Changesets: spring
develop 7f4ef55f
Timestamp: 2017-10-12 17:06:24 Author: rt [ Details ] [ Diff ] |
add DrawTrees callin (enabled by /drawtrees 2; supersedes engine rendering) apply randomized tree-density reduction when zooming out, not a hard cutoff more AdvTreeDrawer cleanup |
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mod - cont/LuaUI/callins.lua | [ Diff ] [ File ] | ||
mod - cont/LuaUI/widgets.lua | [ Diff ] [ File ] | ||
mod - cont/base/springcontent/LuaGadgets/callins.lua | [ Diff ] [ File ] | ||
mod - cont/base/springcontent/LuaGadgets/gadgets.lua | [ Diff ] [ File ] | ||
mod - doc/changelog.txt | [ Diff ] [ File ] | ||
mod - rts/Game/UnsyncedGameCommands.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaHandle.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaHandle.h | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaOpenGL.h | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/AdvTreeDrawer.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/AdvTreeDrawer.h | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/ITreeDrawer.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/ITreeDrawer.h | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/NullTreeDrawer.h | [ Diff ] [ File ] | ||
mod - rts/Rendering/ShadowHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/System/EventClient.h | [ Diff ] [ File ] | ||
mod - rts/System/EventHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/System/EventHandler.h | [ Diff ] [ File ] | ||
mod - rts/System/Events.def | [ Diff ] [ File ] | ||
develop faa64392
Timestamp: 2017-10-12 12:48:43 Author: Eshed [ Details ] [ Diff ] |
Fix 0005798 take 2 | ||
mod - cont/base/CMakeLists.txt | [ Diff ] [ File ] | ||
develop 7236dd31
Timestamp: 2017-10-12 12:38:00 Author: Eshed [ Details ] [ Diff ] |
Fix 0005798 | ||
mod - cont/base/CMakeLists.txt | [ Diff ] [ File ] | ||
develop 473d7b2b
Timestamp: 2017-10-11 23:20:07 Author: rt [ Details ] [ Diff ] |
#include nerfs | ||
mod - rts/Rendering/Env/AdvTreeDrawer.cpp | [ Diff ] [ File ] | ||
develop e324b35e
Timestamp: 2017-10-11 23:08:49 Author: rt [ Details ] [ Diff ] |
cut down AdvTreeDrawer complexity | ||
mod - cont/base/springcontent/shaders/GLSL/ShadowGenVertProg.glsl | [ Diff ] [ File ] | ||
mod - cont/base/springcontent/shaders/GLSL/TreeFragProg.glsl | [ Diff ] [ File ] | ||
mod - cont/base/springcontent/shaders/GLSL/TreeVertProg.glsl | [ Diff ] [ File ] | ||
mod - rts/Game/UnsyncedGameCommands.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/AdvTreeDrawer.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/AdvTreeDrawer.h | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/ITreeDrawer.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/ITreeDrawer.h | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/NullTreeDrawer.h | [ Diff ] [ File ] | ||
mod - rts/Rendering/ShadowHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/ShadowHandler.h | [ Diff ] [ File ] | ||
develop 105125ce
Timestamp: 2017-10-11 17:05:46 Author: rt [ Details ] [ Diff ] |
kill off the last glShadeModel | ||
mod - cont/base/springcontent/shaders/GLSL/ShadowGenFragProg.glsl | [ Diff ] [ File ] | ||
mod - rts/Rendering/GlobalRendering.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/ShadowHandler.cpp | [ Diff ] [ File ] | ||
develop 9bc8e257
Timestamp: 2017-10-11 16:59:03 Author: rt [ Details ] [ Diff ] |
nlc | ||
mod - cont/base/springcontent/shaders/GLSL/SMFVertProg4.glsl | [ Diff ] [ File ] | ||
mod - rts/Map/SMF/SMFRenderState.cpp | [ Diff ] [ File ] | ||
develop 9e074c69
Timestamp: 2017-10-11 16:57:54 Author: rt [ Details ] [ Diff ] |
cleanup gluPerspective call | ||
mod - rts/Rendering/GlobalRendering.cpp | [ Diff ] [ File ] | ||
mod - rts/System/Matrix44f.cpp | [ Diff ] [ File ] | ||
mod - rts/System/Matrix44f.h | [ Diff ] [ File ] | ||
develop 66443a76
Timestamp: 2017-10-11 16:54:09 Author: rt [ Details ] [ Diff ] |
fix map-border holes | ||
mod - rts/Map/SMF/ROAM/Patch.cpp | [ Diff ] [ File ] | ||
develop 164b5c9f
Timestamp: 2017-10-11 16:53:17 Author: rt [ Details ] [ Diff ] |
simplify 846139ce17 | ||
mod - rts/System/EventHandler.cpp | [ Diff ] [ File ] | ||
develop 8ab1d813
Timestamp: 2017-10-11 02:21:45 Author: rt [ Details ] [ Diff ] |
cleanup glShadeModel calls | ||
mod - rts/Game/UI/GuiHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/Map/SMF/Basic/BasicMeshDrawer.cpp | [ Diff ] [ File ] | ||
mod - rts/Map/SMF/Basic/BasicMeshDrawer.h | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/Particles/ProjectileDrawer.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/GlobalRendering.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/ShadowHandler.cpp | [ Diff ] [ File ] | ||
