Release - Dying Grounds [10x10]

Release - Dying Grounds [10x10]

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Cheesecan
Posts: 1571
Joined: 07 Feb 2005, 21:30

Release - Dying Grounds [10x10]

Post by Cheesecan »

Dying Grounds v 1.0
Image

http://files.upl.silentwhisper.net/upload8/dg1.jpg
http://files.upl.silentwhisper.net/upload8/dg2.jpg
http://files.upl.silentwhisper.net/upload8/dg3.jpg

East vs west style map as promised, geos are plentiful, mexes yield 1.3-2.0. A whooping total of 12 geos means this map is gonna yield some serious carnage. Tip: Stay 3v3 and below unless you're ready for a blood clot.
The texture itself is the culmination of no less than 4 applications including terragen - yes, this marks my first terragen'd map.
What else?..oh yah only kbots can climb the sides while vehicles are reduced to the center slopes. Also the hills in the middle are pretty much any man/womans tactical nightmare. Enjoy!

(11mb)
Fastest mirror courtesy by Zydox
Bestsharing mirror
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Torrent << I'll be seeding this at 37kb/s. Feel free to help out when you're done cuz my ul is crap(adsl)!
Last edited by Cheesecan on 19 Jul 2006, 19:23, edited 1 time in total.
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Zydox
Lobby Developer
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Joined: 23 May 2006, 13:54

Post by Zydox »

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NOiZE
Balanced Annihilation Developer
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Joined: 28 Apr 2005, 19:29

Post by NOiZE »

For some reason i don't like the look on the hills, they look too tidy placed, and the slopes could use some nice cracked structure or something.
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Quanto042
Basically OTA Developer
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Joined: 22 Feb 2006, 03:01

Post by Quanto042 »

I have to agree with Noize, the map seems just too symmetrical to be a convincing battlefeild. if it were a map on core prime it might work, but not as a organic map.
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Cheesecan
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Joined: 07 Feb 2005, 21:30

Post by Cheesecan »

Well, I'm one of those odd fellows who finds symmetry appealing. To each his own as they say. Who knows, maybe it's just an overgrown core settlement. ;)
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Quanto042
Basically OTA Developer
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Joined: 22 Feb 2006, 03:01

Post by Quanto042 »

Cheesecan wrote:Well, I'm one of those odd fellows who finds symmetry appealing. To each his own as they say. Who knows, maybe it's just an overgrown core settlement. ;)
Now thats an interesting take on imagination.
Touche!
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smoth
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Joined: 13 Jan 2005, 00:46

Post by smoth »

kinda nuclear... can you use less neon looking colors? I am looking for ninja turles and splinter it is soo neon. :)
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Cheesecan
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Joined: 07 Feb 2005, 21:30

Post by Cheesecan »

Hrhm I'll see what I can do, but I give you no guarantees. I have a four year old budget CRT that has been regularly turned on and off several times a day. Lets just say things look a bit different on my end than on your shiny new LCDs/TFTs or whatever they make these days. :)
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