Will missing Skirmish mode affect TA Spring´s popularity?

Will missing Skirmish mode affect TA Spring´s popularity?

Various things about Spring that do not fit in any of the other forums listed below, including forum rules.

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MrAstrup
Posts: 29
Joined: 10 Sep 2004, 16:52

Will missing Skirmish mode affect TA Spring´s popularity?

Post by MrAstrup »

Will missing Skirmish mode affect TA Spring´s popularity?
I think it will, because for a newbee not being used to such a great amount of units and game possibilities the inability to practise alone with them will make it harder to learn to play the game and thereby harder grow the community! And remember: Over time the possibilities in the game will increase making the need to practise alone even bigger!

What do you think ?

Regards,
MrAstrup
Liam
Posts: 93
Joined: 02 Nov 2004, 22:43

Post by Liam »

oh no, less of their bandwidth will be sucked up for something they don't get paid for :(, the horror.
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aGorm
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Joined: 12 Jan 2005, 10:25

Post by aGorm »

Im affraid to say though that you can't learn by yourself. The computer gives a very bad game compared to a human. The fastest way to learn is to infact play online, no mater what game it is! All the computer can realy teach you is fast reactions and knoledge of where the short cut keys are, they dont teach you the stratagie. Where as you can learn all 3 online, and have more fun as theres someone to go "Oh no you killed my best units! how you do that?" too.

aGorm
Torrasque
Posts: 1022
Joined: 05 Oct 2004, 23:55

Post by Torrasque »

I tinhk a Tuturial mode will be enough for the begining.
A map where you learn to make metal/energy, and wich have some target (ennemy plane, kbot, some defense) to try your units on.
(Of course, no AI is needed)
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PauloMorfeo
Posts: 2004
Joined: 15 Dec 2004, 20:53

Re: Will missing Skirmish mode affect TA Spring´s popularity

Post by PauloMorfeo »

MrAstrup wrote:Will missing Skirmish mode affect TA Spring´s popularity?
I'm hoping it will not come without skirmish...
aGorm wrote:... you can't learn by yourself. The computer gives a very bad game compared to a human. ...
You are probably expecting you will always find someone to play against... I don't expect that to happen.

Also, when you want to just peacefully explore the units abilities and powers, how good they are and what they're weakenesses are, you will even more probably not find someone willing to do that.

Also, when playing against humans, you are under pressure to win (or at least not get completely smashed) and as such you will probably hold on to any successfull tactics you might have learned. This slows down our learning process...

I think that skirmish mode against the CPU is a valuable addition.
sparkyhodgo
Posts: 128
Joined: 24 Feb 2005, 19:05

Post by sparkyhodgo »

I'd really, really like a skirmish mode. Skirmish trains me for TA multiplayer, and those are rare and special occasions. It's not the same without a LAN. Sometimes I have gone a year at a time without playing against a friend since we've all graduated school and moved away. When I finally do play Spring against them, I want to put up a good fight.
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Storm
Posts: 443
Joined: 12 Sep 2004, 22:23

Post by Storm »

Let us not forget that the absolute majority of players play missions or skirmish only because of a wide number of reasons, like for example bandwidth. So yes, lack of skirmish option would definitely loose a lot of people, but Spring as a whole is about luring back all those old players to play a revamped game, so in the end, it would only mean the Spring popularity wouldn't be as large as it could[/b] be.
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Redfish
Posts: 289
Joined: 27 Feb 2005, 16:12

Post by Redfish »

Okay I admit it's nice to bash 4 AI opponent and gloat over my power and control but the AI really wasn't a challenge. So unless we get a decent AI I will not miss it. Maybe it's something for the newbies, but playing players is totally different.
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Gabba
Posts: 319
Joined: 08 Sep 2004, 22:59

Post by Gabba »

Most TA players I know (among my real-life friends, that is, not online) prefer to play cooperative against the AI. Personally I enjoy some real competition, but its true that playing against real people makes you more nervous, it's "go, go, go" from the first second; and it can often be frustrating since people tend to find the loopholes in the game and exploit them. Losing three times to the same cheap trick is not much fun.

