2025-07-31 19:55 CEST

Changesets: spring

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develop 769a0301
Timestamp: 2018-04-01 14:08:17
Author: rt
Details ] Diff ]
reset sorting state on reload
mod - rts/Rendering/Env/Particles/ProjectileDrawer.cpp Diff ] File ]
develop e4a24f48
Timestamp: 2018-04-01 13:29:47
Author: rt
Details ] Diff ]
add. 42103571
mod - rts/Lua/LuaSyncedCtrl.cpp Diff ] File ]
mod - rts/Lua/LuaSyncedRead.cpp Diff ] File ]
develop 24de7f8d
Timestamp: 2018-04-01 13:27:35
Author: rt
Details ] Diff ]
add /distsortprojectiles
mod - rts/Game/UnsyncedGameCommands.cpp Diff ] File ]
mod - rts/Rendering/Env/Particles/Classes/MuzzleFlame.cpp Diff ] File ]
mod - rts/Rendering/Env/Particles/Classes/SmokeProjectile.cpp Diff ] File ]
mod - rts/Rendering/Env/Particles/Classes/SmokeProjectile2.cpp Diff ] File ]
mod - rts/Rendering/Env/Particles/ProjectileDrawer.cpp Diff ] File ]
mod - rts/Rendering/Env/Particles/ProjectileDrawer.h Diff ] File ]
mod - rts/Sim/Projectiles/FireProjectile.cpp Diff ] File ]
develop b6f7a205
Timestamp: 2018-03-31 21:46:53
Author: rt
Details ] Diff ]
fix pre-setup reload
mod - rts/Game/GameSetup.cpp Diff ] File ]
develop 892a128c
Timestamp: 2018-03-31 20:14:05
Author: rt
Details ] Diff ]
-
mod - rts/Game/GameSetup.cpp Diff ] File ]
develop 37024a41
Timestamp: 2018-03-31 20:10:17
Author: rt
Details ] Diff ]
deheapify gameSetup
mod - rts/Game/GameSetup.cpp Diff ] File ]
mod - rts/Game/GameSetup.h Diff ] File ]
mod - rts/Game/PreGame.cpp Diff ] File ]
mod - rts/Game/UI/GameInfo.cpp Diff ] File ]
mod - rts/Lua/LuaConstGame.cpp Diff ] File ]
mod - rts/Lua/LuaSyncedCtrl.cpp Diff ] File ]
mod - rts/Lua/LuaSyncedRead.cpp Diff ] File ]
mod - rts/Lua/LuaUnsyncedRead.cpp Diff ] File ]
mod - rts/Map/MapDamage.cpp Diff ] File ]
mod - rts/System/SpringApp.cpp Diff ] File ]
develop 1c753403
Timestamp: 2018-03-31 19:22:42
Author: rt
Details ] Diff ]
dispose excess GameSetup baggage
move reloadScript (back) to GameSetup
mod - rts/Game/GameSetup.cpp Diff ] File ]
mod - rts/Game/GameSetup.h Diff ] File ]
mod - rts/Game/GlobalUnsynced.cpp Diff ] File ]
mod - rts/Game/GlobalUnsynced.h Diff ] File ]
mod - rts/Game/UI/QuitBox.cpp Diff ] File ]
mod - rts/Game/UnsyncedGameCommands.cpp Diff ] File ]
mod - rts/Lua/LuaUnsyncedCtrl.cpp Diff ] File ]
mod - rts/System/SpringApp.cpp Diff ] File ]
develop 0d6929dd
Timestamp: 2018-03-30 16:33:31
Author: rt
Details ] Diff ]
implement predictive aiming at auto-generated targets

