Changesets: spring
maintenance 77af980b
Timestamp: 2019-11-14 19:04:15 Author: rtri [ Details ] [ Diff ] |
++&& | ||
mod - rts/Sim/Units/Unit.h | [ Diff ] [ File ] | ||
develop 703d2e22
Timestamp: 2019-11-14 19:04:15 Author: rtri [ Details ] [ Diff ] |
++&& | ||
mod - rts/Sim/Units/Unit.h | [ Diff ] [ File ] | ||
maintenance 4b8602bf
Timestamp: 2019-11-14 10:08:16 Author: rtri [ Details ] [ Diff ] |
nlc | ||
mod - rts/Lua/LuaSyncedCtrl.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/Unit.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/Unit.h | [ Diff ] [ File ] | ||
develop 1d967c23
Timestamp: 2019-11-14 10:08:16 Author: rtri [ Details ] [ Diff ] |
nlc | ||
mod - rts/Lua/LuaSyncedCtrl.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/Unit.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/Unit.h | [ Diff ] [ File ] | ||
maintenance 8e4be27a
Timestamp: 2019-11-14 00:30:35 Author: sprunk Committer: rtri [ Details ] [ Diff ] |
Add `Spring.GetLuaMemUsage` to LuaMenu (0000485) | ||
mod - rts/Lua/LuaMenu.cpp | [ Diff ] [ File ] | ||
develop 82590704
Timestamp: 2019-11-14 00:30:35 Author: sprunk Committer: rtri [ Details ] [ Diff ] |
Add `Spring.GetLuaMemUsage` to LuaMenu (0000485) | ||
mod - rts/Lua/LuaMenu.cpp | [ Diff ] [ File ] | ||
maintenance 12818ce6
Timestamp: 2019-11-14 00:29:47 Author: rtri [ Details ] [ Diff ] |
fix 0006337 add Spring.SetUnitUseWeapons callout to force/block weapon {slow}updates for a unit regardless of what is dictated by normal dead/stunned/etc simulation checks |
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mod - rts/Lua/LuaSyncedCtrl.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaSyncedCtrl.h | [ Diff ] [ File ] | ||
mod - rts/Sim/MoveTypes/HoverAirMoveType.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/Unit.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/Unit.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/UnitHandler.cpp | [ Diff ] [ File ] | ||
develop a3e58f78
Timestamp: 2019-11-14 00:29:44 Author: rtri [ Details ] [ Diff ] |
fix 0006337 add Spring.SetUnitUseWeapons callout to force/block weapon {slow}updates for a unit regardless of what is dictated by normal dead/stunned/etc simulation checks |
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mod - rts/Lua/LuaSyncedCtrl.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaSyncedCtrl.h | [ Diff ] [ File ] | ||
mod - rts/Sim/MoveTypes/HoverAirMoveType.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/Unit.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/Unit.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/UnitHandler.cpp | [ Diff ] [ File ] | ||
maintenance 5308cc0f
Timestamp: 2019-11-11 16:38:28 Author: rtri [ Details ] [ Diff ] |
fix 0006331 add /camtime{factor,exponent} commands parse optional factor (0000003) and exponent (0000004) camera state-transition parameters in Spring.SetCameraState |
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mod - rts/Game/CameraHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/CameraHandler.h | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaUnsyncedCtrl.cpp | [ Diff ] [ File ] | ||
develop 266b51ad
Timestamp: 2019-11-11 16:38:28 Author: rtri [ Details ] [ Diff ] |
fix 0006331 add /camtime{factor,exponent} commands parse optional factor (0000003) and exponent (0000004) camera state-transition parameters in Spring.SetCameraState |
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mod - rts/Game/CameraHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/CameraHandler.h | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaUnsyncedCtrl.cpp | [ Diff ] [ File ] | ||
maintenance dd4f6f81
Timestamp: 2019-11-09 17:29:24 Author: rtri [ Details ] [ Diff ] |
close 0000483 | ||
mod - cont/base/springcontent/shaders/GLSL/SMFFragProg.glsl | [ Diff ] [ File ] | ||
develop 7318ff08
Timestamp: 2019-11-09 16:50:10 Author: rtri [ Details ] [ Diff ] |
close 0000483 | ||
mod - cont/base/springcontent/shaders/GLSL/SMFFragProg4.glsl | [ Diff ] [ File ] | ||
maintenance da3b4732
Timestamp: 2019-11-09 16:05:12 Author: rtri [ Details ] [ Diff ] |
0006329 tidbits | ||
mod - rts/Lua/LuaAllocState.h | [ Diff ] [ File ] | ||
mod - rts/System/MemPoolTypes.h | [ Diff ] [ File ] | ||
mod - rts/lib/lua/include/LuaUser.cpp | [ Diff ] [ File ] | ||
develop ab2b5d76
Timestamp: 2019-11-09 16:05:12 Author: rtri [ Details ] [ Diff ] |
0006329 tidbits | ||
mod - rts/Lua/LuaAllocState.h | [ Diff ] [ File ] | ||
mod - rts/System/MemPoolTypes.h | [ Diff ] [ File ] | ||
mod - rts/lib/lua/include/LuaUser.cpp | [ Diff ] [ File ] | ||
maintenance 79d77cad
Timestamp: 2019-11-06 22:19:49 Author: rtri [ Details ] [ Diff ] |
fix 0006328 | ||
mod - rts/Game/GameHelper.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/GameHelper.h | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaSyncedRead.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/Unit.cpp | [ Diff ] [ File ] | ||
develop 4955042b
Timestamp: 2019-11-06 22:19:49 Author: rtri [ Details ] [ Diff ] |
fix 0006328 | ||