Anyways, the SYs are gonna let us create our own AIs, and in the meanwhile we can still play TA to get some practice... TA Spring is not exactly the same game, but it's pretty close.
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Triaxx2
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Joined: 29 Aug 2004, 22:24

Post by Triaxx2 »

Decent AI is what some of use, Namely Atlantai, and Blackliger, and I are working on.
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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Post by AF »

black liger? I didnt know he was invovled? And you forgot napalm, as for that triaxx I have soemthign to talk to give you with regards to AI.

Anyways I tink that a skirmish AI is a necessity to any rts. Afterral we dotn all ahve unrestricted internet access
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Shade
Posts: 56
Joined: 14 Apr 2005, 17:29

Post by Shade »

Alantai Firestar wrote:Anyways I tink that a skirmish AI is a necessity to any rts. Afterral we dotn all ahve unrestricted internet access
That's a very good point.
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Dragon45
Posts: 2883
Joined: 16 Aug 2004, 04:36

Post by Dragon45 »

You want a "tutorial mode"? Go play the original TA. After all, you more or less have to have the units for that in order to play Spring, so stop whining :P

Spring isn't just a reinvention of TA; its a whole new game. It's simply inspired by TA. You want TA, go play TA. You want Spring, go play Spring.
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BlackLiger
Posts: 1371
Joined: 05 Oct 2004, 21:58

Post by BlackLiger »

Alantai Firestar wrote:black liger? I didnt know he was invovled? And you forgot napalm, as for that triaxx I have soemthign to talk to give you with regards to AI.

Anyways I tink that a skirmish AI is a necessity to any rts. Afterral we dotn all ahve unrestricted internet access
I'm involved cause im the one who seems to be tasked with keeping track of you guys so the forum goers can understand :P
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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Post by AF »

Ah well you could have told me at the very least, I'd have done something about it
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BlackLiger
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Joined: 05 Oct 2004, 21:58

Post by BlackLiger »

Its ok. I'm just referencing notes on the AI ideas. After all, someone needs to, and you 'should' be too busy programming it :P
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AF
AI Developer
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Post by AF »

Then compile your notes somewhere both em and triaxx can see
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Triaxx2
Posts: 422
Joined: 29 Aug 2004, 22:24

Post by Triaxx2 »

Besides the fact that I can't program anything. Partially because I suck at it, and partially because I'm waiting on a new processor to arrive. The current one seems to have been over clocked at some point, and is acting weird, by running far hotter than it's supposed to. New one is scheduled to arrive Friday by 4:30.

Go ahead and PM me, and if it's that big, I'll give you my E-mails.
Doomweaver
Posts: 704
Joined: 30 Oct 2004, 14:14

Post by Doomweaver »

we need two game types - tech level 1, and tech level 2. In tech level 1, you cannot build advanced plants, but you can still get hovercraft, guardians etc.
Torrasque
Posts: 1022
Joined: 05 Oct 2004, 23:55

Post by Torrasque »

Dragon45 wrote:You want a "tutorial mode"? Go play the original TA. After all, you more or less have to have the units for that in order to play Spring, so stop whining :P

Spring isn't just a reinvention of TA; its a whole new game. It's simply inspired by TA. You want TA, go play TA. You want Spring, go play Spring.
If I want to try a game, I think it's unlogical to install an another. Despite, you have yourself said that that's a whole new game. I personally to want a tutarial mode...but an offline mode where you can test your units, what is their strengh and their weakness, what is "high trajectory", etc...can be useful.

A lot of peole are afraid of joining a mp game of a game they don't know because :
a : Hey, I don't have metal ..:( i'm a begginer.
b : ARg fucking newb learn to play before joining a mp game !
a : ....
b leave the game
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