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IDProjectCategoryView StatusLast Update
0004574Spring engineGeneralpublic2014-12-02 03:34
ReporterGoogle_Frog 
Assigned TojK 
PrioritynormalSeverityminorReproducibilitysometimes
StatusresolvedResolutionfixed 
Product Version97.0.1+git 
Target VersionFixed in Version 
Summary0004574: 97.0.1-465 Unit stuck behind structure wall.
Descriptionhttp://zero-k.info/Battles/Detail/300169

My commander becomes stuck behind a wall of solars near the start of this game in the bottom left corner of the map. I placed map markers during the game to point it out. It is stuck in the sense that it makes no attempt to move even though it had a build order. I tested with a move order to a similar location and it still did not move. A move order to a nearby location caused it to unstick.
TagsNo tags attached.
Checked infolog.txt for Errors
Attached Files

-Relationships
duplicate of 0004370closedKloot units can jump down sharp cliffs 
duplicate of 0004587resolvedjK lab producing non-moveable units 
+Relationships

-Notes

~0013711

abma (administrator)

hmm, looks like unit was partly inside building, but not sure.

~0013712

abma (administrator)

can be reproduced in 96.0, too.

-> imo no release blocker

~0013713

abma (administrator)

happens in 91.0, too...

and yes, this should be still fixed if possible, but not in 98.0

~0013716

abma (administrator)

this is a duplicate of 0004527 i guess...

~0013719

Google_Frog (reporter)

The open ticket has "Is this using allowGroundUnitGravity = false? " so it does not look related to me.

I have not seen this type of pathfinding issue before. I think it is a major issue because full failures of the pathfinder are very annoying for players.

~0013720

abma (administrator)

Last edited: 2014-10-08 14:13

View 2 revisions

just build three solars:

xx
x

and let the commander walk into the inner edge of the solar. needs some tries, but you can let it walk inside the solars and when its inside, its stuck like in your replay.

works with 91.0, 96.0 and 98.0.

jump off cliffs is imo the same as units can be ordered to walk into impassable terrain (which basicly is the same as the solar imo)

~0013754

DeathStar (reporter)

Last edited: 2014-10-12 20:08

View 2 revisions

I remember seeing a t2 core kbot con being stuck next to a behemoth in a previous game. Also, commanders and t1 constructors seem to get stuck near windmills quite easily now. Should i make a new thread for this or does the current thread cover this issue which i stated? Please respond. Also, t3 units get stuck in the factory sometimes now (mainly razorbacks and karganeths).
If you require replays, please ask. Thanks.

~0013831

abma (administrator)

new report please!

information you gave is incomplete: engine version / replay / infolog missing.
+Notes

-Issue History
Date Modified Username Field Change
2014-10-07 08:52 Google_Frog New Issue
2014-10-07 08:52 Google_Frog File Added: 20141007_173022_Red Comet_97.0.1-465-gc8f4f97 develop.sdf
2014-10-07 18:09 abma Note Added: 0013711
2014-10-07 18:14 abma Note Added: 0013712
2014-10-07 18:16 abma Note Added: 0013713
2014-10-07 18:51 abma Severity major => minor
2014-10-07 18:52 abma Note Added: 0013716
2014-10-08 04:55 abma Relationship added duplicate of 0004527
2014-10-08 04:56 abma Relationship added duplicate of 0004370
2014-10-08 13:12 Google_Frog Note Added: 0013719
2014-10-08 14:11 abma Note Added: 0013720
2014-10-08 14:13 abma Note Edited: 0013720 View Revisions
2014-10-12 20:07 DeathStar Note Added: 0013754
2014-10-12 20:08 DeathStar Note Edited: 0013754 View Revisions
2014-11-26 14:59 jK Status new => closed
2014-11-26 14:59 jK Assigned To => jK
2014-11-26 14:59 jK Resolution open => suspended
2014-11-26 15:03 abma Note Added: 0013831
2014-11-26 15:03 abma Status closed => resolved
2014-11-26 15:03 abma Resolution suspended => fixed
2014-12-02 03:33 abma Relationship deleted 0004527
2014-12-02 03:34 abma Relationship added duplicate of 0004587
+Issue History