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Changesets: spring

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develop de7fa2a5
Timestamp: 2017-02-01 19:41:06
Author: rtri
Details ] Diff ]
store sound-sources contiguously
mod - rts/System/Sound/OpenAL/AudioChannel.cpp Diff ] File ]
mod - rts/System/Sound/OpenAL/Sound.cpp Diff ] File ]
mod - rts/System/Sound/OpenAL/Sound.h Diff ] File ]
mod - rts/System/Sound/OpenAL/SoundItem.h Diff ] File ]
mod - rts/System/Sound/OpenAL/SoundSource.cpp Diff ] File ]
mod - rts/System/Sound/OpenAL/SoundSource.h Diff ] File ]
develop 8dcefcf3
Timestamp: 2017-02-01 18:23:38
Author: rtri
Details ] Diff ]
change AudioChannel::curSources to a set
mod - rts/System/Sound/OpenAL/AudioChannel.cpp Diff ] File ]
mod - rts/System/Sound/OpenAL/AudioChannel.h Diff ] File ]
develop 4d5b481e
Timestamp: 2017-02-01 17:46:35
Author: rtri
Details ] Diff ]
more logging during (re)loading
mod - rts/Game/Game.cpp Diff ] File ]
mod - rts/Game/PreGame.cpp Diff ] File ]
mod - rts/Menu/LuaMenuController.cpp Diff ] File ]
mod - rts/System/Platform/Watchdog.cpp Diff ] File ]
mod - rts/System/Sound/OpenAL/Sound.cpp Diff ] File ]
mod - rts/System/Sound/OpenAL/Sound.h Diff ] File ]
mod - rts/System/SpringApp.cpp Diff ] File ]
develop 3a1dd379
Timestamp: 2017-02-01 16:45:10
Author: rtri
Details ] Diff ]
enable ilSave* fallbacks again
mod - rts/Rendering/Textures/Bitmap.cpp Diff ] File ]
develop 286d44b9
Timestamp: 2017-01-31 16:29:53
Author: rtri
Details ] Diff ]
fix 0005434
mod - rts/Rendering/Textures/Bitmap.cpp Diff ] File ]
develop 4944ac01
Timestamp: 2017-01-31 16:27:52
Author: rtri
Details ] Diff ]
dead #include's
mod - rts/Game/UI/GuiHandler.h Diff ] File ]
develop 01c91d84
Timestamp: 2017-01-31 15:23:09
Author: rtri
Committer: GitHub
Details ] Diff ]
Merge pull request 0000288 from sprunk/patch-23

Remove old warning that no longer appears
mod - rts/Sim/Misc/DamageArrayHandler.cpp Diff ] File ]
develop 0bca355f
Timestamp: 2017-01-31 14:11:38
Author: sprunk
Committer: GitHub
Details ] Diff ]
Remove old warning that no longer appears

Halley's Comment - next appearance on Spring 140!
mod - rts/Sim/Misc/DamageArrayHandler.cpp Diff ] File ]
develop 580be124
Timestamp: 2017-01-30 17:45:24
Author: rtri
Details ] Diff ]
probably fix 0005421
mod - rts/Game/UI/GuiHandler.cpp Diff ] File ]
mod - rts/Game/UI/GuiHandler.h Diff ] File ]
mod - rts/Game/UnsyncedGameCommands.cpp Diff ] File ]
develop 3f2af88b
Timestamp: 2017-01-29 20:50:37
Author: rtri
Committer: GitHub
Details ] Diff ]
Merge pull request 0000287 from rlcevg/fix_ai

