripts/UnitScript.cpp Diff ] File ]
mod - rts/Sim/Units/Scripts/UnitScript.h Diff ] File ]
develop f2edf4c7
Timestamp: 2016-03-06 16:53:53
Author: rtri
Details ] Diff ]
fix UnitScript memory corruption
mod - rts/Sim/Units/Scripts/UnitScript.cpp Diff ] File ]
mod - rts/Sim/Units/Scripts/UnitScript.h Diff ] File ]
develop 6d27eb1b
Timestamp: 2016-03-06 15:42:07
Author: Eshed
Details ] Diff ]
unused for quite some time
mod - rts/System/Sync/FPUCheck.cpp Diff ] File ]
mod - rts/System/Sync/FPUCheck.h Diff ] File ]
develop fa40dc58
Timestamp: 2016-03-06 15:30:22
Author: Eshed
Details ] Diff ]
nlc script stuff
mod - rts/Game/Game.cpp Diff ] File ]
mod - rts/Sim/Units/Scripts/CobInstance.cpp Diff ] File ]
mod - rts/Sim/Units/Scripts/CobInstance.h Diff ] File ]
mod - rts/Sim/Units/Scripts/CobThread.cpp Diff ] File ]
mod - rts/Sim/Units/Scripts/CobThread.h Diff ] File ]
mod - rts/Sim/Units/Scripts/UnitScriptFactory.cpp Diff ] File ]
mod - rts/Sim/Units/Unit.cpp Diff ] File ]
mod - rts/Sim/Units/UnitDef.cpp Diff ] File ]
develop 7575539a
Timestamp: 2016-03-06 14:49:32
Author: Eshed
Details ] Diff ]
remove void* pointers from UnitScripts

one step closer to creg
mod - rts/Sim/Units/Scripts/CobInstance.cpp Diff ] File ]
mod - rts/Sim/Units/Scripts/CobInstance.h Diff ] File ]
mod - rts/Sim/Units/Scripts/CobThread.cpp Diff ] File ]
mod - rts/Sim/Units/Scripts/CobThread.h Diff ] File ]
develop 5ebf047a
Timestamp: 2016-03-06 13:21:13
Author: rtri
Details ] Diff ]
fix Spring.SetSunLighting crash when AdvMapShading=0
mod - rts/Map/SMF/SMFGroundDrawer.cpp Diff ] File ]
develop 183762d3
Timestamp: 2016-03-06 01:25:26
Author: rtri
Details ] Diff ]
excise tex-binding code from S3OTexHandler (duplicated)
mod - rts/Rendering/Env/Particles/Classes/FlyingPiece.cpp Diff ] File ]
mod - rts/Rendering/Textures/S3OTextureHandler.cpp Diff ] File ]
mod - rts/Rendering/Textures/S3OTextureHandler.h Diff ] File ]
mod - rts/Rendering/UnitDrawer.cpp Diff ] File ]
develop 5150adf8
Timestamp: 2016-03-06 00:51:53
Author: Eshed
Details ] Diff ]
dynamically allocate UnitScript engines
mod - rts/Game/Game.cpp Diff ] File ]
mod - rts/Sim/Units/Scripts/CobEngine.cpp Diff ] File ]
mod - rts/Sim/Units/Scripts/CobEngine.h Diff ] File ]
mod - rts/Sim/Units/Scripts/CobInstance.cpp Diff ] File ]
mod - rts/Sim/Units/Scripts/CobThread.cpp Diff ] File ]
mod - rts/Sim/Units/Scripts/CobThread.h Diff ] File ]
mod - rts/Sim/Units/Scripts/UnitScript.cpp Diff ] File ]
mod - rts/Sim/Units/Scripts/UnitScriptEngine.cpp Diff ] File ]
mod - rts/Sim/Units/Scripts/UnitScriptEngine.h Diff ] File ]
mod - rts/Sim/Units/Scripts/UnitScriptFactory.cpp Diff ] File ]
develop 3af7fd15
Timestamp: 2016-03-05 23:57:10
Author: Eshed
Details ] Diff ]
AnimInfo deserves vectorization too
mod - rts/Sim/Units/Scripts/UnitScript.cpp Diff ] File ]
