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Changesets: spring

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develop d7e00ce4
Timestamp: 2016-04-03 17:24:22
Author: Eshed
Details ] Diff ]
fix drawpos for trees
mod - rts/Rendering/CommandDrawer.cpp Diff ] File ]
mod - rts/Sim/Features/Feature.cpp Diff ] File ]
develop 6875318c
Timestamp: 2016-04-03 17:23:38
Author: Eshed
Details ] Diff ]
Fix fight command
mod - rts/Sim/Units/CommandAI/MobileCAI.cpp Diff ] File ]
develop aa664969
Timestamp: 2016-04-03 16:38:23
Author: rtri
Details ] Diff ]
fix 0005192
mod - rts/Game/Camera.cpp Diff ] File ]
mod - rts/Rendering/Env/AdvSky.cpp Diff ] File ]
mod - rts/Rendering/Env/BasicSky.cpp Diff ] File ]
mod - rts/Rendering/Env/IWater.cpp Diff ] File ]
develop ffb092ef
Timestamp: 2016-04-03 11:51:47
Author: Eshed
Details ] Diff ]
Fix div by 0 in CameraHandler

squash warning
mod - rts/Game/CameraHandler.cpp Diff ] File ]
mod - rts/Rendering/UnitDrawer.cpp Diff ] File ]
develop 9cb16d5d
Timestamp: 2016-04-03 02:50:20
Author: rtri
Details ] Diff ]
fix 0005193
mod - rts/Rendering/FarTextureHandler.cpp Diff ] File ]
mod - rts/Rendering/FarTextureHandler.h Diff ] File ]
develop a3a5152b
Timestamp: 2016-04-02 14:16:21
Author: rtri
Details ] Diff ]
minor addendum
mod - cont/base/springcontent/shaders/GLSL/ModelFragProg.glsl Diff ] File ]
develop 027c6699
Timestamp: 2016-04-02 01:33:55
Author: rtri
Details ] Diff ]
fix 0005190 (redux)
mod - cont/base/springcontent/shaders/GLSL/ModelFragProg.glsl Diff ] File ]
mod - doc/changelog.txt Diff ] File ]
mod - rts/Rendering/UnitDrawer.cpp Diff ] File ]
mod - rts/Rendering/UnitDrawer.h Diff ] File ]
mod - rts/Rendering/UnitDrawerState.cpp Diff ] File ]
mod - rts/Rendering/UnitDrawerState.hpp Diff ] File ]
develop 777ef09e
Timestamp: 2016-04-02 00:28:27
Author: rtri
Details ] Diff ]
RO: back to list for now
mod - rts/System/Misc/RectangleOptimizer.cpp Diff ] File ]
mod - rts/System/Misc/RectangleOptimizer.h Diff ] File ]
develop 368c54f0
Timestamp: 2016-04-01 23:43:35
Author: rtri
Details ] Diff ]
changelog
mod - doc/changelog.txt Diff ] File ]
develop 3df886a3
Timestamp: 2016-04-01 22:28:17
Author: rtri
Details ] Diff ]
fix 0005190
mod - rts/Rendering/FarTextureHandler.cpp Diff ] File ]
mod - rts/Rendering/UnitDrawer.cpp Diff ] File ]
mod - rts/Rendering/UnitDrawer.h Diff ] File ]
develop 3b1b599f
Timestamp: 2016-04-01 21:51:34
Author: rtri
Details ] Diff ]
RectOptimizer,ReadMap: s/list/deque
mod - rts/Map/ReadMap.cpp Diff ] File ]
mod - rts/Map/ReadMap.h Diff ] File ]
mod - rts/System/Misc/RectangleOptimizer.cpp Diff ] File ]
mod - rts/System/Misc/RectangleOptimizer.h Diff ] File ]
develop aaf05cb6
Timestamp: 2016-04-01 01:22:07
Author: Eshed
Details ] Diff ]
fix lua numbering
mod - rts/Lua/LuaSyncedCtrl.cpp Diff ] File ]
develop 91e79859
Timestamp: 2016-04-01 00:17:55
Author: Eshed
Details ] Diff ]
add weaponNum argument to SetUnitTarget