[AI] Fix inverted logic
mod - rts/ExternalAI/AICallback.cpp Diff ] File ]
develop 83d49a2d
Timestamp: 2017-01-29 19:53:35
Author: rlcevg
Details ] Diff ]
[AI] Fix inverted logic
mod - rts/ExternalAI/AICallback.cpp Diff ] File ]
develop 3bde3823
Timestamp: 2017-01-29 17:31:51
Author: rtri
Details ] Diff ]
fix syncdebug build
mod - rts/Net/GameServer.cpp Diff ] File ]
develop a3f5e6c2
Timestamp: 2017-01-29 16:13:52
Author: rtri
Details ] Diff ]
addendum 713fcb5e; combine the enable flag and mode selector again to keep BC
mod - rts/Map/SMF/ROAM/Patch.h Diff ] File ]
mod - rts/Map/SMF/ROAM/RoamMeshDrawer.cpp Diff ] File ]
mod - rts/Map/SMF/SMFGroundDrawer.cpp Diff ] File ]
develop 713fcb5e
Timestamp: 2017-01-29 02:08:05
Author: rtri
Details ] Diff ]
fix mismatch between /roam command and config-var values
(/roam is now /mapmeshdrawer since there are three modes)
mod - rts/Game/UnsyncedGameCommands.cpp Diff ] File ]
mod - rts/Map/SMF/ROAM/Patch.cpp Diff ] File ]
mod - rts/Map/SMF/ROAM/RoamMeshDrawer.cpp Diff ] File ]
mod - rts/Map/SMF/SMFGroundDrawer.cpp Diff ] File ]
develop 990d22e6
Timestamp: 2017-01-28 23:40:15
Author: rtri
Details ] Diff ]
introduce SCOPED_SPECIAL_TIMER
mod - rts/Game/Game.cpp Diff ] File ]
mod - rts/Lua/LuaCallInCheck.h Diff ] File ]
mod - rts/System/TimeProfiler.cpp Diff ] File ]
mod - rts/System/TimeProfiler.h Diff ] File ]
develop 6a69d551
Timestamp: 2017-01-28 23:24:40
Author: rtri
Details ] Diff ]
add missing )'s
mod - rts/System/Matrix44f.cpp Diff ] File ]
develop fc714b7b
Timestamp: 2017-01-28 23:17:29
Author: rtri
Details ] Diff ]
express mat::op*(f3) in terms of op*(f4) [nlc]
mod - rts/System/Matrix44f.cpp Diff ] File ]
mod - rts/System/Matrix44f.h Diff ] File ]
develop e2eeee6f
Timestamp: 2017-01-28 22:47:57
Author: rtri
Details ] Diff ]
fix CollisionHander::MouseHit issues

it was not taking the relMidPos translation into account, broken in e22aeb5d
also remove WORLD_TO_OBJECT_SPACE conversions, matrix already flips handedness
mod - rts/Rendering/DebugColVolDrawer.cpp Diff ] File ]
mod - rts/Rendering/Models/3DModel.cpp Diff ] File ]
mod - rts/Sim/Features/Feature.h Diff ] File ]
mod - rts/Sim/Misc/CollisionHandler.cpp Diff ] File ]
mod - rts/Sim/Misc/CollisionVolume.cpp Diff ] File ]
mod - rts/Sim/Objects/SolidObject.cpp Diff ] File ]
mod - rts/Sim/Objects/SolidObject.h Diff ] File ]
mod - rts/Sim/Units/Unit.cpp Diff ] File ]
mod - rts/Sim/Weapons/PlasmaRepulser.cpp Diff ] File ]
develop 40def6bf
Timestamp: 2017-01-28 19:06:15
Author: rtri
Details ] Diff ]
do not spawn VFS threads if WorkerThreadCount=0
mod - rts/System/Threading/ThreadPool.cpp Diff ] File ]
develop 6e5a68c4
Timestamp: 2017-01-28 12:53:48
Author: rtri
Details ] Diff ]
^Z
mod - rts/System/TimeProfiler.cpp Diff ] File ]
develop a12f73e1
Timestamp: 2017-01-28 12:52:17
Author: rtri
Details ] Diff ]
log special timers for 5441
mod - rts/System/TimeProfiler.cpp Diff ] File ]
develop 93bc1efd
Timestamp: 2017-01-27 19:41:24
Author: rtri
Details ] Diff ]
-
mod - rts/Rendering/Textures/Bitmap.cpp Diff ] File ]
develop d2a4f808
Timestamp: 2017-01-27 19:37:09
Author: rtri
Details ] Diff ]
try to isolate ilSaveImage failures
mod - rts/Rendering/Textures/Bitmap.cpp Diff ] File ]
develop 42d49898
Timestamp: 2017-01-27 02:39:27
Author: rtri
Details ] Diff ]
s/SingleTask/AsyncTask/TP (nlc)
mod - rts/System/SpringApp.cpp Diff ] File ]
mod - rts/System/Threading/ThreadPool.cpp Diff ] File ]
mod - rts/System/Threading/ThreadPool.h Diff ] File ]
develop 9fb8b24b
Timestamp: 2017-01-26 12:38:15
Author: Eshed
Details ] Diff ]
Allow underwater units to have LoS and set it to originate in water height

It allows underwater units to see ground units but it seems like it's the lesser of two evils with the current LoS system.
mod - rts/Sim/Misc/LosHandler.cpp Diff ] File ]
mod - rts/Sim/Misc/LosMap.cpp Diff ] File ]
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