So built mining drones to do the hard work and were happy as fuck.
But then they were not happy because remote controlling was too hard work, too.
So they decided to put an AI into the drones and then was when it all went wrong.
The testing did not start well:

The AI drones would often clog up on top of each other which was funny but ineffective. So the drones were made more effective.
But now they multiplied faster then their build-in selfdestruct mechanism could destroy them.
To be able to continue testing, battle ships were were used to blow up piles of drones.
In some cases meteors had to be summoned.

Soon wrecks and meteors filled the landscape.
SUDDENDLY the drones were fed up with being nuked from orbit all the time....

... and turned against their creators!

Now, somewhere in the vast nothingness of space, some former mining robots are on the loose and it's ON!
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New Lua AI for CT, plays Drones faction only. (if you put it as NKG, it will do nothing)
Should work on all the CT_ maps.
How it plays:
It is not very competive, I wanted it to be more like "wild life" that roams around the map or something. Like a very non-aggressive version of chicken. But then I was just happy that stuff was moving at all.
There is no military logic yet. It builds fighting units, but does nothing with them. It tries to follow some "stages" when building up ie
first stage is to make a factory, if that is complete make 5 fighters etc.
It will always try to complete the "lowest" stage first before working on the others. When all stages are completed it makes a lol-attack which is not very impressive because it only makes ~50 units.
blablabla?
In lobby it is called "SchwarmAI" (there is also an older "KPTAI" which currently is broken iirc)
I hope I did not forgett to commit anything.
Needs CT version r1393.
If somebody plays a game VS this, please uploade the replay otherwise it is very hard to improve. I am now so used to how the AI works and unconsciously always try to make it not stall etc.