mod - rts/Game/GameHelper.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/GameHelper.h | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaSyncedRead.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/Unit.cpp | [ Diff ] [ File ] | ||
maintenance 8b4a75f9
Timestamp: 2019-11-04 12:38:35 Author: sprunk Committer: rtri [ Details ] [ Diff ] |
add. 7f2b82ae116fb0256d4f95e32e115871681d5856 (0000482) | ||
mod - cont/LuaUI/widgets.lua | [ Diff ] [ File ] | ||
develop afede8a2
Timestamp: 2019-11-04 12:38:35 Author: sprunk Committer: Eshed Shaham [ Details ] [ Diff ] |
add. 7f2b82ae116fb0256d4f95e32e115871681d5856 (0000482) | ||
mod - cont/LuaUI/widgets.lua | [ Diff ] [ File ] | ||
maintenance fd02e4ab
Timestamp: 2019-11-03 17:00:24 Author: esainane Committer: rtri [ Details ] [ Diff ] |
Prevent nullpo in LuaMenu Reload call (0000481) * Prevent nullpo in LuaMenu Reload call `game` can be a null pointer when LuaMenu calls `SpringApp::Reload`. In practice this didn't cause many problems, as this gets optimised as a fixed function call, with a null `this` parameter. This led it to be left unnoticed. However, when using tools that are stricter about bad behaviour (-fsanitize=...), this would detect a null pointer dereference and abort the program. |
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mod - rts/System/SpringApp.cpp | [ Diff ] [ File ] | ||
develop de701e7b
Timestamp: 2019-11-03 17:00:24 Author: esainane Committer: rtri [ Details ] [ Diff ] |
Prevent nullpo in LuaMenu Reload call (0000481) * Prevent nullpo in LuaMenu Reload call `game` can be a null pointer when LuaMenu calls `SpringApp::Reload`. In practice this didn't cause many problems, as this gets optimised as a fixed function call, with a null `this` parameter. This led it to be left unnoticed. However, when using tools that are stricter about bad behaviour (-fsanitize=...), this would detect a null pointer dereference and abort the program. |
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mod - rts/System/SpringApp.cpp | [ Diff ] [ File ] | ||
maintenance ba1702d3
Timestamp: 2019-11-03 13:05:48 Author: rtri [ Details ] [ Diff ] |
fix 0006327 | ||
mod - rts/Game/SelectedUnitsHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/Net/NetCommands.cpp | [ Diff ] [ File ] | ||
develop 06cccc5d
Timestamp: 2019-11-03 13:05:48 Author: rtri [ Details ] [ Diff ] |
fix 0006327 | ||
mod - rts/Game/SelectedUnitsHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/Net/NetCommands.cpp | [ Diff ] [ File ] | ||
maintenance 7f2b82ae
Timestamp: 2019-11-02 15:17:02 Author: rtri [ Details ] [ Diff ] |
fix 0006317 | ||
mod - cont/base/springcontent/LuaGadgets/gadgets.lua | [ Diff ] [ File ] | ||
mod - doc/changelog.txt | [ Diff ] [ File ] | ||
mod - rts/Game/SelectedUnitsAI.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/SelectedUnitsHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaHandle.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaHandle.h | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaHandleSynced.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaHandleSynced.h | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaSyncedCtrl.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaUtils.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaUtils.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/CommandAI/CommandAI.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/CommandAI/CommandAI.h | [ Diff ] [ File ] | ||
mod - rts/System/EventClient.h | [ Diff ] [ File ] | ||
mod - rts/System/EventHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/System/EventHandler.h | [ Diff ] [ File ] | ||
develop 6ba05832
Timestamp: 2019-11-02 15:17:02 Author: rtri [ Details ] [ Diff ] |
fix 0006317 | ||
mod - cont/base/springcontent/LuaGadgets/gadgets.lua | [ Diff ] [ File ] | ||
mod - doc/changelog.txt | [ Diff ] [ File ] | ||
mod - rts/Game/SelectedUnitsAI.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/SelectedUnitsHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaHandle.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaHandle.h | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaHandleSynced.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaHandleSynced.h | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaSyncedCtrl.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaUtils.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaUtils.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/CommandAI/CommandAI.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/CommandAI/CommandAI.h | [ Diff ] [ File ] | ||
mod - rts/System/EventClient.h | [ Diff ] [ File ] | ||
mod - rts/System/EventHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/System/EventHandler.h | [ Diff ] [ File ] | ||
maintenance 1153be93
Timestamp: 2019-11-02 08:59:11 Author: rlcevg Committer: rtri [ Details ] [ Diff ] |
[AI] Read enemy weapons in los (0000480) lgtm |
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mod - rts/ExternalAI/SSkirmishAICallbackImpl.cpp | [ Diff ] [ File ] | ||