spring: develop 7cc05ef2 | [ Diff ] [ Back to Repository ] | |||
Author | Committer | Branch | Timestamp | Parent |
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imbaczek | imbaczek | develop | 2007-08-31 09:16:42 | develop b1e3a439 |
Changeset | Patch by yuritch (mantis 0000575): Allow for the modder to define whether the crashing planes (and/or units running long Killed() scripts) can be fired on via modrules.tdf new section: [FIREATDEAD] { fireAtKilled=0; fireAtCrashing=0; } The defaults are to disallow both (Spring 0.75 behaviour, both variables set to 0). Spring 0.74 behaviour (allow both) can be emulated by setting both variables to 1. git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4268 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/Lua/LuaConstGame.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/ModInfo.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/ModInfo.h | [ Diff ] [ File ] | |||
mod - rts/Sim/Weapons/Weapon.cpp | [ Diff ] [ File ] |