2025-08-05 04:09 CEST

spring: develop d4d12012 Diff ] Back to Repository ]
Author Committer Branch Timestamp Parent
rt rt develop 2013-10-25 14:20:40 develop 39b8701e
Changeset fix 0003715: make all info-textures individually queryable by Lua (gl.Texture)

notes:
  "$info" and "$extra" still map to the active info-texture as before
  "$info_losmap" or "$extra_losmap" map to the L-view texture
  "$info_mtlmap" or "$extra_mtlmap" map to the F4-view texture
  "$info_hgtmap" or "$extra_hgtmap" map to the F1-view texture
  "$info_blkmap" or "$extra_blkmap" map to the F2-view texture

  textures contain no data until user switches to their respective modes
  non-active textures are not updated in the background, so will go stale
  (might be better to automatically delete them after N frames, undecided)
mod - rts/Game/UnsyncedGameCommands.cpp Diff ] File ]
mod - rts/Lua/LuaOpenGLUtils.cpp Diff ] File ]
mod - rts/Lua/LuaOpenGLUtils.h Diff ] File ]
mod - rts/Lua/LuaUnsyncedRead.cpp Diff ] File ]
mod - rts/Map/BaseGroundDrawer.cpp Diff ] File ]
mod - rts/Map/BaseGroundDrawer.h Diff ] File ]
mod - rts/Map/SM3/SM3Map.cpp Diff ] File ]
mod - rts/Map/SMF/SMFReadMap.cpp Diff ] File ]
mod - rts/Map/SMF/SMFRenderState.cpp Diff ] File ]
mod - rts/Rendering/DefaultPathDrawer.cpp Diff ] File ]
mod - rts/Rendering/Env/BumpWater.cpp Diff ] File ]
mod - rts/Rendering/Env/Decals/DecalsDrawerGL4.cpp Diff ] File ]
mod - rts/Rendering/Env/Decals/GroundDecalHandler.cpp Diff ] File ]
mod - rts/Rendering/Env/GrassDrawer.cpp Diff ] File ]
mod - rts/Rendering/FeatureDrawer.cpp Diff ] File ]
mod - rts/Rendering/QTPFSPathDrawer.cpp Diff ] File ]