calling Spring.SetUnitWeaponState(...., "rangeAutoTargetBoost", 123.456)
will add 123.456 elmos of virtual range to a weapon within which enemies
are aimed at, but not fired on
mod - rts/Game/GameHelper.cpp Diff ] File ]
mod - rts/Lua/LuaSyncedCtrl.cpp Diff ] File ]
mod - rts/Lua/LuaSyncedRead.cpp Diff ] File ]
mod - rts/Sim/Weapons/Weapon.cpp Diff ] File ]
mod - rts/Sim/Weapons/Weapon.h Diff ] File ]
mod - rts/Sim/Weapons/WeaponTarget.cpp Diff ] File ]
mod - rts/Sim/Weapons/WeaponTarget.h Diff ] File ]
develop 33200e1d
Timestamp: 2018-03-29 18:28:00
Author: rt
Details ] Diff ]
-
mod - rts/Sim/MoveTypes/MoveMath/MoveMath.cpp Diff ] File ]
develop a43bd75e
Timestamp: 2018-03-29 18:08:06
Author: rt
Details ] Diff ]
fix 0005943
prior to 0cee2e4f the PE's acted as backup for the PF when
a (near-edge) starting position had no expandable neighbors
edge-clamping should not have appreciable side effects, but
time will tell
mod - rts/Sim/MoveTypes/MoveMath/MoveMath.cpp Diff ] File ]
mod - rts/Sim/Path/Default/PathConstants.h Diff ] File ]
mod - rts/Sim/Path/QTPFS/PathDefines.hpp Diff ] File ]
develop d7686a0f
Timestamp: 2018-03-29 17:54:07
Author: rt
Details ] Diff ]
do previous without wasting a SlowUpdate
mod - rts/Sim/Units/CommandAI/MobileCAI.cpp Diff ] File ]
develop db978d47
Timestamp: 2018-03-29 01:27:40
Author: rt
Details ] Diff ]
nest in-range-of-goal cmp inside IsMovingTowards check
this way, move orders to different positions which happen
to fall within the range set for a previous command never
get dropped
mod - rts/Sim/Units/CommandAI/MobileCAI.cpp Diff ] File ]
develop dd47ea0f
Timestamp: 2018-03-28 23:30:03
Author: rt
Details ] Diff ]
fix builders refusing to move
mod - rts/Sim/MoveTypes/GroundMoveType.cpp Diff ] File ]
develop e97c30ed
Timestamp: 2018-03-27 18:01:44
Author: rt
Details ] Diff ]
fix 0005941
units can now cloak even while stunned, unless a gadget disallows this
mod - rts/Sim/Units/Unit.cpp Diff ] File ]
develop c2b9061b
Timestamp: 2018-03-26 18:31:00
Author: rt
Details ] Diff ]
close PR 0000370
mod - rts/Game/Game.cpp Diff ] File ]
develop 0e5999f1
Timestamp: 2018-03-26 03:41:35
Author: rt
Details ] Diff ]
add. 6d2edf2b9; restore {}'s
mod - rts/Sim/MoveTypes/GroundMoveType.cpp Diff ] File ]
develop 5d6ba64e
Timestamp: 2018-03-26 01:49:00
Author: rt
Details ] Diff ]
add TestMoveSquareRange
mod - rts/Sim/MoveTypes/GroundMoveType.cpp Diff ] File ]
mod - rts/Sim/MoveTypes/MoveDefHandler.cpp Diff ] File ]
mod - rts/Sim/MoveTypes/MoveDefHandler.h Diff ] File ]
develop 6d2edf2b
Timestamp: 2018-03-25 22:27:02
Author: rt
Details ] Diff ]
fix 0005939
mod - rts/Sim/MoveTypes/GroundMoveType.cpp Diff ] File ]
mod - rts/Sim/MoveTypes/MoveDefHandler.cpp Diff ] File ]
develop 304074cd
Timestamp: 2018-03-22 19:25:51
Author: rt
Details ] Diff ]
reuse activeFeatureIDs
mod - rts/Sim/Features/FeatureHandler.cpp Diff ] File ]
develop a18e8372
Timestamp: 2018-03-22 19:25:15
Author: rt
Details ] Diff ]
nix duplicate wordcomps
mod - rts/Game/Game.cpp Diff ] File ]
mod - rts/Game/WordCompletion.cpp Diff ] File ]
mod - rts/Game/WordCompletion.h Diff ] File ]
develop fcf98437
Timestamp: 2018-03-22 01:38:15
Author: rt
Details ] Diff ]
untie wordCompletion from IGameCommands
mod - rts/Game/Game.cpp Diff ] File ]
mod - rts/Game/IGameCommands.h Diff ] File ]
develop 3bdc7113
Timestamp: 2018-03-22 00:51:58
Author: rt
Details ] Diff ]
fix command auto-completion
do not keep defsParser around for the entire game
inline worldDrawer
mod - rts/Game/Game.cpp Diff ] File ]
mod - rts/Game/Game.h Diff ] File ]
mod - rts/Game/IGameCommands.h Diff ] File ]
mod - rts/Game/WordCompletion.cpp Diff ] File ]
mod - rts/Lua/LuaParser.cpp Diff ] File ]
mod - rts/Lua/LuaParser.h Diff ] File ]
mod - rts/Rendering/WorldDrawer.cpp Diff ] File ]
mod - rts/Rendering/WorldDrawer.h Diff ] File ]
develop b5febaad
Timestamp: 2018-03-21 00:41:30
Author: rt
Details ] Diff ]
reuse wordCompletion
mod - rts/Game/Game.cpp Diff ] File ]
mod - rts/Game/GameControllerTextInput.cpp Diff ] File ]
mod - rts/Game/IGameCommands.h Diff ] File ]
mod - rts/Game/WordCompletion.cpp Diff ] File ]
mod - rts/Game/WordCompletion.h Diff ] File ]
mod - rts/Lua/LuaHandleSynced.cpp Diff ] File ]
mod - rts/Net/NetCommands.cpp Diff ] File ]
develop 9368030e
Timestamp: 2018-03-20 19:30:13
Author: rt
Details ] Diff ]
fix 0005937
mod - rts/Sim/Projectiles/ExplosionGenerator.cpp Diff ] File ]
mod - rts/Sim/Projectiles/ExplosionGenerator.h Diff ] File ]
develop 35484d00
Timestamp: 2018-03-20 17:36:59
Author: rt
Details ] Diff ]
fix 0005936
mod - rts/Sim/Features/FeatureHandler.cpp Diff ] File ]
mod - rts/Sim/Units/UnitHandler.cpp Diff ] File ]
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