Changesets: spring
develop 769a0301
Timestamp: 2018-04-01 14:08:17 Author: rt [ Details ] [ Diff ] |
reset sorting state on reload | ||
mod - rts/Rendering/Env/Particles/ProjectileDrawer.cpp | [ Diff ] [ File ] | ||
develop e4a24f48
Timestamp: 2018-04-01 13:29:47 Author: rt [ Details ] [ Diff ] |
add. 42103571 | ||
mod - rts/Lua/LuaSyncedCtrl.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaSyncedRead.cpp | [ Diff ] [ File ] | ||
develop 24de7f8d
Timestamp: 2018-04-01 13:27:35 Author: rt [ Details ] [ Diff ] |
add /distsortprojectiles | ||
mod - rts/Game/UnsyncedGameCommands.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/Particles/Classes/MuzzleFlame.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/Particles/Classes/SmokeProjectile.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/Particles/Classes/SmokeProjectile2.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/Particles/ProjectileDrawer.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/Env/Particles/ProjectileDrawer.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/FireProjectile.cpp | [ Diff ] [ File ] | ||
develop b6f7a205
Timestamp: 2018-03-31 21:46:53 Author: rt [ Details ] [ Diff ] |
fix pre-setup reload | ||
mod - rts/Game/GameSetup.cpp | [ Diff ] [ File ] | ||
develop 892a128c
Timestamp: 2018-03-31 20:14:05 Author: rt [ Details ] [ Diff ] |
- | ||
mod - rts/Game/GameSetup.cpp | [ Diff ] [ File ] | ||
develop 37024a41
Timestamp: 2018-03-31 20:10:17 Author: rt [ Details ] [ Diff ] |
deheapify gameSetup | ||
mod - rts/Game/GameSetup.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/GameSetup.h | [ Diff ] [ File ] | ||
mod - rts/Game/PreGame.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/UI/GameInfo.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaConstGame.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaSyncedCtrl.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaSyncedRead.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaUnsyncedRead.cpp | [ Diff ] [ File ] | ||
mod - rts/Map/MapDamage.cpp | [ Diff ] [ File ] | ||
mod - rts/System/SpringApp.cpp | [ Diff ] [ File ] | ||
develop 1c753403
Timestamp: 2018-03-31 19:22:42 Author: rt [ Details ] [ Diff ] |
dispose excess GameSetup baggage move reloadScript (back) to GameSetup |
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mod - rts/Game/GameSetup.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/GameSetup.h | [ Diff ] [ File ] | ||
mod - rts/Game/GlobalUnsynced.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/GlobalUnsynced.h | [ Diff ] [ File ] | ||
mod - rts/Game/UI/QuitBox.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/UnsyncedGameCommands.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaUnsyncedCtrl.cpp | [ Diff ] [ File ] | ||
mod - rts/System/SpringApp.cpp | [ Diff ] [ File ] | ||
develop 0d6929dd
Timestamp: 2018-03-30 16:33:31 Author: rt [ Details ] [ Diff ] |
implement predictive aiming at auto-generated targets calling Spring.SetUnitWeaponState(...., "rangeAutoTargetBoost", 123.456) will add 123.456 elmos of virtual range to a weapon within which enemies are aimed at, but not fired on |
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mod - rts/Game/GameHelper.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaSyncedCtrl.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaSyncedRead.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/Weapon.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/Weapon.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/WeaponTarget.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Weapons/WeaponTarget.h | [ Diff ] [ File ] | ||
develop 33200e1d
Timestamp: 2018-03-29 18:28:00 Author: rt [ Details ] [ Diff ] |
- | ||
mod - rts/Sim/MoveTypes/MoveMath/MoveMath.cpp | [ Diff ] [ File ] | ||
develop a43bd75e
Timestamp: 2018-03-29 18:08:06 Author: rt [ Details ] [ Diff ] |
fix 0005943 prior to 0cee2e4f the PE's acted as backup for the PF when a (near-edge) starting position had no expandable neighbors edge-clamping should not have appreciable side effects, but time will tell |
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mod - rts/Sim/MoveTypes/MoveMath/MoveMath.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Path/Default/PathConstants.h | [ Diff ] [ File ] | ||
mod - rts/Sim/Path/QTPFS/PathDefines.hpp | [ Diff ] [ File ] | ||
develop d7686a0f
