spring: maintenance fd5619c2 | [ Diff ] [ Back to Repository ] | |||
Author | Committer | Branch | Timestamp | Parent |
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rtri | GitHub | maintenance | 2019-07-07 23:50:46 | maintenance 6faf8dd0 |
Changeset | Userdefined material uniforms ported to maintenance (0000465) add Spring.{Unit,Feature}Rendering.{Set,Clear}{Forward,Deferred}MaterialUniform can be used to bypass the Draw{Unit,Feature} callins which are considered harmful NB: all objects get 16 uniforms, each containing (up to) 32 int or float elements |
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mod - doc/changelog.txt | [ Diff ] [ File ] | |||
mod - rts/Lua/LuaHashString.h | [ Diff ] [ File ] | |||
mod - rts/Lua/LuaMaterial.cpp | [ Diff ] [ File ] | |||
mod - rts/Lua/LuaMaterial.h | [ Diff ] [ File ] | |||
mod - rts/Lua/LuaObjectMaterial.h | [ Diff ] [ File ] | |||
mod - rts/Lua/LuaObjectRendering.cpp | [ Diff ] [ File ] | |||
mod - rts/Lua/LuaObjectRendering.h | [ Diff ] [ File ] | |||
mod - rts/Rendering/LuaObjectDrawer.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Projectiles/WeaponProjectiles/FireBallProjectile.h | [ Diff ] [ File ] | |||
mod - rts/Sim/Weapons/WeaponDef.cpp | [ Diff ] [ File ] |