develop bc04cfc9
Timestamp: 2017-10-11 00:47:18 Author: rt [ Details ] [ Diff ] |
change PitchAdjust setting from a boolean to an integer 0 and 1 behave as before, 2 enables 1:1 linear scaling |
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mod - doc/changelog.txt | [ Diff ] [ File ] | ||
mod - rts/Net/NetCommands.cpp | [ Diff ] [ File ] | ||
mod - rts/System/Sound/ISound.cpp | [ Diff ] [ File ] | ||
mod - rts/System/Sound/OpenAL/Sound.cpp | [ Diff ] [ File ] | ||
mod - rts/System/Sound/OpenAL/Sound.h | [ Diff ] [ File ] | ||
develop d9ffa990
Timestamp: 2017-10-11 00:31:31 Author: rt [ Details ] [ Diff ] |
make LegacyMeshDrawer inaccessible through /mapmeshdrawer convert {Basic,Roam}MeshDrawer.cpp to GL4; not enabled yet |
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mod - cont/base/springcontent/CMakeLists.txt | [ Diff ] [ File ] | ||
add - cont/base/springcontent/shaders/GLSL/SMFFragProg4.glsl | [ Diff ] [ File ] | ||
add - cont/base/springcontent/shaders/GLSL/SMFVertProg4.glsl | [ Diff ] [ File ] | ||
mod - rts/Map/SMF/Basic/BasicMeshDrawer.cpp | [ Diff ] [ File ] | ||
mod - rts/Map/SMF/ROAM/Patch.cpp | [ Diff ] [ File ] | ||
mod - rts/Map/SMF/SMFGroundDrawer.cpp | [ Diff ] [ File ] | ||
mod - rts/Map/SMF/SMFRenderState.cpp | [ Diff ] [ File ] | ||
develop 72e23c95
Timestamp: 2017-10-10 22:04:14 Author: Eshed [ Details ] [ Diff ] |
env doesn't exist on windows Making zips reproducible is less important than being able to build spring on win. This reverts commit 68227f1a0d37defef61ce955d76bc6baf0f50f29. |
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mod - cont/base/CMakeLists.txt | [ Diff ] [ File ] | ||
develop 0139916d
Timestamp: 2017-10-10 19:32:51 Author: rt [ Details ] [ Diff ] |
add. 5777dd92 | ||
mod - rts/Sim/Path/Default/IPathFinder.cpp | [ Diff ] [ File ] | ||
develop 1392f838
Timestamp: 2017-10-10 16:49:59 Author: rt [ Details ] [ Diff ] |
chlg | ||
mod - doc/changelog.txt | [ Diff ] [ File ] | ||
develop 5777dd92
Timestamp: 2017-10-10 16:49:39 Author: rt [ Details ] [ Diff ] |
fix 0005803 | ||
mod - rts/Sim/Path/Default/IPathFinder.cpp | [ Diff ] [ File ] | ||
develop 49f60dfe
Timestamp: 2017-10-10 16:49:09 Author: rt [ Details ] [ Diff ] |
fix Spring.{G,S}etConfigFloat not being callable | ||
mod - rts/Lua/LuaUnsyncedCtrl.cpp | [ Diff ] [ File ] | ||
develop d5358718
Timestamp: 2017-10-10 16:48:40 Author: rt [ Details ] [ Diff ] |
remove LuaShaders config-setting | ||
mod - rts/Lua/LuaOpenGL.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaOpenGL.h | [ Diff ] [ File ] | ||
develop f59b9908
Timestamp: 2017-10-10 00:45:20 Author: abma [ Details ] [ Diff ] |
fix compile warning: unused var | ||
mod - rts/System/SpringApp.cpp | [ Diff ] [ File ] | ||
develop ba8c2b9d
Timestamp: 2017-10-10 00:30:47 Author: rt [ Details ] [ Diff ] |
implement PR 0000349 with a slightly lower LOC-count (just add 'localSpace = true' to a light's table) |
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mod - rts/Lua/LuaUnsyncedCtrl.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/Particles/ProjectileDrawer.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/GL/Light.h | [ Diff ] [ File ] | ||
mod - rts/Rendering/GL/LightHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/Projectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/Projectile.h | [ Diff ] [ File ] | ||
develop c6a09408
Timestamp: 2017-10-09 19:15:05 Author: rt [ Details ] [ Diff ] |
fix build | ||
mod - rts/System/Input/MouseInput.cpp | [ Diff ] [ File ] | ||
develop 3eee3997
Timestamp: 2017-10-09 19:13:40 Author: rt [ Details ] [ Diff ] |
addendum 9ffd15ba | ||
mod - cont/base/springcontent/CMakeLists.txt | [ Diff ] [ File ] | ||
add - cont/base/springcontent/shaders/GLSL/GuiFragProg4.glsl | [ Diff ] [ File ] | ||
add - cont/base/springcontent/shaders/GLSL/GuiVertProg4.glsl | [ Diff ] [ File ] | ||
mod - rts/Rendering/GL/RenderDataBuffer.hpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/GL/VertexArrayTypes.h | [ Diff ] [ File ] | ||
mod - rts/aGui/Gui.cpp | [ Diff ] [ File ] | ||
mod - rts/aGui/GuiElement.cpp | [ Diff ] [ File ] | ||
develop 7ed1b518
Timestamp: 2017-10-09 18:08:03 Author: rt [ Details ] [ Diff ] |
wipe commented cruft | ||
mod - rts/Map/SM3/SM3GroundDrawer.cpp | [ Diff ] [ File ] | ||
develop b9a6dae5
Timestamp: 2017-10-09 18:01:49 Author: rt [ Details ] [ Diff ] |
old LightHandler can use first two lights as pseudo-uniforms now | ||
mod - rts/Map/SMF/SMFGroundDrawer.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/GL/RenderDataBuffer.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/UnitDrawer.cpp | [ Diff ] [ File ] | ||