2024-04-25 18:48 CEST

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IDProjectCategoryView StatusLast Update
0002301Spring engineGeneralpublic2011-02-26 15:29
ReporterGoogle_Frog 
Assigned ToKloot 
PrioritynormalSeveritymajorReproducibilityalways
StatusresolvedResolutionfixed 
Product Version0.82.7.1 
Target VersionFixed in Version0.82.7+git 
Summary0002301: Unit clump pathing slowdown
DescriptionIf many units form a clump because they are trying to move to the same location the game slows down a lot. The slowdown occurs with a not unreasonable number of units.

In the replay it occurs near the bottom right around minutes 20, there are also some units that get stuck in terrain and spin around really fast.
Additional InformationZK 0.51
TagsNo tags attached.
Checked infolog.txt for Errors
Attached Files

-Relationships
has duplicate 0002426closed spike in pathfinder when units cannot reach target 
+Relationships

-Notes

~0006260

Licho (reporter)

The slowdown is rather massive. Each time units cant reach desitnation.

I noticed 2 real-game ways to make it lag:

 * make a walled rectangle and then order units to move inside the rectangle (which they cannot due to walls) -> massive lag

 * make a spire (with terraform in ZK), put some turret on top of it and order group of units to attack it (they cannot reach it due to no range and clump at base causing massive lag)
+Notes

-Issue History
Date Modified Username Field Change
2011-01-14 05:21 Google_Frog New Issue
2011-01-14 05:21 Google_Frog File Added: 20110114_143415_TitanDuel_0.82.7.sdf
2011-01-14 13:53 Licho Note Added: 0006260
2011-02-26 15:29 Kloot Status new => resolved
2011-02-26 15:29 Kloot Fixed in Version => 0.82.7+git
2011-02-26 15:29 Kloot Resolution open => fixed
2011-02-26 15:29 Kloot Assigned To => Kloot
2011-05-11 02:30 Kloot Relationship added has duplicate 0002426
+Issue History