useful if you want to set the target for a specific weapon only
mod - doc/changelog.txt Diff ] File ]
mod - rts/Lua/LuaSyncedCtrl.cpp Diff ] File ]
develop 158126a1
Timestamp: 2016-03-31 20:02:04
Author: rtri
Details ] Diff ]
fix 762f4e2
mod - rts/Rendering/Map/InfoTexture/Modern/Combiner.cpp Diff ] File ]
develop e2487c5c
Timestamp: 2016-03-31 19:40:44
Author: Eshed
Details ] Diff ]
fix more stuck stuff.
mod - rts/Sim/Units/CommandAI/MobileCAI.cpp Diff ] File ]
develop c82f81c8
Timestamp: 2016-03-31 18:24:44
Author: Eshed
Details ] Diff ]
This made ground invisible when AdvMapShading is off.

Revert "Fix metal->los info texture switching visual harshness mantis 0004995"

This reverts commit 762f4e21833c35e32350b2866c02595985f93926.
mod - rts/Rendering/Map/InfoTexture/Modern/Combiner.cpp Diff ] File ]
develop fc255ebb
Timestamp: 2016-03-31 15:48:27
Author: Eshed
Details ] Diff ]
add UnitReverseBuilt to handlers
mod - cont/LuaUI/callins.lua Diff ] File ]
mod - cont/LuaUI/widgets.lua Diff ] File ]
mod - cont/base/springcontent/LuaGadgets/callins.lua Diff ] File ]
mod - cont/base/springcontent/LuaGadgets/gadgets.lua Diff ] File ]
develop ecf6c9f8
Timestamp: 2016-03-31 13:54:17
Author: Eshed
Details ] Diff ]
Fix units getting stuck
mod - rts/Sim/Units/CommandAI/BuilderCAI.cpp Diff ] File ]
mod - rts/Sim/Units/CommandAI/MobileCAI.cpp Diff ] File ]
mod - rts/Sim/Units/CommandAI/MobileCAI.h Diff ] File ]
develop fc5f3bad
Timestamp: 2016-03-30 18:34:20
Author: Eshed
Details ] Diff ]
Use goal radius when checking goal block in PE
mod - rts/Sim/Path/Default/PathEstimator.cpp Diff ] File ]
mod - rts/Sim/Path/Default/PathFinderDef.cpp Diff ] File ]
mod - rts/Sim/Path/Default/PathFinderDef.h Diff ] File ]
develop df834dfb
Timestamp: 2016-03-30 16:47:03
Author: Eshed
Details ] Diff ]
fix
mod - rts/Sim/MoveTypes/GroundMoveType.cpp Diff ] File ]
develop 12c98d3b
Timestamp: 2016-03-30 16:46:09
Author: Eshed
Details ] Diff ]
more liberal atGoal detection
mod - rts/Sim/MoveTypes/GroundMoveType.cpp Diff ] File ]
develop 5ad6f824
Timestamp: 2016-03-30 16:16:36
Author: Eshed
Details ] Diff ]
try to solve RequestPath perf issue
mod - rts/Sim/MoveTypes/GroundMoveType.cpp Diff ] File ]
mod - rts/Sim/Units/CommandAI/MobileCAI.cpp Diff ] File ]
develop 60f6c86d
Timestamp: 2016-03-30 16:01:13
Author: abma
Details ] Diff ]
remove openmp leftover / add -Wformat-security compile flag
mod - CMakeLists.txt Diff ] File ]
develop 4977986c
Timestamp: 2016-03-25 01:59:45
Author: rtri
Details ] Diff ]
nlc
mod - rts/Lua/LuaMaterial.h Diff ] File ]
develop cf342fa5
Timestamp: 2016-03-25 01:36:11
Author: rtri
Details ] Diff ]
CameraHandler cleanup round
mod - rts/Game/CameraHandler.cpp Diff ] File ]
mod - rts/Game/CameraHandler.h Diff ] File ]
mod - rts/Lua/LuaUnsyncedRead.cpp Diff ] File ]
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