2025-08-19 07:42 CEST

Changesets: spring

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develop 7f4ef55f
Timestamp: 2017-10-12 17:06:24
Author: rt
Details ] Diff ]
add DrawTrees callin (enabled by /drawtrees 2; supersedes engine rendering)
apply randomized tree-density reduction when zooming out, not a hard cutoff
more AdvTreeDrawer cleanup
mod - cont/LuaUI/callins.lua Diff ] File ]
mod - cont/LuaUI/widgets.lua Diff ] File ]
mod - cont/base/springcontent/LuaGadgets/callins.lua Diff ] File ]
mod - cont/base/springcontent/LuaGadgets/gadgets.lua Diff ] File ]
mod - doc/changelog.txt Diff ] File ]
mod - rts/Game/UnsyncedGameCommands.cpp Diff ] File ]
mod - rts/Lua/LuaHandle.cpp Diff ] File ]
mod - rts/Lua/LuaHandle.h Diff ] File ]
mod - rts/Lua/LuaOpenGL.h Diff ] File ]
mod - rts/Rendering/Env/AdvTreeDrawer.cpp Diff ] File ]
mod - rts/Rendering/Env/AdvTreeDrawer.h Diff ] File ]
mod - rts/Rendering/Env/ITreeDrawer.cpp Diff ] File ]
mod - rts/Rendering/Env/ITreeDrawer.h Diff ] File ]
mod - rts/Rendering/Env/NullTreeDrawer.h Diff ] File ]
mod - rts/Rendering/ShadowHandler.cpp Diff ] File ]
mod - rts/System/EventClient.h Diff ] File ]
mod - rts/System/EventHandler.cpp Diff ] File ]
mod - rts/System/EventHandler.h Diff ] File ]
mod - rts/System/Events.def Diff ] File ]
develop faa64392
Timestamp: 2017-10-12 12:48:43
Author: Eshed
Details ] Diff ]
Fix 0005798 take 2
mod - cont/base/CMakeLists.txt Diff ] File ]
develop 7236dd31
Timestamp: 2017-10-12 12:38:00
Author: Eshed
Details ] Diff ]
Fix 0005798
mod - cont/base/CMakeLists.txt Diff ] File ]
develop 473d7b2b
Timestamp: 2017-10-11 23:20:07
Author: rt
Details ] Diff ]
#include nerfs
mod - rts/Rendering/Env/AdvTreeDrawer.cpp Diff ] File ]
develop e324b35e
Timestamp: 2017-10-11 23:08:49
Author: rt
Details ] Diff ]
cut down AdvTreeDrawer complexity
mod - cont/base/springcontent/shaders/GLSL/ShadowGenVertProg.glsl Diff ] File ]
mod - cont/base/springcontent/shaders/GLSL/TreeFragProg.glsl Diff ] File ]
mod - cont/base/springcontent/shaders/GLSL/TreeVertProg.glsl Diff ] File ]
mod - rts/Game/UnsyncedGameCommands.cpp Diff ] File ]
mod - rts/Rendering/Env/AdvTreeDrawer.cpp Diff ] File ]
mod - rts/Rendering/Env/AdvTreeDrawer.h Diff ] File ]
mod - rts/Rendering/Env/ITreeDrawer.cpp Diff ] File ]
mod - rts/Rendering/Env/ITreeDrawer.h Diff ] File ]
mod - rts/Rendering/Env/NullTreeDrawer.h Diff ] File ]
mod - rts/Rendering/ShadowHandler.cpp Diff ] File ]
mod - rts/Rendering/ShadowHandler.h Diff ] File ]
develop 105125ce
Timestamp: 2017-10-11 17:05:46
Author: rt
Details ] Diff ]
kill off the last glShadeModel
mod - cont/base/springcontent/shaders/GLSL/ShadowGenFragProg.glsl Diff ] File ]
mod - rts/Rendering/GlobalRendering.cpp Diff ] File ]
mod - rts/Rendering/ShadowHandler.cpp Diff ] File ]
develop 9bc8e257
Timestamp: 2017-10-11 16:59:03
Author: rt
Details ] Diff ]
nlc
mod - cont/base/springcontent/shaders/GLSL/SMFVertProg4.glsl Diff ] File ]
mod - rts/Map/SMF/SMFRenderState.cpp Diff ] File ]
develop 9e074c69
Timestamp: 2017-10-11 16:57:54
Author: rt
Details ] Diff ]
cleanup gluPerspective call
mod - rts/Rendering/GlobalRendering.cpp Diff ] File ]
mod - rts/System/Matrix44f.cpp Diff ] File ]
mod - rts/System/Matrix44f.h Diff ] File ]
develop 66443a76
Timestamp: 2017-10-11 16:54:09
Author: rt
Details ] Diff ]
fix map-border holes
mod - rts/Map/SMF/ROAM/Patch.cpp Diff ] File ]
develop 164b5c9f
Timestamp: 2017-10-11 16:53:17
Author: rt
Details ] Diff ]
simplify 846139ce17
mod - rts/System/EventHandler.cpp Diff ] File ]
develop 8ab1d813
Timestamp: 2017-10-11 02:21:45
Author: rt
Details ] Diff ]
cleanup glShadeModel calls
mod - rts/Game/UI/GuiHandler.cpp Diff ] File ]
mod - rts/Map/SMF/Basic/BasicMeshDrawer.cpp Diff ] File ]
mod - rts/Map/SMF/Basic/BasicMeshDrawer.h Diff ] File ]
mod - rts/Rendering/Env/Particles/ProjectileDrawer.cpp Diff ] File ]
mod - rts/Rendering/GlobalRendering.cpp Diff ] File ]
mod - rts/Rendering/ShadowHandler.cpp Diff ] File ]
develop bc04cfc9
Timestamp: 2017-10-11 00:47:18
Author: rt
Details ] Diff ]
change PitchAdjust setting from a boolean to an integer
0 and 1 behave as before, 2 enables 1:1 linear scaling
mod - doc/changelog.txt Diff ] File ]
mod - rts/Net/NetCommands.cpp Diff ] File ]
mod - rts/System/Sound/ISound.cpp Diff ] File ]
mod - rts/System/Sound/OpenAL/Sound.cpp Diff ] File ]
mod - rts/System/Sound/OpenAL/Sound.h Diff ] File ]
develop d9ffa990
Timestamp: 2017-10-11 00:31:31
Author: rt
Details ] Diff ]
make LegacyMeshDrawer inaccessible through /mapmeshdrawer
convert {Basic,Roam}MeshDrawer.cpp to GL4; not enabled yet
mod - cont/base/springcontent/CMakeLists.txt Diff ] File ]
add - cont/base/springcontent/shaders/GLSL/SMFFragProg4.glsl Diff ] File ]
add - cont/base/springcontent/shaders/GLSL/SMFVertProg4.glsl Diff ] File ]
mod - rts/Map/SMF/Basic/BasicMeshDrawer.cpp Diff ] File ]
mod - rts/Map/SMF/ROAM/Patch.cpp Diff ] File ]
mod - rts/Map/SMF/SMFGroundDrawer.cpp Diff ] File ]
mod - rts/Map/SMF/SMFRenderState.cpp Diff ] File ]
develop 72e23c95
Timestamp: 2017-10-10 22:04:14
Author: Eshed
Details ] Diff ]
env doesn't exist on windows

