Conventional Aircraft

Conventional Aircraft

Requests for features in the spring code.

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Pathfinder
Posts: 47
Joined: 26 Jun 2005, 05:02

Conventional Aircraft

Post by Pathfinder »

I think that the ability to have the ability to have conventional aircraft in spring would be very helpful. Realism mods would greatly benefit with aircraft that takeoff a runway rather then taking off by vtol.

I would imagine that the runway would have to have certain points to tell the unit what to do.

..............[[[[[[[[[[[[[[[[[[[[[[[[[[[[
A---------[----B---------------C---[---------D
..............[[[[[[[[[[[[[[[[[[[[[[[[[[[[

....................1.....2.....3....4

Disregard the periods. There there to make it display properly.

This would be a rough idea of how conventional aircraft would work. When the airplane reached point A it would line up with point B and begin its decent. Upon reaching B it will be on the runway and would roll to point C. When it reaches point C it would then be stored at hanger 1 and so on. You would still be able to select the units and order them to take off.

When they are ordered to take off, the aircraft would appear at point B and accelerate to point C. When it reaches point C it would ascend to point D. Upon reaching point D it would become a regular air unit. The points could be empty parts that are placed in UpSpring.

The aircraft unit would probably need a tag such as IsConventional=1 or perhaps a tag that reads IsVTOL=0 or 1 where 0 is a conventional plane and 1 would be a VTOL plane.

Conventional aircraft would allow moders to choose the types of aircraft they would want. If you were doing a world war 2 mod, the planes would look more realistic taking off a runway, rather then ascending vertically.
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Das Bruce
Posts: 3544
Joined: 23 Nov 2005, 06:16

Post by Das Bruce »

*sigh* :roll:
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

Hasnt this been doen in OTA using scripting?
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GrOuNd_ZeRo
Posts: 1370
Joined: 30 Apr 2005, 01:10

Post by GrOuNd_ZeRo »

Nitrous from TA:1945 tried to do this with very little succes, it looked horrible really.

as far as I know it never worked...

TA:WD really needs this as well, it looks silly to have A-10's take off vertically, i'd much rather have a C&C Generals-ish take off/landing system where units need to reload their ammuniton once it is disposed of.

Airfields would also repair like in C&C.

the SY's have had this in the early spring version but dropped it in favor for support for TA content, it shouldn't be a big deal to reinclude it into Spring i'd think but it's not on their priority list...to my great frustration.
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KDR_11k
Game Developer
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Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

Should be a trivial change to make a plane take off diagonally instead of vertically (just let it accellerate forward immediately instead of having it wait until it reaches cruise altitude) along with a tag that makes it do that. The airfield return would be more difficult but I think fuel was going to be implemented soon, right?
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Das Bruce
Posts: 3544
Joined: 23 Nov 2005, 06:16

Post by Das Bruce »

KDR_11k wrote:Should be a trivial change to make a plane take off diagonally instead of vertically (just let it accellerate forward immediately instead of having it wait until it reaches cruise altitude) along with a tag that makes it do that. The airfield return would be more difficult but I think fuel was going to be implemented soon, right?
Diagonal take off is ugly as hell.
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Acidd_UK
Posts: 963
Joined: 23 Apr 2006, 02:15

Post by Acidd_UK »

I think this is a great idea, but I can see coding it being a bit of a nightmare...
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GrOuNd_ZeRo
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Joined: 30 Apr 2005, 01:10

Post by GrOuNd_ZeRo »

Like I said, the code is already there, it just needs to be reimplemented into Spring it self or TA Spring to be precise.
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Das Bruce
Posts: 3544
Joined: 23 Nov 2005, 06:16

Post by Das Bruce »

GrOuNd_ZeRo wrote:Like I said, the code is already there, it just needs to be reimplemented into Spring it self or TA Spring to be precise.
When it was removed was it commented out or deleted?
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