2025-08-18 02:35 CEST

spring: maintenance fd5619c2 Diff ] Back to Repository ]
Author Committer Branch Timestamp Parent
rtri GitHub maintenance 2019-07-07 23:50:46 maintenance 6faf8dd0
Changeset Userdefined material uniforms ported to maintenance (0000465)

add Spring.{Unit,Feature}Rendering.{Set,Clear}{Forward,Deferred}MaterialUniform
can be used to bypass the Draw{Unit,Feature} callins which are considered harmful
NB: all objects get 16 uniforms, each containing (up to) 32 int or float elements
mod - doc/changelog.txt Diff ] File ]
mod - rts/Lua/LuaHashString.h Diff ] File ]
mod - rts/Lua/LuaMaterial.cpp Diff ] File ]
mod - rts/Lua/LuaMaterial.h Diff ] File ]
mod - rts/Lua/LuaObjectMaterial.h Diff ] File ]
mod - rts/Lua/LuaObjectRendering.cpp Diff ] File ]
mod - rts/Lua/LuaObjectRendering.h Diff ] File ]
mod - rts/Rendering/LuaObjectDrawer.cpp Diff ] File ]
mod - rts/Sim/Projectiles/WeaponProjectiles/FireBallProjectile.h Diff ] File ]
mod - rts/Sim/Weapons/WeaponDef.cpp Diff ] File ]