Timestamp: 2018-03-29 17:54:07 Author: rt [ Details ] [ Diff ] |
do previous without wasting a SlowUpdate | ||
mod - rts/Sim/Units/CommandAI/MobileCAI.cpp | [ Diff ] [ File ] | ||
develop db978d47
Timestamp: 2018-03-29 01:27:40 Author: rt [ Details ] [ Diff ] |
nest in-range-of-goal cmp inside IsMovingTowards check this way, move orders to different positions which happen to fall within the range set for a previous command never get dropped |
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mod - rts/Sim/Units/CommandAI/MobileCAI.cpp | [ Diff ] [ File ] | ||
develop dd47ea0f
Timestamp: 2018-03-28 23:30:03 Author: rt [ Details ] [ Diff ] |
fix builders refusing to move | ||
mod - rts/Sim/MoveTypes/GroundMoveType.cpp | [ Diff ] [ File ] | ||
develop e97c30ed
Timestamp: 2018-03-27 18:01:44 Author: rt [ Details ] [ Diff ] |
fix 0005941 units can now cloak even while stunned, unless a gadget disallows this |
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mod - rts/Sim/Units/Unit.cpp | [ Diff ] [ File ] | ||
develop c2b9061b
Timestamp: 2018-03-26 18:31:00 Author: rt [ Details ] [ Diff ] |
close PR 0000370 | ||
mod - rts/Game/Game.cpp | [ Diff ] [ File ] | ||
develop 0e5999f1
Timestamp: 2018-03-26 03:41:35 Author: rt [ Details ] [ Diff ] |
add. 6d2edf2b9; restore {}'s | ||
mod - rts/Sim/MoveTypes/GroundMoveType.cpp | [ Diff ] [ File ] | ||
develop 5d6ba64e
Timestamp: 2018-03-26 01:49:00 Author: rt [ Details ] [ Diff ] |
add TestMoveSquareRange | ||
mod - rts/Sim/MoveTypes/GroundMoveType.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/MoveTypes/MoveDefHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/MoveTypes/MoveDefHandler.h | [ Diff ] [ File ] | ||
develop 6d2edf2b
Timestamp: 2018-03-25 22:27:02 Author: rt [ Details ] [ Diff ] |
fix 0005939 | ||
mod - rts/Sim/MoveTypes/GroundMoveType.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/MoveTypes/MoveDefHandler.cpp | [ Diff ] [ File ] | ||
develop 304074cd
Timestamp: 2018-03-22 19:25:51 Author: rt [ Details ] [ Diff ] |
reuse activeFeatureIDs | ||
mod - rts/Sim/Features/FeatureHandler.cpp | [ Diff ] [ File ] | ||
develop a18e8372
Timestamp: 2018-03-22 19:25:15 Author: rt [ Details ] [ Diff ] |
nix duplicate wordcomps | ||
mod - rts/Game/Game.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/WordCompletion.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/WordCompletion.h | [ Diff ] [ File ] | ||
develop fcf98437
Timestamp: 2018-03-22 01:38:15 Author: rt [ Details ] [ Diff ] |
untie wordCompletion from IGameCommands | ||
mod - rts/Game/Game.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/IGameCommands.h | [ Diff ] [ File ] | ||
develop 3bdc7113
Timestamp: 2018-03-22 00:51:58 Author: rt [ Details ] [ Diff ] |
fix command auto-completion do not keep defsParser around for the entire game inline worldDrawer |
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mod - rts/Game/Game.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/Game.h | [ Diff ] [ File ] | ||
mod - rts/Game/IGameCommands.h | [ Diff ] [ File ] | ||
mod - rts/Game/WordCompletion.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaParser.cpp | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaParser.h | [ Diff ] [ File ] | ||
mod - rts/Rendering/WorldDrawer.cpp | [ Diff ] [ File ] | ||
mod - rts/Rendering/WorldDrawer.h | [ Diff ] [ File ] | ||
develop b5febaad
Timestamp: 2018-03-21 00:41:30 Author: rt [ Details ] [ Diff ] |
reuse wordCompletion | ||
mod - rts/Game/Game.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/GameControllerTextInput.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/IGameCommands.h | [ Diff ] [ File ] | ||
mod - rts/Game/WordCompletion.cpp | [ Diff ] [ File ] | ||
mod - rts/Game/WordCompletion.h | [ Diff ] [ File ] | ||
mod - rts/Lua/LuaHandleSynced.cpp | [ Diff ] [ File ] | ||
mod - rts/Net/NetCommands.cpp | [ Diff ] [ File ] | ||
develop 9368030e
Timestamp: 2018-03-20 19:30:13 Author: rt [ Details ] [ Diff ] |
fix 0005937 | ||
mod - rts/Sim/Projectiles/ExplosionGenerator.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Projectiles/ExplosionGenerator.h | [ Diff ] [ File ] | ||
develop 35484d00
Timestamp: 2018-03-20 17:36:59 Author: rt [ Details ] [ Diff ] |
fix 0005936 | ||
mod - rts/Sim/Features/FeatureHandler.cpp | [ Diff ] [ File ] | ||
mod - rts/Sim/Units/UnitHandler.cpp | [ Diff ] [ File ] | ||