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Spring is a powerful free RTS engine developed for Windows and Linux













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Spring 0.82.5.1 bug fix patch release
Posted by hoijui at 2010-09-06 14:37, 4 comments.
A bug fix patch release. This version can be used to play online, but 0.82.5.0 is still sufficient.

Download links:


Detailed changes since 0.82.5.1:

Engine / General:
  • fix FPS/direct controlling crash

Engine / multi-threaded:
  • fix unit icons/healthbars crash

Engine / AI:
  • E323AI: NOTA and XTA support enhanced & lots of improvements
Spring 0.82.5 bug fix release
Posted by hoijui at 2010-09-02 22:06, 21 comments.
Edit: This version is now live on the server.

Thanks for the testing and bug fixing.

Download links:


Detailed changes since 0.82.4:

Engine / General:
  • draw icons for cloaked units again
  • fix NaNs if map hardness is zero
  • fix UnitPreDamaged Lua CallIn

Engine / AI:
  • AAI: do not crash on game end if mod did not spawn a commander in the first 450 frames
  • E323AI: lots of fixes & support for NOTA & Conflict Terra and AI options
Spring 0.82.4 bug fix release
Posted by hoijui at 2010-08-31 19:48, 17 comments.
NOTE: This is not yet live on the lobby server, you still need 0.82.3 to play online!

Some more issues have been fixed since the last release, so hereby we present the next build, which we plan to be the last of the 0.82 series.

Credits to BrainDamage, kloot, zerver and jk for the bug fixing and everyone else who helped testing, reported bugs, submitted patches or contributed in some other form!


Download links:


Detailed changes since 0.82.3:

Engine / General:
  • fix demo desyncs if commands were issued during pause
  • fix abnormal demo speed (during reconnect and temporary lags)
  • fix demo runs away from local user
  • fix mid-game join
  • fix FullScreen mode under Linux
  • fix KDE/GNOME detection for error message box
  • fix another FPU reset in LuaLobby
  • don't reload defaults each time /ctrlpanel command is used (behaves now the same way as /cmdcolors)
  • speed up reflection pass a little
  • disable heatmapping by default
  • fix COB's KILL_UNIT for self-kills
  • fix bugged default-argument passing in path-follower
  • fix broken return-value handling for UnitPreDamaged
  • OBJParser: deal with carriage returns
  • fix holdSteady (and sweeping beamlaser) rotations
  • fix SEGV when /give'ing features
  • fix crash when linking grass shaders on non GLSL system
  • fix specs do not see all features
  • fix Projectiles do not show up for missile weapons or torpedoes
  • fix crash on bad playername message
  • disable team highlighting for spectators by default
  • fix incorrect ClipPlanes in DrawInMinimap if gl.SlaveMiniMap is used
  • fix metal-maker widget

Engine / AI:
  • fix crash on capture from/by AI
  • fix Python AI Interface
  • AAI support version independent mod config files, for example BA.cfg

Engine / Dedicated server:
  • fix/re-add sync-check
  • possibly fix crash when sending data to improperly-connected autohost socket

Unitsync:
  • add support for more then 16 start positions

Installer:
  • fix checks for installed .Net version
  • add SpringDownloader desktop shortcut

CMake:
  • fix _make install-spring_ to work after initial configure
  • fix windows linking (related to -lws2_32)

Documentation:
  • updated man pages: spring & spring-dedicated
  • new man pages: spring-headless & spring-multithreaded


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