LOrDo wrote:Fanger wrote:scrap that map and make a new one... interesting Idea, but doesnt look very playable.. multiple attempts will get you farther..
Wait, your telling me to trash my map basing on that it dosnt LOOK very playable?
I dont even need to counter that to make it stupid.
But I am doing some major changes to the heightmap in V2, they will effect gameplay considerably. Just check my to do list.
Oh, and I wont be making another map for a while, im waiting for the new map format to become official. I like to make maps with major height diffrences and lotsa peaks, which dosnt look to good in the current format. And the filesizes are kinda huge for my dial up, its a pain in the ass to upload.
Heh, not like I take any complaints made on THESE forums seiriously...
Lordo, that would have been a great fun, instead you explode - and we all will miss the Tutorial for "Critic by Playable Look"
To say it that way - i took a look on Speedmetall for Playable - and yes, there is flat area to build, flat area to fight - and thre is texture upon it.
Or is this a question of tazed- there is a little hint of molten Krogoth in it, south hit, with a sweat Ozon odor. If you ignore the bitter Nanolith aftertaste, this is one of the Best Years ever...
And me to has dial Up and makes Maps
If you like Peaks, how about asking Lathan for indestructibel Feature Peaks. And the Idea for this Map is great, no matter what. You don`t end the first Map-Making-Phase, after two Maps. New Format or Not! Back to work...