mod - rts/Sim/Units/Scripts/UnitScript.h Diff ] File ]
develop 82c94f44
Timestamp: 2016-03-05 23:54:40
Author: rtri
Details ] Diff ]
reserve a bit of memory in S3OTextureHandler
also get rid of new/delete for BitmapCache
remove invertTex* params from 3DModel
make function names less redundant
mod - rts/Lua/LuaObjectRendering.cpp Diff ] File ]
mod - rts/Lua/LuaOpenGLUtils.cpp Diff ] File ]
mod - rts/Lua/LuaUtils.cpp Diff ] File ]
mod - rts/Rendering/Env/Particles/Classes/FlyingPiece.cpp Diff ] File ]
mod - rts/Rendering/Models/3DModel.h Diff ] File ]
mod - rts/Rendering/Models/AssParser.cpp Diff ] File ]
mod - rts/Rendering/Models/IModelParser.cpp Diff ] File ]
mod - rts/Rendering/Models/OBJParser.cpp Diff ] File ]
mod - rts/Rendering/Models/S3OParser.cpp Diff ] File ]
mod - rts/Rendering/Textures/S3OTextureHandler.cpp Diff ] File ]
mod - rts/Rendering/Textures/S3OTextureHandler.h Diff ] File ]
mod - rts/Rendering/UnitDrawer.cpp Diff ] File ]
develop 5486b6c5
Timestamp: 2016-03-05 23:43:31
Author: Eshed
Details ] Diff ]
various vectors in unit scripts
mod - rts/Sim/Units/Scripts/CobEngine.cpp Diff ] File ]
mod - rts/Sim/Units/Scripts/CobEngine.h Diff ] File ]
mod - rts/Sim/Units/Scripts/CobInstance.cpp Diff ] File ]
mod - rts/Sim/Units/Scripts/CobInstance.h Diff ] File ]
mod - rts/Sim/Units/Scripts/CobThread.cpp Diff ] File ]
mod - rts/Sim/Units/Scripts/CobThread.h Diff ] File ]
mod - rts/Sim/Units/Scripts/UnitScriptEngine.cpp Diff ] File ]
mod - rts/Sim/Units/Scripts/UnitScriptEngine.h Diff ] File ]
develop 398cd68a
Timestamp: 2016-03-05 20:19:34
Author: Eshed
Details ] Diff ]
remove IAnimListener

I'm starting to work on UnitScript serialization and simpler code makes life easier.
mod - rts/Sim/Units/Scripts/CobInstance.cpp Diff ] File ]
mod - rts/Sim/Units/Scripts/CobInstance.h Diff ] File ]
mod - rts/Sim/Units/Scripts/CobThread.cpp Diff ] File ]
mod - rts/Sim/Units/Scripts/CobThread.h Diff ] File ]
mod - rts/Sim/Units/Scripts/LuaUnitScript.cpp Diff ] File ]
mod - rts/Sim/Units/Scripts/LuaUnitScript.h Diff ] File ]
mod - rts/Sim/Units/Scripts/NullUnitScript.h Diff ] File ]
mod - rts/Sim/Units/Scripts/UnitScript.cpp Diff ] File ]
mod - rts/Sim/Units/Scripts/UnitScript.h Diff ] File ]
develop ce56bbe3
Timestamp: 2016-03-05 19:06:03
Author: jK
Details ] Diff ]
warn only
mod - test/engine/System/testSQRT.cpp Diff ] File ]
develop 6093be94
Timestamp: 2016-03-05 18:21:31
Author: jK
Details ] Diff ]
don't use synced math:: in rendering/unsynced & add a UT to benchmark streflop with std one
mod - rts/Game/Camera.cpp Diff ] File ]
mod - rts/Game/Camera/FreeController.cpp Diff ] File ]
mod - rts/Game/UI/GuiHandler.cpp Diff ] File ]
mod - rts/Game/UI/MiniMap.cpp Diff ] File ]
mod - rts/Rendering/DebugColVolDrawer.cpp Diff ] File ]
