Supcom-style features
Moderator: Moderators
Supcom-style features
We just need simple stuff... you know, things like good collision detection and minimap orders!
Just testing Castro's theory that tacking "Supcom is doing it" will instantly get the feature implemented in spring, lalala
Just testing Castro's theory that tacking "Supcom is doing it" will instantly get the feature implemented in spring, lalala
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- Imperial Winter Developer
- Posts: 3742
- Joined: 24 Aug 2004, 08:59
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- Posts: 11
- Joined: 19 Aug 2005, 09:26
For a start how about being able to edit a waypoint list.
For example in supcom each point in a waypoint list is draggable so u can adjust a units orders.
Also commands to delete first and last waypoint in the selected unit's list would be nice. I know its kinda noob but i still sometime set up a complicate list of orders without realising the unit is already guarding something and have to do it all again. Damn annoying.
For example in supcom each point in a waypoint list is draggable so u can adjust a units orders.
Also commands to delete first and last waypoint in the selected unit's list would be nice. I know its kinda noob but i still sometime set up a complicate list of orders without realising the unit is already guarding something and have to do it all again. Damn annoying.
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- Posts: 33
- Joined: 10 Jul 2006, 09:28
It can be fiddly, but it's already possible to delete waypoints - if you assign the same order again it removes it from the list.BattleShorts wrote:Also commands to delete first and last waypoint in the selected unit's list would be nice. I know its kinda noob but i still sometime set up a complicate list of orders without realising the unit is already guarding something and have to do it all again. Damn annoying.
Example:
- Con bot is guarding a factory
- I queue assign 'move to x', 'build these buildings'
- Con bot keeps guarding... :(
- I queue assign 'guard the factory'
- As the factory was building my bot now still has 'repair the unit' at start of build queue
- I queue assign 'repair the unit'
- con bot now moves to x and builds those buildings I wanted... :D
Fiddly, but works.
I'd love to be able to drag waypoints around, would be great for adjusting aircraft patrol routes etc.
Haha, I love this thread...
The point of the thread was that the devs have implemented a few features very obviously stolen from SupCom, while ignoring age-old problems which would seemingly be easier and finally shut some people up. The theory was, then, that if we attached "Supcom" to these age-old problems they'd get solved in a heartbeat, since originality is dead
The point of the thread was that the devs have implemented a few features very obviously stolen from SupCom, while ignoring age-old problems which would seemingly be easier and finally shut some people up. The theory was, then, that if we attached "Supcom" to these age-old problems they'd get solved in a heartbeat, since originality is dead

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- Posts: 197
- Joined: 04 Nov 2004, 00:33
Minimap orders - In the SVN I think (don't quote me, but I remeber this from somwhere)
Crappy collision detection - Yeah this would be really nice but I have the feeling most people don't want to touch this one with a 10 foot pole
Deleteing waypoint/action in a quene - as already said, its there
Wait command - Not only is it there, but it can be used for more! if you issue a unit a wait command then tell it to do somthing else, the wait command clears after the unit is transported. THis can be used to automate a factory to spread units all over a map with islands/cliffs ect.. by chaining repeating transports to waiting ares. Was quite impressive when I tried it out before.
Dragging waypoints/order - would be nice, but not a priority IMO
Crappy collision detection - Yeah this would be really nice but I have the feeling most people don't want to touch this one with a 10 foot pole
Deleteing waypoint/action in a quene - as already said, its there
Wait command - Not only is it there, but it can be used for more! if you issue a unit a wait command then tell it to do somthing else, the wait command clears after the unit is transported. THis can be used to automate a factory to spread units all over a map with islands/cliffs ect.. by chaining repeating transports to waiting ares. Was quite impressive when I tried it out before.
Dragging waypoints/order - would be nice, but not a priority IMO