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Changesets: spring

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develop dd38d0e4
Timestamp: 2016-05-12 22:03:53
Author: Eshed
Details ] Diff ]
Fix CUtils compilation in VS.

thanks 12345swordy for bringing it to my attention.
mod - AI/Wrappers/CUtils/TimeUtil.cpp Diff ] File ]
develop fc6e8c92
Timestamp: 2016-05-12 12:24:10
Author: Eshed
Details ] Diff ]
Try to deal with traffic jams a bit
mod - rts/Sim/MoveTypes/GroundMoveType.cpp Diff ] File ]
develop cd9aae5b
Timestamp: 2016-05-12 01:43:24
Author: Eshed
Details ] Diff ]
add progressState to GetUnitMoveTypeData
mod - rts/Lua/LuaSyncedRead.cpp Diff ] File ]
develop 70bd2b2a
Timestamp: 2016-05-12 01:32:11
Author: Eshed
Details ] Diff ]
Partially fix issues in 0005229
mod - rts/Sim/MoveTypes/GroundMoveType.h Diff ] File ]
mod - rts/Sim/MoveTypes/MoveType.h Diff ] File ]
mod - rts/Sim/Units/CommandAI/MobileCAI.cpp Diff ] File ]
develop e50a0103
Timestamp: 2016-05-12 01:09:36
Author: Eshed
Details ] Diff ]
Fix movement and collision issues

Issue introduced in 5a75be227c7d4bfb96debfc68ad2259e4bdb07b4 - I knew this would have nasty side effects which will be hard to debug.
mod - rts/Sim/MoveTypes/GroundMoveType.cpp Diff ] File ]
develop 70e107a9
Timestamp: 2016-05-10 20:41:23
Author: jK
Details ] Diff ]
seems there are broken copies of GLEW around ...
mod - rts/Rendering/Env/Decals/DecalsDrawerGL4.cpp Diff ] File ]
develop 40c00139
Timestamp: 2016-05-08 01:46:59
Author: Eshed
Details ] Diff ]
Use arrays instead of vectors in rendering code where possible
mod - rts/Rendering/Env/Particles/ProjectileDrawer.cpp Diff ] File ]
mod - rts/Rendering/Env/Particles/ProjectileDrawer.h Diff ] File ]
mod - rts/Rendering/FeatureDrawer.cpp Diff ] File ]
mod - rts/Rendering/FeatureDrawer.h Diff ] File ]
mod - rts/Rendering/UnitDrawer.cpp Diff ] File ]
mod - rts/Rendering/UnitDrawer.h Diff ] File ]
mod - rts/Rendering/UnitDrawerState.hpp Diff ] File ]
develop eb647d67
Timestamp: 2016-05-07 23:36:31
Author: MadrMan
Details ] Diff ]
VC: Fix compile and enable chrono
mod - rts/Rendering/Env/Decals/DecalsDrawerGL4.h Diff ] File ]
mod - rts/System/Misc/SpringTime.h Diff ] File ]
develop 13bb72b3
Timestamp: 2016-05-07 21:08:50
Author: jK
Details ] Diff ]
SpringCamera: don't invert camera rotation wit ALT
mod - rts/Game/Camera/SpringController.cpp Diff ] File ]
develop 8ca00cab
Timestamp: 2016-05-07 20:13:48
Author: jK
Details ] Diff ]
SpringCamera: fix bug that focus point is floating sometimes in the air
mod - rts/Game/Camera/SpringController.cpp Diff ] File ]
mod - rts/Game/Camera/SpringController.h Diff ] File ]
develop 5b914ab3
Timestamp: 2016-05-07 19:12:33
Author: jK
Details ] Diff ]
fix compile with old GLEW
mod - rts/Rendering/Env/Decals/DecalsDrawerGL4.cpp Diff ] File ]
mod - rts/Rendering/Env/Decals/DecalsDrawerGL4.h Diff ] File ]
mod - rts/Rendering/GL/myGL.cpp Diff ] File ]
develop f0836cee
Timestamp: 2016-05-07 18:48:59
Author: jK
Details ] Diff ]
not yet
mod - rts/Rendering/Env/IGroundDecalDrawer.cpp Diff ] File ]
develop abe8019c
Timestamp: 2016-05-07 18:40:00
Author: jK
Details ] Diff ]
fix cam
mod - rts/Game/Camera/SpringController.cpp Diff ] File ]
develop 69b4be05
Timestamp: 2016-05-07 18:32:27
Author: jK
Details ] Diff ]
fix 0005225
mod - rts/Rendering/FeatureDrawer.cpp Diff ] File ]
develop 48495049
Timestamp: 2016-05-07 18:32:12
Author: jK
Details ] Diff ]
fix 0005208: camera related fixes
mod - rts/Game/Camera.cpp Diff ] File ]
mod - rts/Game/Camera.h Diff ] File ]
mod - rts/Game/Camera/SpringController.cpp Diff ] File ]
mod - rts/Game/Camera/SpringController.h Diff ] File ]
mod - rts/Game/CameraHandler.cpp Diff ] File ]
develop 262a4718
Timestamp: 2016-05-07 16:35:42
Author: Eshed
Details ] Diff ]
Optimise IsBlockedNoSpeedModCheck