Making zips reproducible is less important than being able to build
spring on win.

This reverts commit 68227f1a0d37defef61ce955d76bc6baf0f50f29.
mod - cont/base/CMakeLists.txt Diff ] File ]
develop 0139916d
Timestamp: 2017-10-10 19:32:51
Author: rt
Details ] Diff ]
add. 5777dd92
mod - rts/Sim/Path/Default/IPathFinder.cpp Diff ] File ]
develop 1392f838
Timestamp: 2017-10-10 16:49:59
Author: rt
Details ] Diff ]
chlg
mod - doc/changelog.txt Diff ] File ]
develop 5777dd92
Timestamp: 2017-10-10 16:49:39
Author: rt
Details ] Diff ]
fix 0005803
mod - rts/Sim/Path/Default/IPathFinder.cpp Diff ] File ]
develop 49f60dfe
Timestamp: 2017-10-10 16:49:09
Author: rt
Details ] Diff ]
fix Spring.{G,S}etConfigFloat not being callable
mod - rts/Lua/LuaUnsyncedCtrl.cpp Diff ] File ]
develop d5358718
Timestamp: 2017-10-10 16:48:40
Author: rt
Details ] Diff ]
remove LuaShaders config-setting
mod - rts/Lua/LuaOpenGL.cpp Diff ] File ]
mod - rts/Lua/LuaOpenGL.h Diff ] File ]
develop f59b9908
Timestamp: 2017-10-10 00:45:20
Author: abma
Details ] Diff ]
fix compile warning: unused var
mod - rts/System/SpringApp.cpp Diff ] File ]
develop ba8c2b9d
Timestamp: 2017-10-10 00:30:47
Author: rt
Details ] Diff ]
implement PR 0000349 with a slightly lower LOC-count
(just add 'localSpace = true' to a light's table)
mod - rts/Lua/LuaUnsyncedCtrl.cpp Diff ] File ]
mod - rts/Rendering/Env/Particles/ProjectileDrawer.cpp Diff ] File ]
mod - rts/Rendering/GL/Light.h Diff ] File ]
mod - rts/Rendering/GL/LightHandler.cpp Diff ] File ]
mod - rts/Sim/Projectiles/Projectile.cpp Diff ] File ]
mod - rts/Sim/Projectiles/Projectile.h Diff ] File ]
develop c6a09408
Timestamp: 2017-10-09 19:15:05
Author: rt
Details ] Diff ]
fix build
mod - rts/System/Input/MouseInput.cpp Diff ] File ]
develop 3eee3997
Timestamp: 2017-10-09 19:13:40
Author: rt
Details ] Diff ]
addendum 9ffd15ba
mod - cont/base/springcontent/CMakeLists.txt Diff ] File ]
add - cont/base/springcontent/shaders/GLSL/GuiFragProg4.glsl Diff ] File ]
add - cont/base/springcontent/shaders/GLSL/GuiVertProg4.glsl Diff ] File ]
mod - rts/Rendering/GL/RenderDataBuffer.hpp Diff ] File ]
mod - rts/Rendering/GL/VertexArrayTypes.h Diff ] File ]
mod - rts/aGui/Gui.cpp Diff ] File ]
mod - rts/aGui/GuiElement.cpp Diff ] File ]
develop 7ed1b518
Timestamp: 2017-10-09 18:08:03
Author: rt
Details ] Diff ]
wipe commented cruft
mod - rts/Map/SM3/SM3GroundDrawer.cpp Diff ] File ]
develop b9a6dae5
Timestamp: 2017-10-09 18:01:49
Author: rt
Details ] Diff ]
old LightHandler can use first two lights as pseudo-uniforms now
mod - rts/Map/SMF/SMFGroundDrawer.cpp Diff ] File ]
mod - rts/Rendering/GL/RenderDataBuffer.cpp Diff ] File ]
mod - rts/Rendering/UnitDrawer.cpp Diff ] File ]
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