spring: develop d4d12012 | [ Diff ] [ Back to Repository ] | |||
Author | Committer | Branch | Timestamp | Parent |
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rt | rt | develop | 2013-10-25 14:20:40 | develop 39b8701e |
Changeset | fix 0003715: make all info-textures individually queryable by Lua (gl.Texture) notes: "$info" and "$extra" still map to the active info-texture as before "$info_losmap" or "$extra_losmap" map to the L-view texture "$info_mtlmap" or "$extra_mtlmap" map to the F4-view texture "$info_hgtmap" or "$extra_hgtmap" map to the F1-view texture "$info_blkmap" or "$extra_blkmap" map to the F2-view texture textures contain no data until user switches to their respective modes non-active textures are not updated in the background, so will go stale (might be better to automatically delete them after N frames, undecided) |
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mod - rts/Game/UnsyncedGameCommands.cpp | [ Diff ] [ File ] | |||
mod - rts/Lua/LuaOpenGLUtils.cpp | [ Diff ] [ File ] | |||
mod - rts/Lua/LuaOpenGLUtils.h | [ Diff ] [ File ] | |||
mod - rts/Lua/LuaUnsyncedRead.cpp | [ Diff ] [ File ] | |||
mod - rts/Map/BaseGroundDrawer.cpp | [ Diff ] [ File ] | |||
mod - rts/Map/BaseGroundDrawer.h | [ Diff ] [ File ] | |||
mod - rts/Map/SM3/SM3Map.cpp | [ Diff ] [ File ] | |||
mod - rts/Map/SMF/SMFReadMap.cpp | [ Diff ] [ File ] | |||
mod - rts/Map/SMF/SMFRenderState.cpp | [ Diff ] [ File ] | |||
mod - rts/Rendering/DefaultPathDrawer.cpp | [ Diff ] [ File ] | |||
mod - rts/Rendering/Env/BumpWater.cpp | [ Diff ] [ File ] | |||
mod - rts/Rendering/Env/Decals/DecalsDrawerGL4.cpp | [ Diff ] [ File ] | |||
mod - rts/Rendering/Env/Decals/GroundDecalHandler.cpp | [ Diff ] [ File ] | |||
mod - rts/Rendering/Env/GrassDrawer.cpp | [ Diff ] [ File ] | |||
mod - rts/Rendering/FeatureDrawer.cpp | [ Diff ] [ File ] | |||
mod - rts/Rendering/QTPFSPathDrawer.cpp | [ Diff ] [ File ] |