- Early out on map edge.
- Don't process the same unit twice.
mod - rts/Sim/MoveTypes/MoveMath/MoveMath.cpp Diff ] File ]
mod - rts/Sim/MoveTypes/MoveMath/MoveMath.h Diff ] File ]
develop 52f0c626
Timestamp: 2016-05-07 13:32:23
Author: Eshed
Details ] Diff ]
speed up GetPosSpeedMod by removing normalizations

- store 2D normals in readmap
- force caller to send a 2D normalized moveDir
mod - rts/Map/ReadMap.cpp Diff ] File ]
mod - rts/Map/ReadMap.h Diff ] File ]
mod - rts/Map/SMF/SMFReadMap.cpp Diff ] File ]
mod - rts/Sim/MoveTypes/GroundMoveType.cpp Diff ] File ]
mod - rts/Sim/MoveTypes/MoveDefHandler.cpp Diff ] File ]
mod - rts/Sim/MoveTypes/MoveMath/MoveMath.cpp Diff ] File ]
develop 238a9bfa
Timestamp: 2016-05-07 09:25:14
Author: Johan Rehnberg
Details ] Diff ]
fix build with gcc 6.1.1
mod - rts/Rendering/IconHandler.cpp Diff ] File ]
mod - rts/Rendering/LineDrawer.cpp Diff ] File ]
mod - test/engine/System/testSQRT.cpp Diff ] File ]
develop d2a9043d
Timestamp: 2016-05-06 16:32:46
Author: Eshed
Details ] Diff ]
fix CREG
mod - rts/Sim/Misc/QuadField.cpp Diff ] File ]
develop 6e3cf34b
Timestamp: 2016-05-06 16:24:39
Author: Eshed
Details ] Diff ]
Convert GetQuads* to use a member vector too

- make sure the vectors are copied if they can be changed during iteration
mod - rts/Game/GameHelper.cpp Diff ] File ]
mod - rts/Sim/Misc/QuadField.cpp Diff ] File ]
mod - rts/Sim/Misc/QuadField.h Diff ] File ]
mod - rts/Sim/MoveTypes/GroundMoveType.cpp Diff ] File ]
mod - rts/Sim/MoveTypes/StrafeAirMoveType.cpp Diff ] File ]
mod - rts/Sim/Projectiles/FireProjectile.cpp Diff ] File ]
mod - rts/Sim/Units/CommandAI/MobileCAI.cpp Diff ] File ]
mod - rts/Sim/Units/Unit.cpp Diff ] File ]
mod - rts/Sim/Units/UnitTypes/Factory.cpp Diff ] File ]
develop 7bb91b2d
Timestamp: 2016-05-05 17:43:24
Author: Eshed
Details ] Diff ]
Use preallocated vectors for Get*Exact functions
mod - rts/Sim/Misc/QuadField.cpp Diff ] File ]
mod - rts/Sim/Misc/QuadField.h Diff ] File ]
develop e293ce16
Timestamp: 2016-05-05 16:40:42
Author: Eshed
Details ] Diff ]
QuadField fixes&optimisation

- Don't return the same projectile twice if it's in more than one quad
- Make a quick pass to count the maximum number of units/features/projectiles we may return and reserve the space in the vector to reduce expensive reallocations.
mod - rts/Sim/Misc/QuadField.cpp Diff ] File ]
develop 505730f4
Timestamp: 2016-05-05 08:22:31
Author: MadrMan
Details ] Diff ]
VC: Fix some flags and enable threadpool (seems to work fine now)
mod - CMakeLists.txt Diff ] File ]
mod - rts/builds/legacy/CMakeLists.txt Diff ] File ]
develop dc572794
Timestamp: 2016-05-03 21:52:50
Author: Eshed
Details ] Diff ]
remove UseCREGSaveLoad leftover

++changelog
mod - doc/changelog.txt Diff ] File ]
mod - rts/System/LoadSave/LoadSaveHandler.cpp Diff ] File ]
develop 344ecd7c
Timestamp: 2016-05-03 17:37:25
Author: Eshed
Details ] Diff ]
Change the last HaveFreeLineOfFire before firing to use muzzlePos.

Prevents many cases of friendly fire etc.
All overriding weapons use weaponMuzzlePos anyway, so I preferred to keep them as is for this release.
It may be useful for some of them to alternate between aimFromPos/weaponMuzzlePos in a similar fashion in the future.
mod - rts/Sim/Weapons/BombDropper.cpp Diff ] File ]
mod - rts/Sim/Weapons/BombDropper.h Diff ] File ]
mod - rts/Sim/Weapons/Cannon.cpp Diff ] File ]
mod - rts/Sim/Weapons/Cannon.h Diff ] File ]
mod - rts/Sim/Weapons/MeleeWeapon.cpp Diff ] File ]
mod - rts/Sim/Weapons/MeleeWeapon.h Diff ] File ]
mod - rts/Sim/Weapons/MissileLauncher.cpp Diff ] File ]
mod - rts/Sim/Weapons/MissileLauncher.h Diff ] File ]
mod - rts/Sim/Weapons/PlasmaRepulser.cpp Diff ] File ]
mod - rts/Sim/Weapons/PlasmaRepulser.h Diff ] File ]
mod - rts/Sim/Weapons/StarburstLauncher.cpp Diff ] File ]
mod - rts/Sim/Weapons/StarburstLauncher.h Diff ] File ]
mod - rts/Sim/Weapons/Weapon.cpp Diff ] File ]
mod - rts/Sim/Weapons/Weapon.h Diff ] File ]
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