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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
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0004587 | Spring engine | General | public | 2014-10-16 23:19 | 2014-12-02 03:34 | ||||
Reporter | silentwings | ||||||||
Assigned To | jK | ||||||||
Priority | normal | Severity | major | Reproducibility | N/A | ||||
Status | resolved | Resolution | fixed | ||||||
Product Version | 98.0 | ||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0004587: lab producing non-moveable units | ||||||||
Description | See north west corner, kbot lab owned by player insid1209, between 5 and 7 minutes. Twice in a row, the kbot lab (which is on flat ground) builds a unit which is once built is able to turn in place but is otherwise unable to move. Previous to this, several units had exited the same lab without problem. F2 shows the unit as well within passable terrain. | ||||||||
Steps To Reproduce | See demo. | ||||||||
Additional Information | I have seen other similar cases, with other labs, but this case was the clearest one yet. | ||||||||
Tags | No tags attached. | ||||||||
Checked infolog.txt for Errors | |||||||||
Attached Files |
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cleanrock (reporter) 2014-10-17 16:46 |
I looked at the demo and one thing that stands out is that when rockos are completed with the help of the nano turret they are stuck. |
2014-10-18 23:45 |
http://replays.springrts.com/replay/71de425429d39295d7f8d310042c9086/ kbot lab of left player in first minuetes: con bots can not leave, they just rotate a bit in factory. other units (mine clearer) can leave, after a few mine clearers exploded nearby, cons can suddendly leave too. |
silentwings (reporter) 2014-10-28 20:44 Last edited: 2014-10-28 20:44 |
I spent some time trying to find a gadget workaround for this. I didn't find one but I did learn something - if you call Spring.SetUnitBlocking(factoryID,false,etc...) then the unit becomes unstuck. (This didn't lead to a gadget workaround because I can't find a way to "reblock" the factory without making it completely blocked i.e. regardless of whether it is open/closed). |
Jools (reporter) 2014-10-30 15:14 |
I looked at the replay and it's weird. I noted that map damage was off so it could not be that the mine clearers exploded away some blockign territory. >> F2 shows the unit as well within passable terrain. F2 shows yellow terrain, it F2 nowadays accurate? |
Google_Frog (reporter) 2014-11-01 11:50 |
This consistently occurred for me with Ravagers in the South West corner of the map in this game: http://zero-k.info/Battles/Detail/305430 |
Anarchid (reporter) 2014-11-17 09:00 |
Occured multiple times to me here, mostly to Warriors for some reason. http://zero-k.info/Battles/Detail/308475 |
Google_Frog (reporter) 2014-11-17 12:09 Last edited: 2014-11-17 12:10 |
I have increased the size of the construction zone in some factory yardmaps. This is to test whether the units are stuck because they think they cannot fit through a gap which is their size. |
silentwings (reporter) 2014-11-17 13:27 Last edited: 2014-11-17 13:27 |
I am pretty sure it's not that - you can Spring.SetUnitPosition of a stuck unit, move it miles away from its lab, drop it out of the sky, whatever you like, but as soon as its back attached the ground it stays stuck. The only thing I could find that unstuck the unit was (1) killing its lab or (2) setting its lab to be entirely non-blocking with Spring.SetUnitBlocking. |
Google_Frog (reporter) 2014-11-17 15:24 Last edited: 2014-11-17 15:25 |
That is why I increased the construction area in the yardmap. If it is not a yardmap problem then tests with the large ones will make it obvious. I just remembered to mention that I was able to drive stuck units out of the factory with FPS mode. |
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Date Modified | Username | Field | Change |
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2014-10-16 23:19 | silentwings | New Issue | |
2014-10-16 23:19 | silentwings | File Added: 20141016_221225_Altored Divide Remake V3_98.sdf | |
2014-10-17 16:46 | cleanrock | Note Added: 0013756 | |
2014-10-18 23:45 |
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Note Added: 0013762 | |
2014-10-26 13:48 | abma | Relationship added | has duplicate 0004590 |
2014-10-28 20:44 | silentwings | Note Added: 0013779 | |
2014-10-28 20:44 | silentwings | Note Edited: 0013779 | View Revisions |
2014-10-30 15:14 | Jools | Note Added: 0013780 | |
2014-11-01 11:50 | Google_Frog | Note Added: 0013793 | |
2014-11-17 09:00 | Anarchid | Note Added: 0013824 | |
2014-11-17 12:09 | Google_Frog | Note Added: 0013825 | |
2014-11-17 12:10 | Google_Frog | Note Edited: 0013825 | View Revisions |
2014-11-17 13:27 | silentwings | Note Added: 0013826 | |
2014-11-17 13:27 | silentwings | Note Edited: 0013826 | View Revisions |
2014-11-17 15:24 | Google_Frog | Note Added: 0013827 | |
2014-11-17 15:25 | Google_Frog | Note Edited: 0013827 | View Revisions |
2014-11-24 12:14 | jK | Changeset attached | => spring develop fe21bc7a |
2014-11-24 12:14 | jK | Assigned To | => jK |
2014-11-24 12:14 | jK | Status | new => resolved |
2014-11-24 12:14 | jK | Resolution | open => fixed |
2014-12-02 03:34 | abma | Relationship added | has duplicate 0004574 |