mod - rts/Rendering/DefaultPathDrawer.cpp Diff ] File ]
mod - rts/Rendering/Env/AdvSky.cpp Diff ] File ]
mod - rts/Rendering/Env/AdvTreeDrawer.cpp Diff ] File ]
mod - rts/Rendering/Env/AdvWater.cpp Diff ] File ]
mod - rts/Rendering/Env/BasicSky.cpp Diff ] File ]
mod - rts/Rendering/Env/CubeMapHandler.cpp Diff ] File ]
mod - rts/Rendering/Env/Decals/GroundDecalHandler.cpp Diff ] File ]
mod - rts/Rendering/Env/DynWater.cpp Diff ] File ]
mod - rts/Rendering/Env/Particles/Classes/GeoThermSmokeProjectile.cpp Diff ] File ]
mod - rts/Rendering/Env/Particles/Classes/ShieldProjectile.cpp Diff ] File ]
mod - rts/Rendering/Env/Particles/Classes/SimpleParticleSystem.cpp Diff ] File ]
mod - rts/Rendering/Env/Particles/Classes/SmokeTrailProjectile.cpp Diff ] File ]
mod - rts/Rendering/Env/Particles/Classes/SpherePartProjectile.cpp Diff ] File ]
mod - rts/Rendering/Env/Particles/Classes/WakeProjectile.cpp Diff ] File ]
mod - rts/Rendering/Env/SkyLight.cpp Diff ] File ]
mod - rts/Rendering/Fonts/TextWrap.cpp Diff ] File ]
mod - rts/Rendering/Fonts/glFont.cpp Diff ] File ]
mod - rts/Rendering/GL/glExtra.cpp Diff ] File ]
mod - rts/Rendering/IconHandler.cpp Diff ] File ]
mod - rts/Rendering/InMapDrawView.cpp Diff ] File ]
mod - rts/Rendering/LineDrawer.cpp Diff ] File ]
mod - rts/Rendering/ShadowHandler.cpp Diff ] File ]
mod - rts/Rendering/UnitDrawer.cpp Diff ] File ]
mod - rts/Sim/Misc/LosMap.cpp Diff ] File ]
mod - rts/Sim/MoveTypes/ClassicGroundMoveType.cpp Diff ] File ]
mod - rts/Sim/MoveTypes/GroundMoveType.cpp Diff ] File ]
mod - rts/System/FastMath.h Diff ] File ]
mod - rts/System/Sync/SyncedFloat3.h Diff ] File ]
mod - rts/System/float3.h Diff ] File ]
mod - test/CMakeLists.txt Diff ] File ]
add - test/engine/System/testSQRT.cpp Diff ] File ]
develop 07a91014
Timestamp: 2016-03-05 18:13:34
Author: rtri
Details ] Diff ]
addendum
mod - rts/Rendering/Models/OBJParser.cpp Diff ] File ]
develop a9a9d465
Timestamp: 2016-03-05 17:53:21
Author: rtri
Details ] Diff ]
fix invisible OBJ models
mod - rts/Rendering/Models/3DModel.h Diff ] File ]
mod - rts/Rendering/Models/OBJParser.cpp Diff ] File ]
mod - rts/Rendering/Models/OBJParser.h Diff ] File ]
develop 6d36b84d
Timestamp: 2016-03-05 17:51:36
Author: Eshed
Details ] Diff ]
deprecate unit/team/allyteam/global vars

can easily call a cob script from lua to set a static var for unit vars.
couldn't find code using team/allyteam/global, if anyone uses these, we can discuss this in #sy
mod - doc/changelog.txt Diff ] File ]
mod - rts/Lua/LuaSyncedRead.cpp Diff ] File ]
mod - rts/Lua/LuaSyncedRead.h Diff ] File ]
mod - rts/Sim/Units/Scripts/UnitScript.cpp Diff ] File ]
mod - rts/Sim/Units/Scripts/UnitScript.h Diff ] File ]
mod - rts/Sim/Units/Unit.cpp Diff ] File ]
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