.:: New Map ::. Tactical Divide (v2)

.:: New Map ::. Tactical Divide (v2)

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LBPB
Posts: 119
Joined: 25 Aug 2006, 10:27

.:: New Map ::. Tactical Divide (v2)

Post by LBPB »

Presenting here my newest map : Tactical Divide


This 16x16 map is designed for 10 players, ideally in an 5v5 game.
This v2 fix the little bug on one of the middle hills, and add features on the map.

Comments and advices are welcomes !


Download :
http://www.unknown-files.net/index.php? ... &dlid=1884


Screens :
Image
http://www.unknown-files.net/picture.php?pid=759

Image
http://www.unknown-files.net/picture.php?pid=760

Image
http://www.unknown-files.net/picture.php?pid=761


And thanks to Lathan Stanley for making the Cactus features
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LOrDo
Posts: 1154
Joined: 27 Feb 2006, 00:21

Post by LOrDo »

Nice map, could use a better texture though. I lol'd at the 3rd screenie. :D
LAND SUBS FTW.
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LBPB
Posts: 119
Joined: 25 Aug 2006, 10:27

Post by LBPB »

LOrDo wrote:Nice map, could use a better texture though. I lol'd at the 3rd screenie. :D
LAND SUBS FTW.
A little bit of defenses never hurt ! :wink:

Btw this EmptyAI.dll opponent never came... :lol:
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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Post by knorke »

I hoped you would do a real texture for it :?
The testgame I played in some days ago was quite fun though.
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LBPB
Posts: 119
Joined: 25 Aug 2006, 10:27

Post by LBPB »

knorke wrote:I hoped you would do a real texture for it :?
The testgame I played in some days ago was quite fun though.
Well I've improved them since the beta...

but if you can do them better, you re welcome, because I've tried for about 2 weeks with no success :|

And since I suck at texturing, I focuse on gameplay et playability of the map 8)
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